Codesign a Mac unity game when you also have an iOS version.

Hello,


I have created a game using Unity.

I was able to build the iOS project and codesign/upload it to the AppStore using xCode.

I also want to build a Mac version.

However,

When I try to code sign the game using codesign, eventhough it supposingly use my Mac certificate, the Application Loader complains that my plist info says it's an iOS app and I tried to upload a pkg.


Is there a way to codesign a Mac app when you also have certificates for the iOS version? Or I cannot have a Mac version of my game when I also have an iOS version?

The prefix is the same for both the iOS and Mac version, but the package name is different at the end.

Codesign a Mac unity game when you also have an iOS version.
 
 
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