Hey guys,
To start off I would like to say that I know my way around code(C# and Javascript), but when it comes to Xcode, I'm a beginner. I would also like to clarify that I do not have the paid apple developer membership.(But I'm planing on applying soon)
Now to my problem. So I've made a game in Unity3D(tried it in both Version 4.6 and 5) and it works perfectly fine in the engine. I then proceed to build the game to iOS, after setting all the appropriate settings. I then launch the build in Xcode(Version 6.4) and it opens up fine. The problem arises when I try to run the game, both on a simulator or on an eligible physical device(Ipad running iOS 8). The build fails and I recieve a code signing error. To be more specific the error I receive is -
"Dependancy Analysis Error - Code Sign error. Code signing is required for product type 'Application' in SDK iOS 8.2"
Now I've gone through the setting, changed them to "Don't code sign". Is there anything else I need to tweak in order to make it work?
Any help or suggestions will be appreciated. Thanks.
P.S. will it help if I build the game out of Unity3D as a "Development Build"?