App Bloat

iTunes Connect says our Original File Size - 76.5 MB, but when it is loaded to Test Flight, the App reads as 149.1 MB. Where is this bloat coming from, and what can we do to mitigate this? We are at a real loss here.


Development platform is Unity3D and we are targeting iOS.

I uploaded a build for an update today. One of the things I did was to remove some image files from it. My AppStore filesize said 76 and TestFlight says 102. Also, can't download from test flight so maybe an issue all the way around?

From the docs:

Technical Q&A QA1795

Reducing the size of my App


Target Fewer CPUs

By default, Xcode projects are configured to generate optimized copies of your app in CPU-specific "slices" of your executable. Different hardware will run a different slice of the executable. This enables powerful optimizations that are only possible on some devices. However, this can substantially increase the size of your app's executable.


To target only specific CPUs, change the Architectures build setting from Standard

$(ARCHS_STANDARD)
to a list of the names of specific CPUs you want to support. Valid CPU names are listed in the Valid Architectures (
VALID_ARCHS
) build setting. Do not change the Valid Architectures setting. It is vestigial, and best managed by Xcode
.
App Bloat
 
 
Q