I am making a game in Reality Composer were a ball bounces into a basket. I am then exporting it to a .reality file and testing it on different models of iPhone.
Depending on the phone the ball will either land in the basket or clear it meaning the physics must be calculated differently from an iPhone 7 to an iPhone 11 for example.
Has anyone else had this problem and/or have solutions?
Depending on the phone the ball will either land in the basket or clear it meaning the physics must be calculated differently from an iPhone 7 to an iPhone 11 for example.
Has anyone else had this problem and/or have solutions?