I can't build my app on Xcode12 anymore.
Looks like the new introduced arm64 causes the problem.
First, My app has 2 parts:
However, after I compiled my app A (integrated with compiled framework B, for Any iOS Device), I failed to create the IPA when I got to Product -> Archive -> Distribute App -> Ad Hoc. Xcode returns errors:
The archive contains nothing that can be signed
I Googled it, some devs said the error is caused by lacking of arm64 support in your project. But I can't compile my framework A if I enable the arm64 in its project build settings. So looks like the arm64 causes the controdict in my build process.
Is there anyone got the similar errors?
Do you have any clue for me to fix it?
I think I miss something in my project setup.
The exact development environment is:
MacOS: Catalina 10.15.7
Xcode: 12.2 (12B45b)
Looks like the new introduced arm64 causes the problem.
First, My app has 2 parts:
My framework A.
My app B. The above framework A will be integrated into app B.
Compile the framework B (for Any iOS Devices (arm64, arm7)) . I have to exclude the arm64 arch from my Build Settings. Otherwise Xcode gives me error like:
Code Block export TOOLCHAINS\=com.apple.dt.toolchain.XcodeDefault\ com.apple.dt.toolchain.XcodeDefault export TOOLCHAIN_DIR\=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain export TREAT_MISSING_BASELINES_AS_TEST_FAILURES\=NO export UID\=501 export UNSTRIPPED_PRODUCT\=NO export USER\=tenderretail export USER_APPS_DIR\=/Users/tenderretail/Applications export USER_LIBRARY_DIR\=/Users/tenderretail/Library export USE_DYNAMIC_NO_PIC\=YES export USE_HEADERMAP\=YES export USE_HEADER_SYMLINKS\=NO export USE_LLVM_TARGET_TRIPLES\=YES export USE_LLVM_TARGET_TRIPLES_FOR_CLANG\=YES export USE_LLVM_TARGET_TRIPLES_FOR_LD\=YES export USE_LLVM_TARGET_TRIPLES_FOR_TAPI\=YES export VALIDATE_DEVELOPMENT_ASSET_PATHS\=YES_ERROR export VALIDATE_PRODUCT\=NO export VALIDATE_WORKSPACE\=YES_ERROR export VALID_ARCHS\=arm64\ armv7\ armv7s\ i386\ x86_64 export VERBOSE_PBXCP\=NO export VERSION_INFO_BUILDER\=tenderretail export VERSION_INFO_FILE\=Framework_vers.c export VERSION_INFO_STRING\=\"@\(\#\)PROGRAM:Framework\ \ PROJECT:TenderRetailConnector-\" export WRAP_ASSET_PACKS_IN_SEPARATE_DIRECTORIES\=NO export XCODE_APP_SUPPORT_DIR\=/Applications/Xcode.app/Contents/Developer/Library/Xcode export XCODE_PRODUCT_BUILD_VERSION\=12B45b export XCODE_VERSION_ACTUAL\=1220 export XCODE_VERSION_MAJOR\=1200 export XCODE_VERSION_MINOR\=1220 export XPCSERVICES_FOLDER_PATH\=/XPCServices export YACC\=yacc export arch\=undefined_arch export variant\=normal /bin/sh -c /Users/tenderretail/Library/Developer/Xcode/DerivedData/TenderRetailConnector-cdiyhmyjkzsinpavptxmkdlzwmbv/Build/Intermediates.noindex/DependantBuilds/TenderRetailConnector.build/Debug-iphonesimulator/Framework.build/Script-52DF69561A82C025000FFE9B.sh BUILD SUCCEEDED fatal error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: /Users/tenderretail/Library/Developer/Xcode/DerivedData/TenderRetailConnector-cdiyhmyjkzsinpavptxmkdlzwmbv/Build/Products/Debug-iphoneos/libTenderRetailConnector.a and /Users/tenderretail/Library/Developer/Xcode/DerivedData/TenderRetailConnector-cdiyhmyjkzsinpavptxmkdlzwmbv/Build/Products/Debug-iphonesimulator/libTenderRetailConnector.a have the same architectures (arm64) and can't be in the same fat output file Command PhaseScriptExecution failed with a nonzero exit code
However, after I compiled my app A (integrated with compiled framework B, for Any iOS Device), I failed to create the IPA when I got to Product -> Archive -> Distribute App -> Ad Hoc. Xcode returns errors:
The archive contains nothing that can be signed
I Googled it, some devs said the error is caused by lacking of arm64 support in your project. But I can't compile my framework A if I enable the arm64 in its project build settings. So looks like the arm64 causes the controdict in my build process.
Is there anyone got the similar errors?
Do you have any clue for me to fix it?
I think I miss something in my project setup.
The exact development environment is:
MacOS: Catalina 10.15.7
Xcode: 12.2 (12B45b)