dyld: Symbol not found: _storeKitCanMakePayments for simulator

Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.


In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:


dyld: Symbol not found: _storeKitCanMakePayments


Can someone help me fix this?

Provide more context. That just means that something (which is mentioned in the part of the message you didn't include) has a link against _storeKitCanMakePayments and expectes to find it somewhere (again, mentioned in the part of the message you didn't include), but it can't resolve it.


This symbol is not part of the SDK, so it's an issue in your code that we can't help you fix without more context.

dyld: Symbol not found: _storeKitCanMakePayments for simulator
 
 
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