Hi
I have developed a software using OpenGL 2.1.
It runs correctly on 10.9 to 10.14.
On the public beta of 10.15, I have a rendering issue.
My 3D models do not display correctly textures. I have some artefacts.
I think I have already found where is the issue. I think there is a problem in the OpenGL driver on this system.
It does not handle correctly compressed textures. The internal format I'm using in glTexImage2D function is GL_COMPRESSED_RGBA.
If I'm checking the contents of the pushed texture with glGetTexImage I don't have the same texture, there are some artefacts in it.
The size of the texture is 1664 x 1664 but for different sizes I have the same issues (even tough with power of twos).
I'm using a MacBook pro 2014 with nvidia 750M