I'm trying to load images from atlas and it seems that everything is working fine besides 3x format. When using xcassets or just by imageName with suffix @3x all images are loading properly for iphone 6+. I've seen this issue posted online however, seems like there is only workaround not to use atlas or specifically loading atlas when 6+ device. Is there a way to properly loaded from atlas ?
Unable to load 3x images from atlas
During the latest WWDC 2015 and Xcode 7 beta period, I reported a lot of bugs that got fixed – but this one/or similar is still open since 27 Aug 2015.
The bug ID is: 22462502, "Xcode 7 beta 6 Sprite Atlas assets, generates a merged @1x & @3x atlas."
I also reported this, and Apple reported back that it's fixed. I did some testing now, and it seems to work granted that we use a deployment target of iOS 9 (it really didn't work with 8.4). Also we might have to put the sprite atlases inside image asset files. At least I did, and then it worked. It *might* work with the old style .atlas folders too.