Submitting Unity Cloud Built app to Test Flight

Submitting Unity Cloud Built app to Test Flight


We have a project that successfully compiles and deploys through hockey but there is a desire to move things to Test Flight.


I see that this should be done with either …/xCode/Product/Archive or ../ApplicationLoader/Choose/Send


Neither approach works for me so far.

When I use the ApplicationLoader I see the invalid builds in ..\TestFlight\Activity

In xCode I get an error “Your account already has a valid IOS Distribution certificate. If you have your signing identity on another Mac, you can import a developer profile. You can also revoke the current certificate and request one again.”

Maybe that could have something to do with Signing Identities like IOS Development listing a read-only status of Revoked in ..xCode\Profiles\View Details but I don’t see a way to change that either in the Member Center, my Key Chain access or xCode.


I look forward to any input you might have for me on this.

Submitting Unity Cloud Built app to Test Flight
 
 
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