App Store Connect

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App Store Connect is a suite of tools for submitting and managing your apps and in-app purchases on the App Store.

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Handling ITMS-91061: Missing privacy manifest
An ITMS-91061: Missing privacy manifest rejection email looks as follows: ITMS-91061: Missing privacy manifest- Your app includes "<path/to/SDK>", which includes , an SDK that was identified in the documentation as a privacy-impacting third-party SDK. Starting February 12, 2025, if a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a privacy manifest file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. Glossary ITMS-91061: Missing privacy manifest: An email that includes the name and path of privacy-impacting SDK(s) with no privacy manifest files in your app bundle. For more information, see https://developer.apple.com/support/third-party-SDK-requirements. : The specified privacy-impacting SDK that doesn't include a privacy manifest file. If you are the developer of the rejected app, gather the name of the SDK from the email you received from Apple, then contact the SDK's provider for an updated version that includes a valid privacy manifest. After receiving an updated version of the SDK, verify the SDK includes a valid privacy manifest file at the expected location. For more information, see Adding a privacy manifest to your app or third-party SDK. If your app includes a privacy manifest file, make sure the file only describes the privacy practices of your app. Do not add the privacy practices of the SDK to your app's privacy manifest. If the email lists multiple SDKs, repeat the above process for all of them. If you are the developer of an SDK listed in the email, publish an updated version of your SDK that includes a privacy manifest file with valid keys and values. Every privacy-impacting SDK must contain a privacy manifest file that only describes its privacy practices. To learn how to add a valid privacy manifest to your SDK, see the Additional resources section below. Additional resources Privacy manifest files Describing data use in privacy manifests Describing use of required reason API Adding a privacy manifest to your app or third-party SDK TN3182: Adding privacy tracking keys to your privacy manifest TN3183: Adding required reason API entries to your privacy manifest TN3184: Adding data collection details to your privacy manifest TN3181: Debugging an invalid privacy manifest
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Mar ’25
New Users Cannot Join App Store Connect
I've added two new users to our App Store connect account but when they follow the link in the invitation email, they're taken to a blank white page in their browser. I've had them try with an incognito browser and cleared their browsing data but have had no luck. We stopped trying for a few weeks and today, I sent a new invitation and they experienced the same issue. Can't seem to nail down why this is happening.
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Rejected for Guideline 2.5.2 - Performance - Software Requirements
Hi everyone, I’d appreciate guidance on a 2.5.2 rejection. My app was rejected with this message: “During review, the app installed or launched executable code. Specifically, the app allows users to install apps created by other users.” What my app actually does: Users create/share tool templates (not binaries/plugins). A template contains only: form configuration (text fields, dropdowns, checkboxes, sliders, etc.) At runtime, placeholders like #TextField are replaced with user input, then the final prompt is sent to a server for AI response. *The iOS app does not download/install/execute native code, scripts, frameworks, or dynamic modules on-device. I suspect review interpreted the word “install” in my UI as real app/code installation anyone knows what can i do to fix this problem. thank you,
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This device is already associated with other accounts” error on newly activated Apple Developer account
Hello Developers, I am facing an issue while trying to sign in to a newly created Apple Developer account on my Mac/Xcode. Error message: “This device is already associated with other accounts in the Apple Developer Program or the Apple Developer Enterprise Program. Please use a different device.” Details: The Apple ID works correctly in browser login Apple Developer membership/payment is completed The account is accessible on the Apple website The issue only appears while signing in on the Mac/Xcode I already contacted Apple Support and received a case ID, but no response yet after 24+ hours Things already tried: Signed out/in from Apple ID Restarted Mac Tried different network Cleared related account settings Has anyone faced this issue before? Is this a temporary device association/security restriction from Apple’s side, or does it require manual reset by Apple Support? Any guidance would be appreciated. Thank you.
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TestFlight install fails with BETA_CONTRACT_MISSING although all agreements are active
Hello, I am unable to install my app from TestFlight even though the build appears valid and is in internal beta testing. The build was uploaded successfully to App Store Connect and shows as Testing / Internal Testing. The build metadata looks valid: processingState: VALID internalBuildState: IN_BETA_TESTING qcState: BETA_INTERNAL_TESTING usesNonExemptEncryption: false minOsVersion: 15.0 deviceFamilies: IPHONE supportedArchitectures: arm64 However, TestFlight installation fails, and the App Store Connect API returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta contract is missing for the app. My App Store Connect agreements are all active. I checked Business > Agreements and both Paid Apps Agreement and Free Apps Agreement are Active. Bank accounts, tax forms, and compliance also appear Active. This also happens with a newly created app and a fresh build, so it looks like the TestFlight beta contract may be missing or detached on Apple’s backend. Has anyone seen this before, or is there a way to force App Store Connect to refresh the TestFlight beta contract state?
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App reivew
Hi all, I’m looking for some guidance regarding my app review status. About a week ago, I submitted my app for review on the App Store. The review team responded asking for some declarations and a few changes in the app. I addressed all the requested changes and resubmitted the app promptly. However, it has now been more than a week since the resubmission, and I haven’t received any further updates or feedback from the review team. The status still appears unchanged, and there has been no communication. I understand that review times can vary, but I wanted to check: Is this delay normal after a resubmission? Is there anything I should do from my side (e.g., follow-up, resubmit again, contact support)? Has anyone else experienced similar delays recently? my app name is Darenite Any insights or suggestions would be really helpful. Thanks in advance!
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AUREX — Build 17 (v1.0) in "Waiting for Review" for 17 days — Case 20000111960192 open with no response
Hello, I'm reaching out regarding my app AUREX (App ID: 6761672161), which has been in "Waiting for Review" status for 17 days with no movement or communication from App Review. Submission details: App: AUREX AI — Investment Portfolio & Crypto Tracker Version: 1.0 (Build 17) Status: Waiting for Review since April 24, 2026 Category: Finance Support Case: 20000111960192 (opened 13 days ago, no response received) Context: All agreements, tax, and banking information are active. There are no messages in the Resolution Center, no warnings, and no visible issues in App Store Connect. The build was uploaded successfully and no further action appears to be required on my side. I understand that review times can vary and that the queue may currently be experiencing higher-than-usual volume. I'm not trying to escalate — I simply want to confirm whether: There is any specific issue or blocker with this submission Any additional information or documentation is required from my side Or whether the app is simply still pending reviewer assignment I would sincerely appreciate it if someone from the App Review team could take a look. Thank you very much for your time.
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Delete the published App Clip link
My app has been released, and there is an "App Clip" link available in the advanced experience. Could someone please tell me if there is a way for me to modify or delete this link? (I'm not looking to deactivate the link; I just want to remove it so that other apps can use it.) If I remove the already published APP, can I also delete this link?
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422 error "Beta contract is missing" Testflight
I'm currently experiencing the same problem that many have had with error 422 "Beta contract is missing." I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem. I get the message "There was an error processing your request. Please try again later." And when I inspect with Safari it shows me this information: "errors" : [ { "id" : "9be0314c-3bd5-4143-a625-602322d7156e", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error "The requested app is not available or doesn't exist." Could someone tell me what process I should follow or where I can correctly generate the ticket for my error? Since the Apple support page does not load. Thanks!
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exportArchive Error "Downloading App Information" — repeated failures despite subscriptions Ready to Submit and attached to version
I'm hitting a persistent build/upload failure when trying to submit my first app for review. Hoping someone has seen this specific issue. Setup App: ShiftSelf (an AI-guided self-coaching app) Bundle ID: app.shiftself.mobile Apple Developer account: active, paid, fully verified (Switzerland) App Store Connect: app created, Version 1.0 in "Prepare for Submission" Build pipeline: Expo-based (using a hosted Expo build service for the IPA upload) The error Every upload attempt fails with: exportArchive Error: Downloading App Information This has now occurred 14 times over the past 5 days, with no configuration changes between attempts. What is already configured correctly Two auto-renewable subscriptions (Monthly $9.99, Annual $59.99) — both in "Ready to Submit" state Subscription Group with English localization ("ShiftSelf Pro") created Both subscriptions attached to Version 1.0 under In-App Purchases and Subscriptions Privacy Policy URL, Terms URL, and Account Deletion URL all live and reachable DSA verified, Banking and Tax information active App icon, screenshots, and metadata all uploaded Age rating questionnaire completed (4+) App Privacy answers fully submitted No pending agreements in Account → Agreements, Tax, and Banking What I have already tried Recreated the subscription group localization Detached and reattached subscriptions to the version Multiple rebuild attempts at different times of day and across multiple days Verified all metadata fields are filled Apple Support engagement Currently working with Apple Developer Support (Case #102880953484). Guidance so far: Subscriptions must be "Ready to Submit" → done Subscriptions must be attached to the version → done Both confirmed. Builds still fail with the same error. Questions for the community Has anyone else seen "exportArchive Error: Downloading App Information" specifically during the metadata fetch step of an automated upload? Is there a known App Store Connect API issue that causes the metadata download to fail silently for first submissions? Would uploading the IPA manually via Apple Transporter bypass this step entirely, or does Transporter rely on the same metadata fetch? Is there any way to get more verbose logs on what specific "App Information" the export step is attempting to download? Any pointers from anyone who has hit this would be hugely appreciated. Happy to share more details if useful. Thanks 🙏
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Infuriating support form error (and broken email verification)
I'm trying to submit a support request to get an issue resolved in my organization's account, but both the phone call-back and email support forms are giving errors whenever I try to submit an issue. The phone form just says "There was a problem processing your request.", and the email form says "This email address isn’t valid. To update your email address, visit account.apple.com.". But the email address is hard-coded to my account email, and it's the main email for my company which I have been successfully using for months!! How am I supposed to get in touch to get this blocking issue fixed when all contact methods require your to go through this broken form? I suspect the original issue I was contact support about also has to do with this, since it's titled "Email Verification".
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Business Tab is Completely Blank
I've tried different browsers, clearing cache and history, restarting and using different networks, but I still have no access to the business page. I have the account holder and admin roles and I have F2A on my Apple ID. I need to access the business section to submit my new build because it has a subscription. Any help, recommendations or guidance would be greatly appreciated.
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Production StoreKit silently omits one approved auto-renewable subscription product — sandbox returns it correctly, sudden onset 2026-05-09
Hi all, Reporting an active production issue in case anyone else is seeing the same pattern, or has insight into what could cause this. Symptom As of 2026-05-09 morning, one specific auto-renewable subscription product is silently absent from Production StoreKit responses on our live App Store build. The product is still 'Approved' in App Store Connect, all metadata is intact, no error code is returned — the product simply does not appear in the products array. The other 3 products in the same subscription group continue to work normally. 100% of production users are affected. Setup App: live on App Store, version 1.0.0 (build 8) Subscription group with 4 auto-renewable products: standard_monthly_799 ✅ returns correctly standard_annual_6999 ✅ returns correctly unlimited_monthly_1299 ❌ MISSING from production response unlimited_annual_9999 ✅ returns correctly SDK: purchases_flutter (RevenueCat) → StoreKit Same physical device, same code, same RC config behaves correctly in Sandbox — all 4 products are returned and a sandbox purchase of unlimited_monthly_1299 succeeds. Timeline 2026-05-08: working correctly, purchases succeeding normally 2026-05-09 morning: product silently disappears from production StoreKit responses No app update was submitted between those dates No App Store Connect changes were made Onset was simultaneous across all production users at one timestamp What I've verified App Store Connect: Product status: Approved All territories enabled, all prices configured (no N/A in any territory) Subscription group correctly contains all 4 products No 'Submit for Review' pending changes Product attached to live app version 1.0.0 (8) Tax category: Match to parent app Family Sharing: Off (consistent with the working products) Paid Applications Agreement: Status: Active Banking and Tax forms: Active RevenueCat dashboard: All 4 products show Store Status: Approved Default offering contains all 4 packages iOS attachment for the affected product is intact No warnings or sync errors Sandbox StoreKit (today): flutter run (debug) on physical device → all 4 products returned flutter run --release on physical device → all 4 products returned Sandbox purchase of unlimited_monthly_1299 succeeds Production StoreKit (today, broken): App Store-downloaded 1.0.0 (8) on multiple users' devices Multiple Apple IDs / multiple devices / multiple regions — all reproduce Only unlimited_monthly_1299 affected; other 3 products fine Why this looks server-side Sudden simultaneous onset across all users No code or config change preceded onset Sandbox unaffected, only Production affected Single product affected, not the whole subscription group or app No error returned — silent omission only Cannot reproduce with locally signed builds, only with App Store-distributed binary This pattern is consistent with a server-side product indexing or fronting issue specific to one product in Production StoreKit. As a developer I don't have visibility into Apple's product-serving infrastructure to investigate further — looking for guidance from anyone who has seen this before. Questions for the community Has anyone else seen a single auto-renewable subscription silently drop out of Production StoreKit responses while remaining Approved in ASC, with no error code returned? Is there any internal product-state flag (beyond what's exposed in the ASC UI) that could cause Production StoreKit to silently omit a product? Anything similar to a hidden 'review hold' or 'price tier reconciliation' state? Has the asymmetry between RevenueCat package identifiers (Standard uses RC's $rc_monthly/$rc_annual default identifiers, Premium uses custom premium_monthly/premium_annual identifiers) ever been implicated in this kind of failure? RC support has been notified, but worth asking publicly. For anyone who has resolved a similar issue: what action ended up clearing it — ASC re-save, RC re-sync, Apple Support escalation, or did it self-resolve after Apple-side cache propagation? Filings in progress ASC Contact Us ticket: filed Apple DTS technical incident: filed RevenueCat support ticket: filed Feedback Assistant report: in progress Will update this thread with the resolution path once we have one. Thanks, — Kin Pong Lo (developer, Alice: AI English Tutor)
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Unlocking a demo mode without IAP
I am aware of the following in the App Review Guidelines; 3.1.1 If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The app itself operates normally, but imposes limits after a limited time of use. Purchasing the full version removes these limits. This is a one-time IAP, not a subscription. My app is aimed at professionals within the entertainment industry, and will only ever be used within a theatre or other similar venue. I do not intend to provide any other paid route to the full version than via the App Store. However, what I would like to do is provide free use at certain events and to students in their educational venues (e.g. college theatres etc)- is it acceptable to use an external mechanism (e.g. a server based API) to temporarily remove the limitations whilst in that venue? Or, likewise, provide an extension to the free trial period for specific uses. Note this is not a purchase, as there is no payment. Therefore there is no revenue outside of the App Store (which surely is the point of the mandate to use IAP for this purpose) Also, it's not fully 'unlocking' the app (the user doesn't get the full version, they just aren't bound by the trial limit timer when within that venue or for a limited time) I'm aware that another route would be to put a different version of the app in the store that requires a username and password for use (for example) and then provide those credentials to log in - as there's lots of apps that follow that model, but it seems clunky to require the user to download a different app.
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Sudden, artificial app size increase on App Store Connect - change in processing logic?
Hello everyone, We recently noticed a sudden and unexplained increase in our app's download and install sizes on App Store Connect. The jump happened literally overnight between April 2 and April 3. After auditing our commit history and running some isolation tests, it appears this increase is artificial and related to a change in App Store Connect's post-processing or size attribution logic, rather than our actual codebase. The initial observation: Build A (April 2): Download: 174 MB | Install: 380 MB Build B (April 3): Download: 179 MB | Install: 386 MB To figure out what caused the ~5 MB download and ~6 MB install jump, we looked at the diff between the two builds. We ran a local size analysis on the IPAs for both commits and the diff was just 18,287 bytes. Such a difference in the compiled binary absolutely does not account for a 5-6 MB jump in the final App Store Connect estimates. To completely rule out our code, we took the exact source tree from Build A (which originally processed at 174 MB / 380 MB) and pushed a fresh upload to App Store Connect. Re-uploaded Build A increased in size to 179 MB / 386 MB. Since re-uploading the exact same commit now results in the larger size estimates, it seems the discrepancy is not originating from our code. Has anyone else experienced a similar bump in their app sizes recently? Could an Apple engineer provide any insight into what might be causing this?
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Update stuck in 'In Review' for 80 days — Developer Support says they can't reach App Review
Hello, I'm posting again — and unfortunately, I already know how this thread is going to go. My app (ID: 6756186616) has now been stuck in "In Review" for 80 days. To save everyone time, here is the reply I expect to receive within a day or two, copy-pasted from the response on my last thread: "Thank you for your post. We're investigating and The App Review team will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us." Nothing actually happened after that reply last time. No follow-up in App Store Connect. No further communication. Just silence. When I escalated to Developer Support (case #20000111565861), I was told explicitly that Developer Support has no way to reach the App Review team and no authority to intervene on submissions stuck in review. So Developer Support points back to App Review, and the standard forum reply points back to "contact us" — which loops back to Developer Support. This is a closed loop that doesn't actually resolve anything for an independent developer. Concrete questions: Is there any real escalation path that doesn't end in an automated reply? Why has a submission been "In Review" for 80 days with zero communication? What should a solo developer do when both Developer Support and the forum response are dead ends? I'm not asking for special treatment. I'm asking for the review to actually move — in either direction. A rejection with feedback would be infinitely more useful than 80 days of silence. Thank you.
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App stuck in “Waiting for Review” for 24 days
Hi, My iOS app, "GNYS" (Apple ID 6761986315) was submitted on 14 April 2026 and has had the status, "Waiting for Review" since then - now for 24 days. This is a first submission. I previously contacted Apple Support but haven’t received a clear explanation or timeline. I’d really appreciate it if the App Review team could look into this or advise on whether any additional information is needed from my side. Thank you.
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Seeking Advice on App Store Optimization for a New App With Low Initial Traction
I launched my app on the App Store and Google Play about two months ago and despite improving the icon and screenshots I have only reached around 40 downloads which makes me believe ASO is my main challenge. I started using ASO tools like TryAstro and AppTweak but the keyword metrics such as volume 39 and difficulty 0 are confusing so I would appreciate guidance on interpreting this data and on effective ASO strategies for a new app with minimal downloads or ratings.
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Handling ITMS-91061: Missing privacy manifest
An ITMS-91061: Missing privacy manifest rejection email looks as follows: ITMS-91061: Missing privacy manifest- Your app includes "<path/to/SDK>", which includes , an SDK that was identified in the documentation as a privacy-impacting third-party SDK. Starting February 12, 2025, if a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a privacy manifest file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. Glossary ITMS-91061: Missing privacy manifest: An email that includes the name and path of privacy-impacting SDK(s) with no privacy manifest files in your app bundle. For more information, see https://developer.apple.com/support/third-party-SDK-requirements. : The specified privacy-impacting SDK that doesn't include a privacy manifest file. If you are the developer of the rejected app, gather the name of the SDK from the email you received from Apple, then contact the SDK's provider for an updated version that includes a valid privacy manifest. After receiving an updated version of the SDK, verify the SDK includes a valid privacy manifest file at the expected location. For more information, see Adding a privacy manifest to your app or third-party SDK. If your app includes a privacy manifest file, make sure the file only describes the privacy practices of your app. Do not add the privacy practices of the SDK to your app's privacy manifest. If the email lists multiple SDKs, repeat the above process for all of them. If you are the developer of an SDK listed in the email, publish an updated version of your SDK that includes a privacy manifest file with valid keys and values. Every privacy-impacting SDK must contain a privacy manifest file that only describes its privacy practices. To learn how to add a valid privacy manifest to your SDK, see the Additional resources section below. Additional resources Privacy manifest files Describing data use in privacy manifests Describing use of required reason API Adding a privacy manifest to your app or third-party SDK TN3182: Adding privacy tracking keys to your privacy manifest TN3183: Adding required reason API entries to your privacy manifest TN3184: Adding data collection details to your privacy manifest TN3181: Debugging an invalid privacy manifest
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Activity
Mar ’25
New Users Cannot Join App Store Connect
I've added two new users to our App Store connect account but when they follow the link in the invitation email, they're taken to a blank white page in their browser. I've had them try with an incognito browser and cleared their browsing data but have had no luck. We stopped trying for a few weeks and today, I sent a new invitation and they experienced the same issue. Can't seem to nail down why this is happening.
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Rejected for Guideline 2.5.2 - Performance - Software Requirements
Hi everyone, I’d appreciate guidance on a 2.5.2 rejection. My app was rejected with this message: “During review, the app installed or launched executable code. Specifically, the app allows users to install apps created by other users.” What my app actually does: Users create/share tool templates (not binaries/plugins). A template contains only: form configuration (text fields, dropdowns, checkboxes, sliders, etc.) At runtime, placeholders like #TextField are replaced with user input, then the final prompt is sent to a server for AI response. *The iOS app does not download/install/execute native code, scripts, frameworks, or dynamic modules on-device. I suspect review interpreted the word “install” in my UI as real app/code installation anyone knows what can i do to fix this problem. thank you,
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This device is already associated with other accounts” error on newly activated Apple Developer account
Hello Developers, I am facing an issue while trying to sign in to a newly created Apple Developer account on my Mac/Xcode. Error message: “This device is already associated with other accounts in the Apple Developer Program or the Apple Developer Enterprise Program. Please use a different device.” Details: The Apple ID works correctly in browser login Apple Developer membership/payment is completed The account is accessible on the Apple website The issue only appears while signing in on the Mac/Xcode I already contacted Apple Support and received a case ID, but no response yet after 24+ hours Things already tried: Signed out/in from Apple ID Restarted Mac Tried different network Cleared related account settings Has anyone faced this issue before? Is this a temporary device association/security restriction from Apple’s side, or does it require manual reset by Apple Support? Any guidance would be appreciated. Thank you.
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TestFlight install fails with BETA_CONTRACT_MISSING although all agreements are active
Hello, I am unable to install my app from TestFlight even though the build appears valid and is in internal beta testing. The build was uploaded successfully to App Store Connect and shows as Testing / Internal Testing. The build metadata looks valid: processingState: VALID internalBuildState: IN_BETA_TESTING qcState: BETA_INTERNAL_TESTING usesNonExemptEncryption: false minOsVersion: 15.0 deviceFamilies: IPHONE supportedArchitectures: arm64 However, TestFlight installation fails, and the App Store Connect API returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta contract is missing for the app. My App Store Connect agreements are all active. I checked Business > Agreements and both Paid Apps Agreement and Free Apps Agreement are Active. Bank accounts, tax forms, and compliance also appear Active. This also happens with a newly created app and a fresh build, so it looks like the TestFlight beta contract may be missing or detached on Apple’s backend. Has anyone seen this before, or is there a way to force App Store Connect to refresh the TestFlight beta contract state?
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App reivew
Hi all, I’m looking for some guidance regarding my app review status. About a week ago, I submitted my app for review on the App Store. The review team responded asking for some declarations and a few changes in the app. I addressed all the requested changes and resubmitted the app promptly. However, it has now been more than a week since the resubmission, and I haven’t received any further updates or feedback from the review team. The status still appears unchanged, and there has been no communication. I understand that review times can vary, but I wanted to check: Is this delay normal after a resubmission? Is there anything I should do from my side (e.g., follow-up, resubmit again, contact support)? Has anyone else experienced similar delays recently? my app name is Darenite Any insights or suggestions would be really helpful. Thanks in advance!
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Decided to ship 1.1 instead of 1.0.2, how do I fix this?
I previously added an iOS version 1.0.2 to App Connect, but decided to call it 1.1 instead. Currently, I have a build of 1.0.2 "Developer Rejected" now, but I can't find a way to remove version 1.0.2 or add version 1.1. How do I do this?
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AUREX — Build 17 (v1.0) in "Waiting for Review" for 17 days — Case 20000111960192 open with no response
Hello, I'm reaching out regarding my app AUREX (App ID: 6761672161), which has been in "Waiting for Review" status for 17 days with no movement or communication from App Review. Submission details: App: AUREX AI — Investment Portfolio & Crypto Tracker Version: 1.0 (Build 17) Status: Waiting for Review since April 24, 2026 Category: Finance Support Case: 20000111960192 (opened 13 days ago, no response received) Context: All agreements, tax, and banking information are active. There are no messages in the Resolution Center, no warnings, and no visible issues in App Store Connect. The build was uploaded successfully and no further action appears to be required on my side. I understand that review times can vary and that the queue may currently be experiencing higher-than-usual volume. I'm not trying to escalate — I simply want to confirm whether: There is any specific issue or blocker with this submission Any additional information or documentation is required from my side Or whether the app is simply still pending reviewer assignment I would sincerely appreciate it if someone from the App Review team could take a look. Thank you very much for your time.
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Delete the published App Clip link
My app has been released, and there is an "App Clip" link available in the advanced experience. Could someone please tell me if there is a way for me to modify or delete this link? (I'm not looking to deactivate the link; I just want to remove it so that other apps can use it.) If I remove the already published APP, can I also delete this link?
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422 error "Beta contract is missing" Testflight
I'm currently experiencing the same problem that many have had with error 422 "Beta contract is missing." I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem. I get the message "There was an error processing your request. Please try again later." And when I inspect with Safari it shows me this information: "errors" : [ { "id" : "9be0314c-3bd5-4143-a625-602322d7156e", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error "The requested app is not available or doesn't exist." Could someone tell me what process I should follow or where I can correctly generate the ticket for my error? Since the Apple support page does not load. Thanks!
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939
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exportArchive Error "Downloading App Information" — repeated failures despite subscriptions Ready to Submit and attached to version
I'm hitting a persistent build/upload failure when trying to submit my first app for review. Hoping someone has seen this specific issue. Setup App: ShiftSelf (an AI-guided self-coaching app) Bundle ID: app.shiftself.mobile Apple Developer account: active, paid, fully verified (Switzerland) App Store Connect: app created, Version 1.0 in "Prepare for Submission" Build pipeline: Expo-based (using a hosted Expo build service for the IPA upload) The error Every upload attempt fails with: exportArchive Error: Downloading App Information This has now occurred 14 times over the past 5 days, with no configuration changes between attempts. What is already configured correctly Two auto-renewable subscriptions (Monthly $9.99, Annual $59.99) — both in "Ready to Submit" state Subscription Group with English localization ("ShiftSelf Pro") created Both subscriptions attached to Version 1.0 under In-App Purchases and Subscriptions Privacy Policy URL, Terms URL, and Account Deletion URL all live and reachable DSA verified, Banking and Tax information active App icon, screenshots, and metadata all uploaded Age rating questionnaire completed (4+) App Privacy answers fully submitted No pending agreements in Account → Agreements, Tax, and Banking What I have already tried Recreated the subscription group localization Detached and reattached subscriptions to the version Multiple rebuild attempts at different times of day and across multiple days Verified all metadata fields are filled Apple Support engagement Currently working with Apple Developer Support (Case #102880953484). Guidance so far: Subscriptions must be "Ready to Submit" → done Subscriptions must be attached to the version → done Both confirmed. Builds still fail with the same error. Questions for the community Has anyone else seen "exportArchive Error: Downloading App Information" specifically during the metadata fetch step of an automated upload? Is there a known App Store Connect API issue that causes the metadata download to fail silently for first submissions? Would uploading the IPA manually via Apple Transporter bypass this step entirely, or does Transporter rely on the same metadata fetch? Is there any way to get more verbose logs on what specific "App Information" the export step is attempting to download? Any pointers from anyone who has hit this would be hugely appreciated. Happy to share more details if useful. Thanks 🙏
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Infuriating support form error (and broken email verification)
I'm trying to submit a support request to get an issue resolved in my organization's account, but both the phone call-back and email support forms are giving errors whenever I try to submit an issue. The phone form just says "There was a problem processing your request.", and the email form says "This email address isn’t valid. To update your email address, visit account.apple.com.". But the email address is hard-coded to my account email, and it's the main email for my company which I have been successfully using for months!! How am I supposed to get in touch to get this blocking issue fixed when all contact methods require your to go through this broken form? I suspect the original issue I was contact support about also has to do with this, since it's titled "Email Verification".
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2
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257
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Business Tab is Completely Blank
I've tried different browsers, clearing cache and history, restarting and using different networks, but I still have no access to the business page. I have the account holder and admin roles and I have F2A on my Apple ID. I need to access the business section to submit my new build because it has a subscription. Any help, recommendations or guidance would be greatly appreciated.
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236
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Production StoreKit silently omits one approved auto-renewable subscription product — sandbox returns it correctly, sudden onset 2026-05-09
Hi all, Reporting an active production issue in case anyone else is seeing the same pattern, or has insight into what could cause this. Symptom As of 2026-05-09 morning, one specific auto-renewable subscription product is silently absent from Production StoreKit responses on our live App Store build. The product is still 'Approved' in App Store Connect, all metadata is intact, no error code is returned — the product simply does not appear in the products array. The other 3 products in the same subscription group continue to work normally. 100% of production users are affected. Setup App: live on App Store, version 1.0.0 (build 8) Subscription group with 4 auto-renewable products: standard_monthly_799 ✅ returns correctly standard_annual_6999 ✅ returns correctly unlimited_monthly_1299 ❌ MISSING from production response unlimited_annual_9999 ✅ returns correctly SDK: purchases_flutter (RevenueCat) → StoreKit Same physical device, same code, same RC config behaves correctly in Sandbox — all 4 products are returned and a sandbox purchase of unlimited_monthly_1299 succeeds. Timeline 2026-05-08: working correctly, purchases succeeding normally 2026-05-09 morning: product silently disappears from production StoreKit responses No app update was submitted between those dates No App Store Connect changes were made Onset was simultaneous across all production users at one timestamp What I've verified App Store Connect: Product status: Approved All territories enabled, all prices configured (no N/A in any territory) Subscription group correctly contains all 4 products No 'Submit for Review' pending changes Product attached to live app version 1.0.0 (8) Tax category: Match to parent app Family Sharing: Off (consistent with the working products) Paid Applications Agreement: Status: Active Banking and Tax forms: Active RevenueCat dashboard: All 4 products show Store Status: Approved Default offering contains all 4 packages iOS attachment for the affected product is intact No warnings or sync errors Sandbox StoreKit (today): flutter run (debug) on physical device → all 4 products returned flutter run --release on physical device → all 4 products returned Sandbox purchase of unlimited_monthly_1299 succeeds Production StoreKit (today, broken): App Store-downloaded 1.0.0 (8) on multiple users' devices Multiple Apple IDs / multiple devices / multiple regions — all reproduce Only unlimited_monthly_1299 affected; other 3 products fine Why this looks server-side Sudden simultaneous onset across all users No code or config change preceded onset Sandbox unaffected, only Production affected Single product affected, not the whole subscription group or app No error returned — silent omission only Cannot reproduce with locally signed builds, only with App Store-distributed binary This pattern is consistent with a server-side product indexing or fronting issue specific to one product in Production StoreKit. As a developer I don't have visibility into Apple's product-serving infrastructure to investigate further — looking for guidance from anyone who has seen this before. Questions for the community Has anyone else seen a single auto-renewable subscription silently drop out of Production StoreKit responses while remaining Approved in ASC, with no error code returned? Is there any internal product-state flag (beyond what's exposed in the ASC UI) that could cause Production StoreKit to silently omit a product? Anything similar to a hidden 'review hold' or 'price tier reconciliation' state? Has the asymmetry between RevenueCat package identifiers (Standard uses RC's $rc_monthly/$rc_annual default identifiers, Premium uses custom premium_monthly/premium_annual identifiers) ever been implicated in this kind of failure? RC support has been notified, but worth asking publicly. For anyone who has resolved a similar issue: what action ended up clearing it — ASC re-save, RC re-sync, Apple Support escalation, or did it self-resolve after Apple-side cache propagation? Filings in progress ASC Contact Us ticket: filed Apple DTS technical incident: filed RevenueCat support ticket: filed Feedback Assistant report: in progress Will update this thread with the resolution path once we have one. Thanks, — Kin Pong Lo (developer, Alice: AI English Tutor)
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AppStore Connect Website is so laggy
I want to register a Sandbox account, that it. Please Apple fix this.
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Unlocking a demo mode without IAP
I am aware of the following in the App Review Guidelines; 3.1.1 If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The app itself operates normally, but imposes limits after a limited time of use. Purchasing the full version removes these limits. This is a one-time IAP, not a subscription. My app is aimed at professionals within the entertainment industry, and will only ever be used within a theatre or other similar venue. I do not intend to provide any other paid route to the full version than via the App Store. However, what I would like to do is provide free use at certain events and to students in their educational venues (e.g. college theatres etc)- is it acceptable to use an external mechanism (e.g. a server based API) to temporarily remove the limitations whilst in that venue? Or, likewise, provide an extension to the free trial period for specific uses. Note this is not a purchase, as there is no payment. Therefore there is no revenue outside of the App Store (which surely is the point of the mandate to use IAP for this purpose) Also, it's not fully 'unlocking' the app (the user doesn't get the full version, they just aren't bound by the trial limit timer when within that venue or for a limited time) I'm aware that another route would be to put a different version of the app in the store that requires a username and password for use (for example) and then provide those credentials to log in - as there's lots of apps that follow that model, but it seems clunky to require the user to download a different app.
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Sudden, artificial app size increase on App Store Connect - change in processing logic?
Hello everyone, We recently noticed a sudden and unexplained increase in our app's download and install sizes on App Store Connect. The jump happened literally overnight between April 2 and April 3. After auditing our commit history and running some isolation tests, it appears this increase is artificial and related to a change in App Store Connect's post-processing or size attribution logic, rather than our actual codebase. The initial observation: Build A (April 2): Download: 174 MB | Install: 380 MB Build B (April 3): Download: 179 MB | Install: 386 MB To figure out what caused the ~5 MB download and ~6 MB install jump, we looked at the diff between the two builds. We ran a local size analysis on the IPAs for both commits and the diff was just 18,287 bytes. Such a difference in the compiled binary absolutely does not account for a 5-6 MB jump in the final App Store Connect estimates. To completely rule out our code, we took the exact source tree from Build A (which originally processed at 174 MB / 380 MB) and pushed a fresh upload to App Store Connect. Re-uploaded Build A increased in size to 179 MB / 386 MB. Since re-uploading the exact same commit now results in the larger size estimates, it seems the discrepancy is not originating from our code. Has anyone else experienced a similar bump in their app sizes recently? Could an Apple engineer provide any insight into what might be causing this?
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Update stuck in 'In Review' for 80 days — Developer Support says they can't reach App Review
Hello, I'm posting again — and unfortunately, I already know how this thread is going to go. My app (ID: 6756186616) has now been stuck in "In Review" for 80 days. To save everyone time, here is the reply I expect to receive within a day or two, copy-pasted from the response on my last thread: "Thank you for your post. We're investigating and The App Review team will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us." Nothing actually happened after that reply last time. No follow-up in App Store Connect. No further communication. Just silence. When I escalated to Developer Support (case #20000111565861), I was told explicitly that Developer Support has no way to reach the App Review team and no authority to intervene on submissions stuck in review. So Developer Support points back to App Review, and the standard forum reply points back to "contact us" — which loops back to Developer Support. This is a closed loop that doesn't actually resolve anything for an independent developer. Concrete questions: Is there any real escalation path that doesn't end in an automated reply? Why has a submission been "In Review" for 80 days with zero communication? What should a solo developer do when both Developer Support and the forum response are dead ends? I'm not asking for special treatment. I'm asking for the review to actually move — in either direction. A rejection with feedback would be infinitely more useful than 80 days of silence. Thank you.
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App stuck in “Waiting for Review” for 24 days
Hi, My iOS app, "GNYS" (Apple ID 6761986315) was submitted on 14 April 2026 and has had the status, "Waiting for Review" since then - now for 24 days. This is a first submission. I previously contacted Apple Support but haven’t received a clear explanation or timeline. I’d really appreciate it if the App Review team could look into this or advise on whether any additional information is needed from my side. Thank you.
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Searching for free ASO keyword research tools to try out
I’m working on an iOS app and need help with ASO to find the best keywords for title, subtitle, description, and keyword field. Can anyone suggest free tools that show keyword volume, difficulty, and competitor keywords?
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Seeking Advice on App Store Optimization for a New App With Low Initial Traction
I launched my app on the App Store and Google Play about two months ago and despite improving the icon and screenshots I have only reached around 40 downloads which makes me believe ASO is my main challenge. I started using ASO tools like TryAstro and AppTweak but the keyword metrics such as volume 39 and difficulty 0 are confusing so I would appreciate guidance on interpreting this data and on effective ASO strategies for a new app with minimal downloads or ratings.
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