Hello,
I have created a game using Unity.
I was able to build the iOS project and codesign/upload it to the AppStore using xCode.
I also want to build a Mac version.
However,
When I try to code sign the game using codesign, eventhough it supposingly use my Mac certificate, the Application Loader complains that my plist info says it's an iOS app and I tried to upload a pkg.
Is there a way to codesign a Mac app when you also have certificates for the iOS version? Or I cannot have a Mac version of my game when I also have an iOS version?
The prefix is the same for both the iOS and Mac version, but the package name is different at the end.