The LLVM compiler is the next-generation compiler introduced in Xcode 3.2 for Snow Leopard based on the open source LLVM.org project.

Posts under LLVM tag

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Upgraded to Xcode 13 and Big Sur and now I can't build my project
As noted in the title, I've gone to Big Sur and Xcode 13, and now when I try to build a project that worked in Xcode 12, it fails with the error "File not found: /usr/lib/libstdc++.6.dylib for architecture x86_64" in the linker phase. After doing some reading, this appears to be a result of Apple dropping support for GCC in favor of LLVM, only problem is that I've selected "Compiler Default" for C and C++ language dialects, as well as explicitly setting C++ Standard Library to libc++, so I don't know why it's trying to link against libstdc++ (I looked at the Build Phases, and there's nothing in there related to libstdc++ that I can see.) About the only thing that I can think of is other binary code in the project, which is a separate application and two dynamic libraries -- I rebuilt the application and one of the libraries (I don't have the ability to rebuild the other library, as it is from a third party,) making sure that there was nothing associated with GCC, and I'm still getting the same error. Of course, I have cleaned the project, quit and restarted Xcode, rebooted, etc, and the problem persists. Short of starting a new project and rebuilding the existing one in a "clean" setting, I have no idea what to do about getting this project working again. I was able to move another Objective-C project to the new computer and it builds just fine. Any insights into what to look at in my project settings would be appreciated. Alternatively, I could copy libstdc++.6.0.9.dylib into /usr/lib/ (I have a copy from a previous installation,) but I've spent the day trying to figure out how to do that, without success -- csrutil disable and csrutil authenticated-root disable and logging in as root accomplished nothing. It's ridiculous that they've made it impossible for me to intentionally add a file to a computer that I own and physically possess, but I guess that's the way it is. Thanks!
3
0
3.1k
Oct ’21
Xcode integration with clang-tidy
Hi, I'm looking for a way to integrate clang-tidy rules with my xcode project. is there a way xcode can read .clang-tidy files and add the rules to each compilation line ? I couldn't find anyway to do it, so i presume it's unsupported. but perhaps there can be some workaround i can use to modify the compilation according to clang-tidy rules that the IDE read from a file. thanks !
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2.4k
Oct ’21
iOS 15: Signal 9 immediately as app enters the background
It appears that our users with iOS 15 are experiencing a crash as soon as the app enters the background. I can replicate this while debugging in Xcode simply by swiping to view to the home screen and waiting a few seconds. Message from debugger: Terminated due to signal 9 The logs don't appear to show an error in the apps code: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 0 Thread 0 name: Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001b7752564 mach_msg_trap + 8 1 libsystem_kernel.dylib 0x00000001b7752bfc mach_msg + 76 (mach_msg.c:119) 2 CoreFoundation 0x0000000180c7a698 __CFRunLoopServiceMachPort + 372 (CFRunLoop.c:2646) 3 CoreFoundation 0x0000000180c7e98c __CFRunLoopRun + 1212 (CFRunLoop.c:3000) 4 CoreFoundation 0x0000000180c923c8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268) 5 GraphicsServices 0x000000019c4a338c GSEventRunModal + 164 (GSEvent.c:2200) 6 UIKitCore 0x00000001836380bc -[UIApplication _run] + 1100 (UIApplication.m:3457) 7 UIKitCore 0x00000001833b5be8 UIApplicationMain + 2124 (UIApplication.m:5013) 8 VaultRE 0x0000000101b40600 0x100f10000 + 12781056 9 dyld 0x00000001024f5a24 start + 520 (dyldMain.cpp:876) Funnily enough, if I disable the Debug executable option from the schema I no longer experience this crash. How/If this relates to the compiled executable is unclear to me Any ideas? Regards
1
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3.9k
Sep ’21
C++ Optimizer Bug
Hello, the following code behaves different in debug and release mode. The debug output is correct while in release mode it seems that there is no integer overflow and instead the value is calculated with a 64 bit value. @ Apple: can you confirm it? #include <iostream> #include <string> //------------------------------------------------------------------------ int main () { signed long long checkSum {14120563136728876}; int i = 23342251; std::string theString {"\\"}; // one ch is working, one is not // compare by using the first one or the second one // unsigned char ch {0b01011100}; // 92 unsigned char ch = theString[0]; // 92 checkSum += (int)ch * (i + 1); // different result in Debug and Release Mode std::cout << checkSum << "\n"; return 0; }
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744
Sep ’21
Affect on existing features in the app when Bitcode enabled vs disabled
Does enabling or disabling bitcode would affect the existing features of the app in any way ? For eg: If I choose to untick the option "Rebuild from bitcode" while sharing the ipa to QA team and on the other hand If I chose to enable bitcode when I am uploading the app to AppStore. Is there any possibility that the some test cases might go live untested ?
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718
Sep ’21
redefinition of module with Xcode 11
I've got a decent size project with 10 or so dependencies. I've just switched to Xcode 11 and moved all the modules I can from using Carthage to the new SPM support in Xcode.One of my dependencies is https://github.com/iwasrobbed/Down.git a common markdown parser. It includes libcmark, a C library. After cleaning my build folder, the only module map is./SourcePackages/checkouts/Down/Source/cmark/include/module.modulemapThe first build works, but now find returns./SourcePackages/checkouts/Down/Source/cmark/include/module.modulemap ./Build/Intermediates.noindex/Down.build/Debug/libcmark.build/libcmark.modulemapAfter making a change to the source code and recompiling, the same two modulemaps are there, but I get the error/Users/mlilback/Library/Developer/Xcode/DerivedData/Rc2Client-bqmhvrpuhrtqjdfbdeqbqzhmotdc/Build/Intermediates.noindex/GeneratedModuleMaps/macosx/libcmark.modulemap:1:8: error: redefinition of module 'libcmark' module libcmark { ^ /Users/mlilback/Library/Developer/Xcode/DerivedData/Rc2Client-bqmhvrpuhrtqjdfbdeqbqzhmotdc/SourcePackages/checkouts/Down/Source/cmark/include/module.modulemap:1:8: note: previously defined here module libcmark [system][extern_c] { ^This makes no sense to me. Why does it compile the first time? What can I do to avoid constantly having to clean the build folder and wait for a fresh build?
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12k
Sep ’21
Why did the time debugging options cause CompileSwift to fail?
In our project we use these flags: OTHER_SWIFT_FLAGS = "-driver-time-compilation -Xfrontend -debug-time-compilation -Xfrontend -debug-time-function-bodies -Xfrontend -debug-time-expression-type-checking"; After Xcode updating from 12.4 to 12.5.1 we started receiving error : <unknown>:0: error: unknown argument: '-debug-time-compilation' Command CompileSwift failed with a nonzero exit code What could be the problem?
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1k
Aug ’21
xcode 15 beta ios 15 , templates must have C++ linkage
In file included from /Users/xx/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.mm:9: In file included from /Users/xx/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.h:13: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImage.h:7: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImageVideoCamera.h:2: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFoundation.h:23: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFCapture.h:21: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVDepthData.h:11: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVCameraCalibrationData.h:12: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/matrix_types.h:33: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/vector_make.h:5310: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/tuple:149: /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/__tuple:24:1: error: templates must have C++ linkage template struct _LIBCPP_TEMPLATE_VIS tuple_size; ^~~~~~~~~~~~~~~~~~~~ In file included from /Users/tang/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.mm:9: /Users/tang/Desktop/xx/Pods/xx/xx/Classes/xx/xx/xx/xx.h:11:1: note: extern "C" language linkage specification begins here extern "C" { ^ In file included from /Users/xx/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.mm:9: In file included from /Users/tang/Desktop/xx/Pods/TempBase/TempBase/Classes/xx/Utils/xx/xx.h:13: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImage.h:7: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImageVideoCamera.h:2: In file included from /Users/xx/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFoundation.h:23: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFCapture.h:21: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVDepthData.h:11: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVCameraCalibrationData.h:12: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/matrix_types.h:33: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/vector_make.h:5310: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/tuple:149: /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/__tuple:27:1: error: templates must have C++ linkage template <class _Tp, class...>
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1k
Aug ’21
Upgraded to Xcode 13 and Big Sur and now I can't build my project
As noted in the title, I've gone to Big Sur and Xcode 13, and now when I try to build a project that worked in Xcode 12, it fails with the error "File not found: /usr/lib/libstdc++.6.dylib for architecture x86_64" in the linker phase. After doing some reading, this appears to be a result of Apple dropping support for GCC in favor of LLVM, only problem is that I've selected "Compiler Default" for C and C++ language dialects, as well as explicitly setting C++ Standard Library to libc++, so I don't know why it's trying to link against libstdc++ (I looked at the Build Phases, and there's nothing in there related to libstdc++ that I can see.) About the only thing that I can think of is other binary code in the project, which is a separate application and two dynamic libraries -- I rebuilt the application and one of the libraries (I don't have the ability to rebuild the other library, as it is from a third party,) making sure that there was nothing associated with GCC, and I'm still getting the same error. Of course, I have cleaned the project, quit and restarted Xcode, rebooted, etc, and the problem persists. Short of starting a new project and rebuilding the existing one in a "clean" setting, I have no idea what to do about getting this project working again. I was able to move another Objective-C project to the new computer and it builds just fine. Any insights into what to look at in my project settings would be appreciated. Alternatively, I could copy libstdc++.6.0.9.dylib into /usr/lib/ (I have a copy from a previous installation,) but I've spent the day trying to figure out how to do that, without success -- csrutil disable and csrutil authenticated-root disable and logging in as root accomplished nothing. It's ridiculous that they've made it impossible for me to intentionally add a file to a computer that I own and physically possess, but I guess that's the way it is. Thanks!
Replies
3
Boosts
0
Views
3.1k
Activity
Oct ’21
Xcode integration with clang-tidy
Hi, I'm looking for a way to integrate clang-tidy rules with my xcode project. is there a way xcode can read .clang-tidy files and add the rules to each compilation line ? I couldn't find anyway to do it, so i presume it's unsupported. but perhaps there can be some workaround i can use to modify the compilation according to clang-tidy rules that the IDE read from a file. thanks !
Replies
1
Boosts
2
Views
2.4k
Activity
Oct ’21
iOS 15: Signal 9 immediately as app enters the background
It appears that our users with iOS 15 are experiencing a crash as soon as the app enters the background. I can replicate this while debugging in Xcode simply by swiping to view to the home screen and waiting a few seconds. Message from debugger: Terminated due to signal 9 The logs don't appear to show an error in the apps code: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 0 Thread 0 name: Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001b7752564 mach_msg_trap + 8 1 libsystem_kernel.dylib 0x00000001b7752bfc mach_msg + 76 (mach_msg.c:119) 2 CoreFoundation 0x0000000180c7a698 __CFRunLoopServiceMachPort + 372 (CFRunLoop.c:2646) 3 CoreFoundation 0x0000000180c7e98c __CFRunLoopRun + 1212 (CFRunLoop.c:3000) 4 CoreFoundation 0x0000000180c923c8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268) 5 GraphicsServices 0x000000019c4a338c GSEventRunModal + 164 (GSEvent.c:2200) 6 UIKitCore 0x00000001836380bc -[UIApplication _run] + 1100 (UIApplication.m:3457) 7 UIKitCore 0x00000001833b5be8 UIApplicationMain + 2124 (UIApplication.m:5013) 8 VaultRE 0x0000000101b40600 0x100f10000 + 12781056 9 dyld 0x00000001024f5a24 start + 520 (dyldMain.cpp:876) Funnily enough, if I disable the Debug executable option from the schema I no longer experience this crash. How/If this relates to the compiled executable is unclear to me Any ideas? Regards
Replies
1
Boosts
0
Views
3.9k
Activity
Sep ’21
C++ Optimizer Bug
Hello, the following code behaves different in debug and release mode. The debug output is correct while in release mode it seems that there is no integer overflow and instead the value is calculated with a 64 bit value. @ Apple: can you confirm it? #include <iostream> #include <string> //------------------------------------------------------------------------ int main () { signed long long checkSum {14120563136728876}; int i = 23342251; std::string theString {"\\"}; // one ch is working, one is not // compare by using the first one or the second one // unsigned char ch {0b01011100}; // 92 unsigned char ch = theString[0]; // 92 checkSum += (int)ch * (i + 1); // different result in Debug and Release Mode std::cout << checkSum << "\n"; return 0; }
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0
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744
Activity
Sep ’21
Affect on existing features in the app when Bitcode enabled vs disabled
Does enabling or disabling bitcode would affect the existing features of the app in any way ? For eg: If I choose to untick the option "Rebuild from bitcode" while sharing the ipa to QA team and on the other hand If I chose to enable bitcode when I am uploading the app to AppStore. Is there any possibility that the some test cases might go live untested ?
Replies
1
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0
Views
718
Activity
Sep ’21
redefinition of module with Xcode 11
I've got a decent size project with 10 or so dependencies. I've just switched to Xcode 11 and moved all the modules I can from using Carthage to the new SPM support in Xcode.One of my dependencies is https://github.com/iwasrobbed/Down.git a common markdown parser. It includes libcmark, a C library. After cleaning my build folder, the only module map is./SourcePackages/checkouts/Down/Source/cmark/include/module.modulemapThe first build works, but now find returns./SourcePackages/checkouts/Down/Source/cmark/include/module.modulemap ./Build/Intermediates.noindex/Down.build/Debug/libcmark.build/libcmark.modulemapAfter making a change to the source code and recompiling, the same two modulemaps are there, but I get the error/Users/mlilback/Library/Developer/Xcode/DerivedData/Rc2Client-bqmhvrpuhrtqjdfbdeqbqzhmotdc/Build/Intermediates.noindex/GeneratedModuleMaps/macosx/libcmark.modulemap:1:8: error: redefinition of module 'libcmark' module libcmark { ^ /Users/mlilback/Library/Developer/Xcode/DerivedData/Rc2Client-bqmhvrpuhrtqjdfbdeqbqzhmotdc/SourcePackages/checkouts/Down/Source/cmark/include/module.modulemap:1:8: note: previously defined here module libcmark [system][extern_c] { ^This makes no sense to me. Why does it compile the first time? What can I do to avoid constantly having to clean the build folder and wait for a fresh build?
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3
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0
Views
12k
Activity
Sep ’21
Why did the time debugging options cause CompileSwift to fail?
In our project we use these flags: OTHER_SWIFT_FLAGS = "-driver-time-compilation -Xfrontend -debug-time-compilation -Xfrontend -debug-time-function-bodies -Xfrontend -debug-time-expression-type-checking"; After Xcode updating from 12.4 to 12.5.1 we started receiving error : <unknown>:0: error: unknown argument: '-debug-time-compilation' Command CompileSwift failed with a nonzero exit code What could be the problem?
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0
Boosts
1
Views
1k
Activity
Aug ’21
xcode 15 beta ios 15 , templates must have C++ linkage
In file included from /Users/xx/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.mm:9: In file included from /Users/xx/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.h:13: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImage.h:7: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImageVideoCamera.h:2: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFoundation.h:23: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFCapture.h:21: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVDepthData.h:11: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVCameraCalibrationData.h:12: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/matrix_types.h:33: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/vector_make.h:5310: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/tuple:149: /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/__tuple:24:1: error: templates must have C++ linkage template struct _LIBCPP_TEMPLATE_VIS tuple_size; ^~~~~~~~~~~~~~~~~~~~ In file included from /Users/tang/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.mm:9: /Users/tang/Desktop/xx/Pods/xx/xx/Classes/xx/xx/xx/xx.h:11:1: note: extern "C" language linkage specification begins here extern "C" { ^ In file included from /Users/xx/Desktop/xx/Pods/xx/xx/Classes/xx/Utils/xx/xx.mm:9: In file included from /Users/tang/Desktop/xx/Pods/TempBase/TempBase/Classes/xx/Utils/xx/xx.h:13: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImage.h:7: In file included from /Users/tang/Desktop/xx/Pods/Headers/Private/GPUImage/GPUImageVideoCamera.h:2: In file included from /Users/xx/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFoundation.h:23: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVFCapture.h:21: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVDepthData.h:11: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/System/Library/Frameworks/AVFoundation.framework/Headers/AVCameraCalibrationData.h:12: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/matrix_types.h:33: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/simd/vector_make.h:5310: In file included from /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/tuple:149: /Users/tang/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk/usr/include/c++/v1/__tuple:27:1: error: templates must have C++ linkage template <class _Tp, class...>
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1k
Activity
Aug ’21