There was an error importing this build.

- on a previously successful build. I'm using App Loader and am aware Itunes Connect is experiencing some issues but would like to know what will happen to these (now two) failed uploads?


I'm also unable to upload a different app to connect at the moment.

If the build fails processing, you have to increase your build number and upload a new build.

Check your spam folder in email to be sure you haven't missed something simple as is often

the case with failed builds processing.

Hi there,


I'm on the third increment. I had my app rejected yesterday due to no ipad optimization, All I had to do was upload a new binary and take out he ipad screen shots and app preview. There is definatly an issue with itunes connect right now as I can't even get a new .ipa in through app loader.


https://developer.apple.com/system-status/


So I have


1.0(1.0) - In and been rejected

2.0(2.0) - there was an error building this app

2.0(3.0) - there was an error building this app


I realised in doing this that I only needed to change the CF bundle number in intel xdk not the Version in construct 2 (thats what I'm using)

What do you think about that? Should I make sure the version number is the same as the cf bundle version?


Thanks

Did you get rejected just because you had no iPad optimization? I thought uploading screen shots for iPad was optional?

Is your project device target universal or just iPhone?

You are correct, It was my mistake putting them in at this stage. I have not finished fully testing for ipad. So at the moment just Iphone. Ipad coming. I just want to get it on the store to get piece of mind. I think they will accept it after I get rid of the Ipad and Ipad pro as there were no other issues reported!

Actually no, I remember now why I was forced into added Ipad screen shots and an app preview.


"Your binary indicates support for Ipad, please upload screen shots"..


I'm not sure how I optimize my construct 2 game for ipad as well as iphone. Iphone is all good and ready to go.


I'm now in the process of trying to either remove ipad support from the binary (without xcode as I'm using intel xdk) or optimize my game so it fills an ipad screen as well.

There was an error importing this build.
 
 
Q