I created in my Objective-c project the AgeRange check for a special function. It is working well on an iPhone. Now I used my Mac and added my app to the TestFlight on my macOS Tahoe 26.1 Here it is directly crashing. But how can I debug an Application which is created for iPhone and iPad with Xcode? I cannot use the target myMac when running a debugging mode. So how is the debugging working for such Apps?
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LLDB crash
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Ok, I tested it now but the small app I added to my Feedback is still crashing. Currently on another area, but it is even no longer starting. I updated my Feedback with the requested information
Topic:
App & System Services
SubTopic:
General
Tags:
Related to termination, my advice is to NEVER terminate your app. In the past, some of our Apps had a Decline button on the Terms of Service (ToS) screen that terminated the app, but App Review flagged that behavior as a Crash and blocked our app submission. Now our ToS screens only have an Accept button and the user can press that or they can close the app themselves; this always gets through App Review. For Age Verification, we have implemented similar: If an eligible user Declines to share their Age Range or is a minor without parental consent, they see a screen explaining that they are blocked with a link to App Store documents about the law and settings. There is no way out of that screen other than closing the app.
Topic:
App Store Distribution & Marketing
SubTopic:
General
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Same piece of code works in iOS 26.1 and earlier even a simple print crashes due to object no longer being available
Topic:
Safari & Web
SubTopic:
General
Tags:
The crash is specific to iOS 26.2 WKScriptMessageHandler delegate func userContentController(_ userContentController: WKUserContentController, didReceive message: WKScriptMessage) Name attribute is accessible but WKScriptMessage body attribute causes crash The object seems to be not accessible
This happens only in iOS 26.2 prior versions working fine . I’m listening for updates from sampleHandler triggered from web view. The object reference is released when the didReceive message is triggered self.webkit.configuration.userContentController.add(self, name: sampleHandler) self.webkit.load(request) func userContentController(_ userContentController: WKUserContentController, didReceive message: WKScriptMessage) { print(message.name) // works print(message.body) // crashes }
Topic:
Safari & Web
SubTopic:
General
Tags:
Safari/WebKit Crashes on Johnson Controls Website Across Multiple iOS Versions (Actual devices only)
Here we are facing issue, which is mentioned in detail below: Safari on iOS consistently crashes when loading https://johnsoncontrols.com/. The error shown is: “A Problem repeatedly occurred on https://johnsoncontrols.com/” This happens with multiple iPhone models and iOS versions, suggesting a WebKit rendering or JavaScript execution issue. This occurs occasionally similar behavior on Android, iPhone (Chrome) Environment • Devices: Any iPhone model, we are tested on available models like iPhone 12 mini, iPhone 14, iPhone 15 • iOS Versions: Latest stable releases, occasional occurrence on iOS 13 • Browser: Safari (WebKit) • Network: Both Wi-Fi and cellular tested • Additional Occurrences: Rarely reproduced on Chrome (iPhone, Narzo Android) • Occurs only on physical devices (not observed in Simulator) Steps to Reproduce Open Safari on any affected iOS device. Navigate to https://johnsoncontrols.com/. Sroll page up and down for some time Observe page automatically get reloads, crashed and show
Apologies for the delayed update. Yesterday, we completed the rollout of your workaround solution, and our metrics indicate its effectiveness. The issue count has decreased significantly during the implementation, dropping from 6000 per day to 1000 per day as of today. Fabulous, that's great to hear and thank you for sharing concrete numbers. I was fairly confident it would work, but it's good to get independent confirmation. We would like to express our gratitude for the workaround solution you provided. You're very welcome. Currently, we have implemented the workaround only for incoming calls, as these were the primary source of issues observed in our app. We plan to extend the implementation to outbound calls as well. I don't know this for certain, but my guess is that the difference between the incoming/outgoing rate is mostly due to usage patterns and the details of your existing implementation. In particular, these two factors: I suspect most calls originate from the foreground (the user opening your ap
Topic:
App & System Services
SubTopic:
General
Tags:
I have found that following code runs without issue from Xcode, either in Debug or Release mode, yet crashes when running from the binary produced by archiving - i.e. what will be sent to the app store. import SwiftUI import AVKit @main struct tcApp: App { var body: some Scene { WindowGroup { VideoPlayer(player: nil) } } } This is the most stripped down code that shows the issue. One can try and point the VideoPlayer at a file and the same issue will occur. I've attached the crash log: Crash log Please note that this was seen with Xcode 26.2 and MacOS 26.2.
We update OS to 26.2 this week, and the M4 max crashed issue has been gone. May we know if there is any fixed solution phased into the new OS version? There isn't really any way to answer that with the information you've provided. There are too many changes in any given release to easily review, and it's often the case that the change that resolves a given issue wasn't actually specific to that particular issue. If you upload the panic log to a bug and post the bug number back here, I might be able to say more, but without that, I can't really determine anything. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Core OS
We attempted to run a burn-in test while connected to our MacBook Pro M4 Max, but this crashed about 10 minutes into testing. We tried to run a 2-hour burn-in on M4 Max host while charging the battery from below 5%, running six bus-powered drives (via ATTO/Black Magic/IOmeter), hitting the RJ45 port for 2.5Gbps (via JPerf), and streaming at least 4K60Hz video content to two display, however, M4 Max will crashed in 20 [minutes.]( https://www.example.com/)
Topic:
App & System Services
SubTopic:
Core OS
I tried to disable swift-tasks-plugin-enabled as you described, but that barely had noticeable effect (<1s difference). With the debugger attached (and iPhone connected with USB) our app becomes responsive after about 6-7 seconds from start, while this time decreases to less than 1s if I turn off Debug executable option in scheme. I collected lldb-rpc-server sample as you described and added it to FB21378487. Hope it would be helpful!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
hi, When changing the map to Satellite in Apple Maps and centering it on Ōmuta City, Fukuoka Prefecture, Japan (as shown in the image), the app crashes when swiping to the right. This issue also occurs in MapKit, and I confirmed it happens in Apple Maps as well. It seems that either the satellite map tiles are missing or an error is occurring. Our application is experiencing a crash, and this has become a serious issue. Since September 1, crashes have increased significantly. Initially, we suspected that the issue was due to our application’s implementation, but our investigation revealed that the problem lies with the map tiles being called through MapKit. Could you please investigate this issue and provide a fix?
We update OS to 26.2 this week and the M4 max crashed issue has been gone. May we know is there any fixed solution phoased in to the new OS version ? Many thanks for your supporting. cheers, carrie
Topic:
App & System Services
SubTopic:
Core OS
Hello Justin, As you suggested, I have repeated the tests multiple times, but I was not able to reproduce the crash. As mentioned, it appears to be difficult to encounter the issue consistently. I would also like to share an additional observation: we ran the same application on iPads with iPadOS 18.1 for nearly six months without encountering any crashes. However, after updating the devices to iPadOS 18.6.2, the crashes started occurring. Since the only change during this period was the iPadOS update from 18.1 to 18.6.2, I would appreciate your insight on whether any changes in this OS update could potentially contribute to this behavior?
Topic:
Graphics & Games
SubTopic:
General
Tags: