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  • Crie jogos sem programação com o Reality Composer Pro 3

    Descubra como usar o ScriptGraph no Reality Composer Pro 3 para criar conteúdo 3D que não exige código para seus apps e jogos. Descubra como aproveitar nós visuais para elaborar animações, criar momentos interativos e incorporar elementos do SwiftUI para adicionar balões de fala e outros elementos de interface à sua experiência.

    Capítulos

    • 0:00 - Introduction
    • 1:02 - Meet ScriptGraph
    • 1:50 - A wish...
    • 2:36 - Build the game
    • 11:16 - Advanced techniques
    • 18:32 - Next steps

    Recursos

      • Vídeo HD
      • Vídeo SD

    Vídeos relacionados

    WWDC26

    • Acelere a iteração de cenas espaciais com o Reality Composer Pro 3
    • Amplie a funcionalidade do Reality Composer Pro 3 com o Xcode
    • Explore os avanços do RealityKit
    • Melhore seus fluxos de trabalho espaciais com o Reality Composer Pro 3
  • Buscar neste vídeo...
    • 17:23 - Squirrel Talk

      // Advanced techniques
      
      if let scene = entity.scene {
          scene.subscribe(forEventName: "squirrelTalk", on: { event in
              if let sayThis: String = try? event.value("sayThis") {
                  self.sayThis = sayThis
              }
           } ).store(in: &cancellables)
      }
      
      ...
      } attachments: {
          Attachment(id: "squirrelTalk") {
              SquirrelTalkAttachmentView(text: sayThis)
         }
      }
    • 0:00 - Introduction
    • Discover how Reality Composer Pro 3 helps designers prototype and build games without writing a single line of code.

    • 1:02 - Meet ScriptGraph
    • Get to know Reality Composer Pro 3's node-based scripting, ScriptGraph, and find out how it can help you quickly mock up ideas and build games through event-driven logic. Learn about some of the nodes available, and discover how you can review and iterate on your gameplay directly in Reality Composer Pro.

    • 1:50 - A wish...
    • Saschka explains his visionOS game concept. He's going to use ScriptGraph to wake a sleeping squirrel, steal its nut, and use the nut to guide the squirrel home to its nest before winter falls.

    • 2:36 - Build the game
    • Learn how to build gameplay elements in Reality Composer Pro. Saschka demonstrates how to add components to an entity and incorporate game logic using ScriptGraph. Find out how to create and link nodes, iterate, and preview interactions inside Reality Composer Pro (and, coming later this year, directly on Vision Pro).

    • 11:16 - Advanced techniques
    • Time to unleash the full capabilities of Reality Composer Pro and ScriptGraph. Learn how to organize nodes into subgraphs, and create prototyped subgraphs that you can re-use in your other graphs. Saschka also demonstrates how to create custom events and use them within a ScriptGraph, build multiple ScriptGraphs that interact, and change materials on an entity to have characters react after interactions. And find out how to incorporate pieces of SwiftUI code to incorporate elements like character speech bubbles into your project.

    • 18:32 - Next steps
    • Download Reality Composer Pro 3 to get started with designing your own no-code games, and check out a sample project that includes the game from this session.

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