Anyone able to submit iOS 9 apps yet?

Get errors when trying to submit an iOS 9 (built with XCode 7 GM) app in iTunes Connect.

I get the same errors that report user "real1900" when I try to send to review watchOS 2 app, but I read in Apple Developer page that accept builds send with Xcode GM: https://developer.apple.com/app-store/watch/

I just managed to successfully submit my update

Check again. A bunch of people have been able to successfully submit an update, but it changes from "Waiting for Review" to "Invalid Binary" a few minutes later.

Same error here:

"Invalid sdk value. The value provided for the sdk portion of LC_VERSION_MIN_IPHONEOS in MYAPP.app/MYAPP is 9.0 which is greater than the maximum allowed value of 8.4"

Etc...

But I build my app with Xcode GM...


Anyone have an idea when iTunesConnect will allow iOS 9 apps? Its getting pretty close to Sept 16 which is suppose to be the release date...

Yeesh. Based on appreviewtimes, we're looking at a 7+ day wait time right now. Does anyone recall from previous years, do apps using the latest SDK move to the top of the review list?

From what I remember, my apps would go into review pretty quickly and be approved when submitting an update to support the latest sdk. Not sure if there is a different queue or how it is handled internally but they have had quick review times for this case in the past.

I just tried uploading again, since Apple sent out an email today saying that they are now accepting GM builds. Still getting the same error:

Invalid Swift Support - The files libswiftCoreAudio.dylib, libswiftCoreMedia.dylib, libswiftAVFoundation.dylib, libswiftCoreLocation.dylib don’t match /Payload/LeTote.app/Frameworks/libswiftCoreAudio.dylib, /Payload/LeTote.app/Frameworks/libswiftCoreMedia.dylib, /Payload/LeTote.app/Frameworks/libswiftAVFoundation.dylib, /Payload/LeTote.app/Frameworks/libswiftCoreLocation.dylib. Make sure the files are correct, rebuild your app, and resubmit it. Don’t apply post-processing to /Payload/LeTote.app/Frameworks/libswiftCoreAudio.dylib, /Payload/LeTote.app/Frameworks/libswiftCoreMedia.dylib, /Payload/LeTote.app/Frameworks/libswiftAVFoundation.dylib, /Payload/LeTote.app/Frameworks/libswiftCoreLocation.dylib.

This is ridiculous.

I've got a different error message after uploading a objc-ios app:


"No version found for 'adamID - platform' (3753xxxxxx555-Mac OS X App). If this problem persists for more than 24 houers, please contact your Apple representative". 😐 - Mac OS X App? it's an iOS App 😕


After uploading with the Application Loader (uploaded without a error message), i've tried to re-activiate TestFlight on the iTunesConnect Website and it was blocked with "Your can’t test this version because all builds have expired.". 😠

Agree -- I called and they had to escalate for this issue ... here's the iTunes Connect "having trouble uploading your binaries" support number: +1 (800) 633-2152

Never got the email, but managed to submit my apps last night. Now waiting for review, no errors reported.

I was having the exact same issue, and found that http://stackoverflow.com/questions/32526526/invalid-swift-support-files-don-t-match fixed it for me. It seems very hacky and not a fan of the work around.

I keep getting an Invalid Toolchain error even when iOS 9 is my deployment target, my app is built using the iOS 9/ Xcode 7 GM.

My Binary is ready! Metadata is ready. But when I try to submit it for review I get the "Invalid Toolchain" error. I built and submitted my iOS 9 app via Xcode 7 GM. But I got an email from Apple Saying " Submit your Apps Today ". No luck. I hope they fix it soon!

Same here. Still invalid tool chain error. The email about submit your app today is more than one day old. What to do?

Anyone able to submit iOS 9 apps yet?
 
 
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