Unity iOS build: app store size 4x ipa size

We are facing an issue with our new game download size on the store, we are using :

- Unity 5.0.2

- Xcode 7.0.1


After building the game with unity and archiving it in xCode, if we export the archive to ipa ( Save for iOS App Store Deployment , without app symbols), the ipa size is 39.4MB, but when we submit the game to App Store (through xCode organizer directly, or using the Application Loader with the ipa), Testflight shows the game size to be 172.9 MB !!!! which is a huge problem, many players will not download the game because of that.


Any help will be much appreciated.

I have the same problem. Please help!!!

i have same problem in testflight 172MB what is problem. anybody publish for appe store ? maybe app store size different than testflight.

Don't use Unity.

Then come back if you still have problems.

Anybody solved this problem? Xcode 6.4 doesnt solve problem because we need xcode 7 for publish game.

Maybe you should try posting in the Unity Community forums. http://forum.unity3d.com

me too

Anyone found the resolution to the issue?

Does 'disabling the bitcode' help reduce the size?

Unity iOS build: app store size 4x ipa size
 
 
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