Hello everyone,
I set up critical alerts for my application with a custom sound, but when my app shows a critical alert there is a problem with an audio track when headphones plugged in.
The audio track starts playing from the middle or later.
After that, I tested some cases with critical alerts but nothing changed.
I tried:
The only case when the audio track plays well through headphones is when I don't use critical alerts functionality.
Did anyone face this problem and if so how did you solve it?
Environment: iPhone XR, 14.3, XCode 12.3
I set up critical alerts for my application with a custom sound, but when my app shows a critical alert there is a problem with an audio track when headphones plugged in.
Code Block UNMutableNotificationContent *content =[UNMutableNotificationContent new]; content.sound = [UNNotificationSound criticalSoundNamed:@"alertMelody.wav"];
The audio track starts playing from the middle or later.
After that, I tested some cases with critical alerts but nothing changed.
I tried:
Code Block 1) content.sound = [UNNotificationSound criticalSoundNamed:@"alertMelody.wav" withAudioVolume:1.0]; 2) content.sound = [UNNotificationSound defaultCriticalSoundWithAudioVolume:1.0]; 3) content.sound = [UNNotificationSound defaultCriticalSound];
The only case when the audio track plays well through headphones is when I don't use critical alerts functionality.
Code Block content.sound = [UNNotificationSound soundNamed:@"alertMelody.wav"];
Did anyone face this problem and if so how did you solve it?
Environment: iPhone XR, 14.3, XCode 12.3