App Store Connect

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App Store Connect is a suite of tools for submitting and managing your apps and in-app purchases on the App Store.

App Store Connect Documentation

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IAP not available in new version
Hello, I have an app approved and available on the app store, which one IAP approved and available on the app store. I want to update the app, and I followed the instructions which are to click on the "+" and chose a new version number. I did that, but I have an issue. When selecting the build (which was tested on testflight), I cannot select the in-app purchase that was already on the last version and already approved. Also, i'm wondering, why is it mandatory to put new screenshots of the app for a new version, is there a way to pick the screenshots of the last version ? Thank you !
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No release button
Hi, I have a new app that passed the review process and is now marked Ready for Distribution. I had selected to "Manually release this version" It has been 3 days since it past review and is Ready for Distribution but I have no "button" to trigger the release. I am new to apple connect, when should I be expecting to see the button to start the rollout?
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"An error has occurred. Try again later." in App Store Connect
Hello, I experienced an issue when trying to upload the app to App Store Connect. It rejects the upload every time. I’ve already accepted the required agreements on the Apple Developer website. I also tried uploading the app via Xcode, but I’m getting the following error: “The operation couldn’t be completed. (DVTAppStoreConnect.ServiceBackendError error 1.)” Has anyone run into this issue before and managed to fix it? I tried contacting support about it, but I haven’t received any response.
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Apple is killing my eyes by keeping the Developer website and App Store Connect in light mode.
Dear Apple, The Apple Developer website and App Store Connect currently remain locked in light mode, which can cause significant eye strain during extended development sessions. It would be greatly appreciated if dark mode — or an automatic system-based appearance option — could be added to make these platforms more eye-friendly for developers. Thank you for considering this improvement.
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App Store doesn't display English among available languages for my new app
I published several apps in the past that display the correct languages in the App Store, but my newest app, which has English as the default development language in Xcode, displays all languages set in Xcode except English. My other projects seem to be set up in the exact same way, except they display correctly. What could be the issue? Xcode project info: Localizable.xcstrings (English is also fully localized): App Store Connect website: App Store page (my Mac has the primary language set to Italian):
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Subscriptions stuck in App Store Connect, app versions accepted but no IAP attached
Hi, Anyone else hitting this App Store Connect issue? I have now submitted two app versions. Both get accepted and I can release them, but the subscriptions are never included. What is happening: App versions get approved normally No “In-App Purchases” section appears on the app version review page Subscriptions page shows subscriptions stuck on “In Review” for 10 days Subscription localization is “Rejected” and completely locked I cannot edit, recreate, or resubmit anything related to subscriptions.. Tried submitting a new app version again, same result. App approved, subscriptions still stuck. So I keep releasing without subscriptions every time 🤦‍♂️ Anyone experienced this or found a way to unblock subscriptions when localization is rejected and locked? Thanks!
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Storekit product not loading in TestFlight testing
Hello everyone, I achieved my MacOs app and distributed for "App Store Connect" and I already have setup the Product In App Purchase in the App Store connect, and I even tested the purchase flow using the local .storekit file using the "Edit Schema". And now, when I remove the edit scema's storekit file and archieved the app and used the Internal testing and installed the app using Testflight, I see that the product is not showing, an empty product array is being returned and there is no option to purchase. I don't want to sumit the full app until I test the StoreKit integration in real test
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Free trial for one-time purchase: Is the $0 IAP workaround still recommended in 2026?
I have a $4 USD, one-time-purchase app (Dash Calc) and sales have been rough. In a crowded category, an paid-upfront app feels like a tough sell without a way to try it first. I’d like to offer a simple 7-day free trial followed by a single lifetime purchase, but App Store Connect still doesn’t officially support trials for paid apps. In Jan 2023, an App Store Commerce Engineer recommended the $0 non-consumable IAP + paid non-consumable IAP workaround: https://developer.apple.com/forums/thread/722874 I haven’t implemented it yet, but the subsequent discussion suggests the approach is overly complex. Handling refunds, reinstalls, activation timing, and purchase history requires non-obvious logic, and some developers report customer confusion and drop-off when presented with a $0 trial IAP. Has anything improved since 2023? Any new StoreKit APIs or App Store Connect changes that make this simpler or less error-prone? Is the $0 non-consumable IAP still the recommended approach in 2026? Any updated guidance for time-limited access on one-time purchases? I’m happy to use the workaround if it’s still the official path—I just want to confirm there isn’t a better option now.
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Analytics tab show old icon, even though it was changed long time ago
We have changed app icon a while ago, it displayed correctly on distribution page and on other pages - with an exception of analytics - https://appstoreconnect.apple.com/analytics No matter what time range is selected it still displays old icon. Can I make something with it? It's been more then a year and it's definitely not a cache issue.
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Pending Termination Notice and App Removed from Store
Hi, I published my first app (a Unity game) in August 2025, and at the start of December I began promoting it and getting users. I’ve submitted around 10 updates since release, and each has been approved. It was sitting at a 4.8 star rating from roughly 80 ratings. It’s a simple endless runner style game called “Rushy Road” where you drive a car down a road, dodging traffic and collecting powerups to try and make it as far as you can, with different unlockable vehicles and upgrades. However, my app was just suddenly removed from the App Store and I received a Pending Termination Notice saying: “Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership, or a membership associated with your account, has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement. Given the severity of the identified issues, all apps associated with your Apple Developer Program account have been removed from the App Store and your account has been flagged for removal.” Evidence of Dishonest or Fraudulent Activity App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. The dishonest or fraudulent activity described above directly violates section 3.2(f) of the Apple Developer Program License Agreement” I’m having trouble understanding exactly what in my app has caused this. The game does not use a server for any content other than ads (through AdMob). To improve the user experience I made it so that interstitial ads (ones that pop up occasionally after a run) are disabled for the first 10 minutes of play time, but rewarded ads can still be played during this time (in exchange for a revive or coins) so I’m wondering if this 10 minutes of no interstitials counts as dynamic or misleading content that reviewers could think as malicious? I’m obviously very worried as I’ve spent a lot of time and effort on this game and the thought of it being deleted, as well as my developer account and future access to publishing apps. I’m looking for any advice on what else could have caused this, as well as what I should write in my appeal. If any more details would help, please let me know and I will provide. My current guess is that this is happening because of the fact that interstitial ads only start appearing after 10 minutes which was not done in an attempt to avoid reviewers seeing them, but rather to improve the user experience and let people enjoy the game a bit before seeing ads. However, if I‘m wrong about this and write about it in my appeal, I will lose my developer account. How can I find out what the actual issue is? Any help or advice is greatly appreciated Thanks for your time
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Apple Store Connect 500 error when uploading app build
Apple Store Connect returning 500 error when trying to upload a new build of my app. Any idea why? Error from network tab is: { "errors": [{ "status": "500", "code": "UNEXPECTED_ERROR", "title": "An unexpected error occurred.", "detail": "An unexpected error occurred on the server side. If this issue continues, contact us at https://developer.apple.com/contact/." }] }
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Sign in with Apple Authentication Errors – NSOSStatusErrorDomain Code -54 & AKAuthenticationError Code -7034
Subject: Sign in with Apple Authentication Errors – NSOSStatusErrorDomain Code -54 & AKAuthenticationError Code -7034 Hello everyone, I’m seeing multiple errors when trying to use Sign in with Apple in my Flutter iOS app. It used to work fine, but for the past few days I can’t get it to succeed. Here’s the full log at launch: Could not create a sandbox extension for '/var/containers/Bundle/Application/B98935F2-62E9-44AA-8CFB-FC5D404DE0D2/Runner.app' D/Swift: [AWESOME NOTIFICATIONS] Awesome Notifications service initialized (AwesomeNotificationsPlugin:1030) D/Swift: [AWESOME NOTIFICATIONS] Awesome notifications 4504669392 attached to app instance (AwesomeNotifications:103) flutter: FetchSystemSettingsSuccess flutter: unhandled element <metadata/>; Picture key: Svg loader flutter: unhandled element <defs/>; Picture key: Svg loader flutter: unhandled element <sodipodi:namedview/>; Picture key: Svg loader Authorization failed: Error Domain=AKAuthenticationError Code=-7034 "(null)" UserInfo={AKClientBundleID=com.kot.now} D/Swift: [AWESOME NOTIFICATIONS] last displayed date registered: 2025-06-25 07:24:02 GMT (DefaultsManager:99) LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Failed to get application extension record: Error Domain=NSOSStatusErrorDomain Code=-54 "(null)" ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1000 "(null)" Context: Platform: Flutter (latest stable channel), using the awesome_notifications plugin. Xcode: 15.4 (Build 15E144) iOS Deployment Target: 14.0+ Bundle Identifier: com.kot.now Sign in with Apple: Enabled under Xcode Capabilities, configured in the App ID and on App Store Connect. Developer Account: Correctly signed into Xcode; provisioning profiles and certificates are up to date. What I’ve tried already: Clean build (flutter clean, deleting DerivedData). Regenerated certificates and provisioning profiles (App ID, Keys, etc.). Verified Bundle ID and Team ID in both Xcode and App Store Connect. Tested on both simulator and physical device (same errors). Updated Flutter dependencies and CocoaPods. Uninstalled and reinstalled the app on device. The AKAuthenticationError Code=-7034 seems to point to an internal authorization issue, and the NSOSStatusErrorDomain Code=-54 (“permission denied”) appears related to LaunchServices or sandboxing, but I can’t find a clear link to Sign in with Apple. Questions: Has anyone encountered these two error codes together? Are there specific sandbox, entitlements, or bundle-suffix settings to check for Sign in with Apple in a Flutter iOS app? Any tips for resolving the “process may not map database” sandbox error? Thanks in advance for your help! Let me know if you need additional details (entitlements file, Info.plist, etc.).
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Created a free ASO analysis tool to help indie iOS developers
I built the Appvector tool – aso.report, a completely free ASO analysis platform designed to help indie developers easily improve their App Store listings without complex metrics or costly subscriptions. Just paste your app’s URL to get instant insights, multi-country analysis, and actionable recommendations - making ASO simple, accessible, and effective for everyone.
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Rejoining iOS development after long break what updates matter most
Hey everyone, I’ve been building iOS apps since 2011, released several, took a four-year break, and recently launched two new apps, but the ecosystem feels very different now. Earlier, new apps saw strong first-day downloads and fast Google indexing, while today my App Store pages took weeks to appear and show almost no organic traction without promotion, so I’m curious if others notice this and how developers now gain discovery.
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How are developers improving App Store discoverability in 2026
App store growth in 2026 is driven by discoverability that blends relevance conversion and long term quality signals as Apple and Google now understand intent user satisfaction and app value far beyond keywords and installs. This guide explains how modern app ranking works how to track it and how to improve visibility on iOS App Store and Google Play using strategies aligned with today’s algorithms and user behavior.
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