Download impact: New or price drop to free?

A word of advice, please.

- I have a paid game on the App Store that had good reviews, but did not have a ton of downloads.

- Then the new iOS came out which busted my game, so I pulled it off the storefront (did not delete it, just hid it) to avoid getting terrible ratings. It has been down for a few months.


Okay, so now we have overhauled the game, rewrote it from scratch, and it is much better. The plan is to republish it, only now it is free with IAP, but previous customers who had bought it will automatically have everything unlocked. My fear is that if I simply republish the one that was hidden with this update and then make it go from paid to free, it will be a total fail because it won't get any "new app" exposure from the store and it will be further hosed by having been pulled from the storefront all those months--e.g. won't show up in search, won't have any love from App Store algorithms, etc.


The alternative plan is to ship the update of the paid version (to server previous customers) and then also ship a seperate free version as a new game. The games will be close to identical except that the freebie uses IAP to unlock content as the customer sees fit, while the up-front paid one has no IAP and just unlocks everything for the up-front fee. My dev doesn't like that idea because it means maintaining two games; however, from my perspective, a ton of energy went into this overhaul and that will all be for nothing if store visibility is poor.


Which would you do? Because the games are close to identical, maintaining both should be reasonable. But would Apple not like such a scheme? It seems similar to the classic free/premium dual app model of pre-IAP days, so I expect I could get the new freebie version through. But am I gaining that much? If I used the single game plan, would I still get a bump from the store for dropping a $8.99 app to free?


I guess this boils down to: "For discovery, what's better a price drop or a new app?"


Thanks,

Sam

Pricing change(s) will reset ranking, so...do the math.


Also note that any scheme to try to convince the user to abandon the old app and pay yet again for a new app will be sniffed out by users and cost you in bad reviews...a heady price to pay for what some see as double-dipping, so my opinion is to show more respect for users upfront and resist hoping they aren't paying attention.

You can also just update the old app simply to a version that is unchanged except it writes to a space shared with the new app (e.g. iCloud or the keychain) and it tells the user to abandon this app and switch to the new app. Then in the new app tell users that if they bought the old app they can get IAP rights for free in the new app by updating the old app. Then have the new app check that shared space to see if it was written to by the old app and if it was, grant the IAP rights.

I see how this could allow me to stay with a single app for later updates and still get a "fresh start" with a new free app and leave the legacy of the paid app behind. Pretty cool. I don't like the hoops that the old users have to go through and the hand-off implimentation sounds like it could be buggy if not done carefully. I'm an Android/Windows dev, though, not iOS, so I'll pass this on to the guy doing this iOS engineering.

>I'll pass this on to the guy doing this iOS engineering.


Wait...what? Can we talk to that person instead?

Download impact: New or price drop to free?
 
 
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