Using the Reality Converter to convert an fbx file to usdz

After trying to convert a fbx file to usdz using the reality converter, it gave an error, telling me to install FBX SDK. After successfully doing so, it is still giving me the same error. Has anybody ever encountered this before, and is there a way to fix it?

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I'm trying to do the same and running into the same problem. Anyone have a solution?
Same problem here. Has anyone been able to convert FBX to USD?
I had the same message, but succeeded to get it working by installing the FBX Python Bindings.
I'm encountering the same issue! I've even installed the FBX Python Bindings. Unfortunately, I'm still getting the same error when I import an FBX model. Has anyone found a solution?? Thanks!
Same problem here, even after I have installed the newest version FBX Python Bindings (FBX SDK 2020.2 Python Bindings).

follow_up: I have installed the following packages and the issue is gone:
  1. FBX Python SDK 2020.0.1

  2. FBX SDK 2020.2

  3. FBXPythonBindings 2020.2



  • This is helpful, thanks.

  • Worked for me...just make sure you have this version

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@ARtsunami_z Installing the older version of the FBX Python SDK did the trick for me too, thanks!
Hi @ARtsunami_z , Hi Blau Magier,

Could you post the links for the download for
FBX Python SDK 2020.0.1
FBX SDK 2020.2
FBXPythonBindings 2020.2

or which USDZ tools Download from https://developer.apple.com/download/more/?=USDPython contain these versions, if any?

Thank you,
The three Autodesk FBX SDK's are at:

The Bot won't let me include the link! They are at autodesk website. Autodesk FBX Software Developer Kit
@ARtsunami_z 

Where did you get FBX SDK 2020.2 and FBXPythonBindings 2020.2? On the Autodesk website there's only an option to download the older versions, FBX SDK 2020.0.1 and FBXPythonBindings 2020.0.1

I installed all 3 packages that are currently available from Autodesk and still getting the "Missing FBX Python" error.
@Husam2020

I had the same issue "Missing FBX Python" with 2020 FBX SDK on M1 Mac.
I solved the problem after I installed 2019.5 FBX SDK, FBX Python Bindings.


I've been following this tread for months. Nothing works for me. Installing all three packages installed in any order, restarting and upgrading from Catalina to Big Sur and various Big Sur beta versions still did not fix this for me.

Late 2019 MacBook Pro, currently running Mac OS 11.3.1
Had the same problem. Download all the 2020 SDK and Python Bindings didn't worked out for me. But after I installed the 2019.5 SDK (Clang) and 2019.5 Python Bindings, I was able to get it running. Works now with 2020 as well as older FBX Version files.

Did also install the USDPython 0.64 SDK in advance, but not sure if this is even relevant.

The only thing I still have problem with is the right mapping of the UV. Importing FBX with textures does not map them right like it did in the 3D modelling software. Removing and adding a texture manually in Reality Composer fixes the mapping for the UV. Must be an error while converting FBX to USDZ.

MacBook Pro, Late 2013, Mac OS 11.2.3
  • You da real MVP. 2020 SDK didn't work for me either, but 2019 did it!

    Apple should just change the error to "Install Python Bindings 2017 or later but before 2020"

    --

    2020 M1 MBP, Big Sur 11.1

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For what it's worth: I only got it working after installing everything off of…

autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0

No idea which did the trick. But just the bindings sure didn't.
Same problem. Download all the 2020 SDK and Python Bindings didn't worked out for me. But after I installed the 2019.5 SDK (Clang) and 2019.5 Python Bindings, I was able to get it running. macOS Big Sur 11.4 beta (20F5046g)
Post not yet marked as solved Up vote reply of FGM Down vote reply of FGM
  • I can confirm this is correct: 2019.5 Python Bindings works with MacOS Monterey and Reality Converter. No need to add path or anything. Apple needs to update Reality Converter to include Blendshapes and Video texture.

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...SOLUTION...

Hi,

im running Big Sur 11.4 on an M1. I installed everything from the Autodesk page Reality Composer is linking to. But it didn't work.

this worked. https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0

Mac FBX Python SDK Mac

i don't know if you need anything from here but since I installed everything first you can do it second if the above not works on its own. https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 i

  • I'm running Monterey 12.1 on an Intel i7. After installing Python, I was having the same trouble as everyone until I followed this solution's link. The downloaded filenames start with "fbx202001", which is an earlier version than the "fbx202021" files linked automatically from Apple/Autodesk. Seems like a revision compatibility issue between the two softwares.

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