Explore HDR rendering with EDR

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Discuss the WWDC21 session Explore HDR rendering with EDR.

Posts under wwdc21-10161 tag

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NSImageView EDR content
Could someone please confirm that NSImageView does not support the EDR environment for HDR contents? All my attempts failed... And as far as I know, there is no way to set maximumExtendedDynamicRangeColorComponentValue on NSImageView. Thanks!
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1.6k
Feb ’22
What image formats to save EDR compatible renderings (and how)?
I'm trying to set a complete pipeline that conforms to the EDR environment. Currently, I am able to generate a half-float buffer that contains my renderings after using my own tone mapping (and of course, with values that can be greater than 1).  Firstly, I have to say that this produces really awesome outputs on the new M1 XDR screen! But now, I would like to keep this extended buffer into an image file... I found no clear answer in the excellent WWDC presentation video (WWDC 2021 10161).  ken Greenebaum talks about creating CGImage or texture from HDR resources, but I found nothing about the reverse operation.  So what are Apple’s recommendations and required formats for such an image with float channels? HEIC? PNG? JPEG 2000? OpenEXR? With what kind of extended range color space? Extended linear display P3? Is the resultant image viewable in HDR in macOS. How can I complement the pipeline? I can use OpenEXR, but I have no clue on how this will be rendered by macOS, the finder and Preview (is 111 reference white? Can I attach a color space to OpenEXR? ...) At the moment, I had no success with the HEIC format which I thought was the predestined format for this kind of task, but which I failed to generate beyond 8 bits by using the standard CGImage API. By advance, thanks  for your help!
0
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814
Jan ’22
EDR display capture
Hi, Does the bitmapImageRepForCachingDisplayInRect function support EDR environment on an display with XDR capabilities, and in particular the wantsExtendedDynamicRangeContent flag? And in this case, is the created bitmap 16 or 32 bits? With float or integer channels? Is its associated color space a P3 one ?
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829
Dec ’21
Displaying HDR content in SpriteKit
I'm looking to use high-quality and large images as animated sprites via SpriteKit. Is it possible to display sprites with HDR colors in SpriteKit? What about SpriteKit via SceneKit or RealityKit? I've looked all around and it seems as though *.PNG is the only accepted image format, and it doesn't seem to have HDR support.
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0
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1.5k
Activity
Apr ’22
NSImageView EDR content
Could someone please confirm that NSImageView does not support the EDR environment for HDR contents? All my attempts failed... And as far as I know, there is no way to set maximumExtendedDynamicRangeColorComponentValue on NSImageView. Thanks!
Replies
1
Boosts
0
Views
1.6k
Activity
Feb ’22
What image formats to save EDR compatible renderings (and how)?
I'm trying to set a complete pipeline that conforms to the EDR environment. Currently, I am able to generate a half-float buffer that contains my renderings after using my own tone mapping (and of course, with values that can be greater than 1).  Firstly, I have to say that this produces really awesome outputs on the new M1 XDR screen! But now, I would like to keep this extended buffer into an image file... I found no clear answer in the excellent WWDC presentation video (WWDC 2021 10161).  ken Greenebaum talks about creating CGImage or texture from HDR resources, but I found nothing about the reverse operation.  So what are Apple’s recommendations and required formats for such an image with float channels? HEIC? PNG? JPEG 2000? OpenEXR? With what kind of extended range color space? Extended linear display P3? Is the resultant image viewable in HDR in macOS. How can I complement the pipeline? I can use OpenEXR, but I have no clue on how this will be rendered by macOS, the finder and Preview (is 111 reference white? Can I attach a color space to OpenEXR? ...) At the moment, I had no success with the HEIC format which I thought was the predestined format for this kind of task, but which I failed to generate beyond 8 bits by using the standard CGImage API. By advance, thanks  for your help!
Replies
0
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0
Views
814
Activity
Jan ’22
EDR display capture
Hi, Does the bitmapImageRepForCachingDisplayInRect function support EDR environment on an display with XDR capabilities, and in particular the wantsExtendedDynamicRangeContent flag? And in this case, is the created bitmap 16 or 32 bits? With float or integer channels? Is its associated color space a P3 one ?
Replies
0
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0
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829
Activity
Dec ’21