Sprite Editor wishlist & enhancements

Hey all,


I probably should post this on radar but I don't think I'm the only one wishing the Sprite Editor would have more features than the ones it has now.

Or maybe I'm just looking at it wrong.


Here's a list of things I wish I the editor would have:


- a way to align objects: vertically, horizantally, left, right or center

- a way to distribute objects evenly: vertically and horizontally

- snap to grid or snap to object or even snap to centers. It's fustrating how to position an object I need to go back to math to find the position I want

- faster Font panel: at least on my end when I add a SKLabelNode and want to change the font, the panel is very slow

- canvas scrolling is inverted: I think this is since Xcode 7.2, when I want to move the canvas the up and down directions are inverted

- have an extra tab to show all layers (objects) in the canvas. I know you can get to the objects via the jumpbar, but an extra view to quickly access all objects will not hurt


Feel free to add more items to this list


Regards,


Jesus

In the editor, when creating an MoveTo action we can only set X and Y coordinates manually. It would be great to click on the scene and make the sprite move to that point. Does anybody else need it or am I missing something already existing in the interface?

My secret wish is Apple would start/buy a game studio, like "Apple Games", that makes and publishes a few games a year under the Apple brand. Using SpriteKit, SceneKit etc of course. SK and SK (oh that's SpriteKit and SceneKit, they have the same abbreviation) would likely benefit from that in terms of quality.

Does Sprite Kit have a product manager?


If so, who are they, and what's their intended and desired direction, and their objectives?

The problem is that Apples super secret way of operating works fine for hardware, iOS and OSX, but as they found out with Swift when you want to make real progress on something you need to engage with the comunity and get everyone involved. The way SpriteKit (and the other game technologies) work right now with updates only at WWDC its too sporadic for anyone trying to use this stuff for anything other than a hobby.


Every video mentions "if you have questions contact the Apple Games Evangelist" I have done that more than once in the past and did not even recieved a reply, its the same here with no patch/change notes and virtually no feedback on questions. It just makes everything 1000x harder than it should be.

There are so many truths in your comment I want to reply personally.


Thank you.


I've also reached out to "evagelists" at Apple and had zero response, ever.


I'd also like to add the following:


The way Apple markets and promotes hardware, iOS and OSX is fine for those products and services.


But it is disingenuous to use the same levels of conviction, presentation prowess and promotional endeavours to push people into using half baked "products" like Sprite Kit, Scene Kit, Metal and GameplayKit. And Model I/O. And the MiFi controller nonsense. etc etc...


A little humility in place of the mountains of hubris would go a long way, too.

Sprite Editor wishlist & enhancements
 
 
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