AR Quick Look USDZ looks different in iOS 13

If your USDZ content looks significantly different between iOS 12 and iOS 13, try applying a linear to sRGB conversion to your textures.

For "-emissiveColor" textures it looks like iOS 12 treated values as linearly encoded, and iOS 13 treats them as sRGB encoded.

I haven't investigated if this is happening to all textures types.

Replies

Have you seen any difference in sizing and placement on iOS 13 as compared to iOS 12?