AR Quick Look USDZ looks different in iOS 13

If your USDZ content looks significantly different between iOS 12 and iOS 13, try applying a linear to sRGB conversion to your textures.

For "-emissiveColor" textures it looks like iOS 12 treated values as linearly encoded, and iOS 13 treats them as sRGB encoded.

I haven't investigated if this is happening to all textures types.

Have you seen any difference in sizing and placement on iOS 13 as compared to iOS 12?

AR Quick Look USDZ looks different in iOS 13
 
 
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