Xcode 6.3.2 and 10.11 Beta 2 - Any chance of fixing?

I know I know, beta releases and all, but this is a new one. In my years of Xcode and OS X betas, I've never seen where a stable release of Xcode was not compatibility with an OS X beta. This is obviously a huge problem for many people; folks need 10.11 for beta testing/development, but many of us do not have two machines in order to have to OSs at once.


Unlikely, but if I could get an official response it would be amazing - if I am submitting apps using Xcode 6.3 and 6.4 before the fall, am I going to need to revert my machine back to OS X 10.10, or will a subsequent beta fix the incompatibility?

+1

Same here. This is a bit annoying and a quick fix would certainly be appreciated.

However, as a short note to poltroon, it's not possible to submit apps for release when compiled with non-release tools or on non-release platforms. Submitting your app will fail on 10.11b, even when you use XCode 6.3.2 to compile. So, if you want or need to release something before the final release of 10.11, you will have to revert to 10.10 anyway. What I (and most other devs I know) do in these cases is to create a second partition and install a release OSX on that one for final testing and app submission.

FWIW, while I'm not sure about OS X apps, I have always been able to submit iOS apps while running on beta OS X versions - in fact, I have an update live in the store right now that I submitted from 10.11 Beta 1, using Xcode 6.3.2.

That's 100% not true. I've submited three times on 10.11b with XCode 6.3.2. All you need is XcodeGM to submit apps to the app store. It's unrelated to OSX

And just like the developement comes to a grinding halt. *sigh*

+1

You can run xcode via Terminal by typing:


/Applications/Xcode.app/Contents/MacOS/Xcode

It has been true with some past versions. For example I think it was the iOS 7 transition where store submissions were blocked even with beta OS X but release Xcode.


Even if possible, it's not at all recommended, for reasons such as the topic of this thread. You're rolling the dice.

To run it without errors:

/Applications/Xcode.app/Contents/MacOS/Xcode </dev/null &>/dev/null &

I put together a simple Automator app so you can add it to your Dock

https://twitter.com/zats/status/613464620997570560

Tried this, Xcode runs, but I can't run apps in the simulator.

my colleague had Xcode freezing when launching simulator with play button, try Command + R shortcut instead

I was dumb and deleted and re-installed. Now the Simulators won't even install in Xcode 6.3.2 😟

In case anyone's curious, this is the error trying to install a simulator in Xcode 6.3.2:


2015-06-23 20:18:27.600 Xcode[5641:182759] [MT] DVTDownloadable: Error Domain=PKInstallErrorDomain Code=100 "Could not download and install iOS 8.2 Simulator. Authorization is required to install the packages." UserInfo=0x7fdeadab4660 {NSLocalizedDescription=Could not download and install iOS 8.2 Simulator. Authorization is required to install the packages.}

I improved the script a little bit here - https://github.com/zenangst/Xcode-Launcher

Xcode 6.3.2 and 10.11 Beta 2 - Any chance of fixing?
 
 
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