First I thought my SpriteKit game had an issue with collections after installing iOS 9 beta, but after a second look I noticed that it's using zero % GPU when with iOS 8.3 the GPU was taking more load than the CPU.
There was some talk in some WWDC live broadcast session addressing something related but I don't remember which session. Anyone have any idea if something was mentioned concerning changes to SpriteKit/CoreGraphics that might have an affect on GPU utilization? Or anybody have same kinds of issues?