Notification Center

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Create and manage app extensions that implement Today widgets using Notification Center.

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Notification Permission Issue in Device Activity Report Extension (iOS 26)
I'm facing a problem where notification permissions are working fine in the main app, but failing in the Device Activity Report Extension on iOS 26. This issue wasn’t present in earlier iOS versions. Despite having notification permissions granted in the main app, the extension fails to get authorization. iOS 26: " Before iOS 26:
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Are notification pushes not being received when in Picture-in-Picture mode?
Hello, I recently had an unusual experience, and I’m wondering if this is related to Apple’s policies, so I wanted to ask. While a call is in Picture-in-Picture (PIP) mode, notification pushes from the same app do not appear. The API is being triggered, but the notification banner does not show on the device. Once PIP is closed, the notifications start appearing normally again. Is this behavior enforced by Apple’s policies? What’s interesting is that banners from other apps do appear — only the banners from the app currently in PIP are not shown.
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Technical Inquiry: Migration from Server Notifications V1 to V2 for Legacy Subscriptions (Live App)
Dear App Store Engineering Team, I am writing to request official confirmation regarding the behavior of App Store Server Notifications when migrating a live application from V1 to V2. Context: Our application has been live since 2008 and currently utilizes App Store Server Notifications V1. We have a large database of existing legacy subscribers. We are preparing to switch our Production environment setting in App Store Connect from "Version 1" to "Version 2". Our Questions: When we change the setting in App Store Connect to Version 2: Global Format Switch: Does this setting apply immediately to ALL notifications, including those triggered by subscriptions that originated years ago (legacy users)? Payload Consistency: Will renewals for existing legacy subscriptions continue to arrive in the JSON V1 format, or will they immediately start arriving in the V2 JWS (signedPayload) format? Our expectation is that the switch is global and all future notifications (regardless of subscription age) will be sent as V2 JWS payloads, but we require official confirmation to ensure our backend handles the migration without service interruption. Thank you for your assistance.
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Keyboard Notification UIKit magic.
Dear random Apple UIKit engineer. This is a question for you. Today let's speak about keyboard notifications. In particular, UIResponder.keyboardWillShowNotification and UIResponder.keyboardWillHideNotification. While working with those, I noticed some undocumented behaviour. First, let me give you some context: extension UIViewController { func registerForKeyboardNotifications() { NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillShowNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillHideNotification, object: nil) } /// Override this method to handle keyboard notifications. @objc func keyboardNotification(_ notification: Notification) { ... } } Eventually, I found that latter method with 3 dots has an implicit animation inside it's scope. Here is the [proof.](https://medium.com /uptech-team/why-does-uiresponder-keyboard-notification-handler-animate-10cc96bce372) Another thing I noticed, is that this property definition is perfectly valid let curve = UIView.AnimationCurve(rawValue: 7)!. The 7 btw comes from UIResponder.keyboardAnimationCurveUserInfoKey as a default value during my tests. So, the enum with 4 possible values (0...3) can be initialized with a value out of enum's cases range. Also, how can I initialize UIView.AnimationOption from 7? I will pollute my OptionSet which I feed to options parameter on UIView.animate(...) My questions: Why implicit animation is not documented and can I trust it or it's a subject to change. Why UIView.AnimationCurve(rawValue: 7)! does not crash. How can I convert UIResponder.keyboardAnimationCurveUserInfoKey's value into UIView.AnimationOption properly if I don't want to use implicit value. I don't encroach on UIKit secrets. I just need to know how to work with the API. Thank you!
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NotificationCenter Crash On iOS 18+ Swift6.2
After switching our iOS app project from Swift 5 to Swift 6 and publishing an update, we started seeing a large number of crashes in Firebase Crashlytics. The crashes are triggered by NotificationCenter methods (post, addObserver, removeObserver) and show the following error: BUG IN CLIENT OF LIBDISPATCH: Assertion failed: Block was expected to execute on queue [com.apple.main-thread (0x1f9dc1580)] All scopes to related calls are already explicitly marked with @MainActor. This issue never occurred with Swift 5, but appeared immediately after moving to Swift 6. Has anyone else encountered this problem? Is there a known solution or workaround? Thanks in advance!
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iOS 26 Notification Extension open(uri) Fails on Cold Start (LSApplicationWorkspaceErrorDomain Code=115)
I'm experiencing a critical regression on iOS 26 with a Notification Content Extension. extensionContext.open(uri) fails to open external URLs with LSApplicationWorkspaceErrorDomain Code=115 under specific conditions. Problem: When the main app is killed, and a rich push notification is received and expanded, tapping a button (specifically one with a transparent background, cornerRadius=0, clipsToBounds=false) fails to open its associated URL. Key Details: iOS 26 Only: Works perfectly on iOS 17, 18, etc. App Killed State Only: Works if the app is running (foreground/background). Works on Subsequent Notifications: The link will open if a second notification is received. LSApplicationQueriesSchemes: Confirmed to be correctly configured in the main app's Info.plist and present in the app bundle. Delay No Help: Adding a 1s delay before open(uri) does not fix it. My os_log statements confirm the button tap
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Real-time notification
I need to create a background notification that counts down time and uses buttons to add or subtract time. Currently, I'm developing in React Native and using Expo Go to develop my app. I managed to display a simple notification, but I can't get it to work in real-time, so that when the time is up, it emits a sound indicating that the break is over. How can I implement this feature? My application now: My goal:
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Nov ’25
Push Notification Gets Removed From Notification Screen When Setting "badge" to 0
Push message on the lock-screen disappears in one specific instance. In general the situation is as follows: the application, upon starting up, sets the badge counter (i.e. notificationCenter.setBadgeCount(3)) the application is being sent to background the screen is locked (it doesn't matter if it's turned on or not) send a push message to the application and set the badge (in aps) to "0" What happens: the screen lights up (unless it's lit up already), the push is being displayed for a very short time and gets hidden. Happens on iOS 18.1, 18.1.1, 18.2. If not setting badge in the aps keys it works correctly. I've created a feedback report https://feedbackassistant.apple.com/feedback/16095572. I am able to reproduce the issue on a sample app 100% of the time :/
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Oct ’25
How to implement background notifications with action buttons (Accept/Decline) in iOS Flutter app?
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app). In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline. This works fine on Android, but I cannot get the same functionality working on iOS. My requirements: Vendor should receive a background notification. The notification should include action buttons (Accept / Decline). It should remain active until the vendor takes action. My questions: Is this possible to implement in iOS with Flutter? If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)? Are there any iOS restrictions I should consider compared to Android background services? I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications. On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons. I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling. Dependencies I am using (relevant ones): firebase_core: ^3.8.0 firebase_messaging: ^15.1.5 flutter_local_notifications: ^17.2.2 flutter_foreground_task: ^8.17.0 get: ^4.7.2 shared_preferences: ^2.3.2
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Sep ’25
Crash in Swift 6 when using UNUserNotification
After porting code to Swift 6 (Xcode 16.4), I get a consistent crash (on simulator) when using UNUserNotificationServiceConnection It seems (searching on the web) that others have met the same issue. Is it a known Swift6 bug ? Or am I misusing UNUserNotification ? I do not have the crash when compiling on Xcode 26 ß5, which hints at an issue in Xcode 16.4. Crash log: Thread 10 Queue : com.apple.usernotifications.UNUserNotificationServiceConnection.call-out (serial) As far as I can tell, it seems error is when calling nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) I had to declare non isolated to solve a compiler error. Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate' I was advised to: Add 'nonisolated' to 'userNotificationCenter(_:didReceive:withCompletionHandler:)' to make this instance method not isolated to the actor I filed a bug report: Aug 10, 2025 at 2:43 PM – FB19519575
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Sep ’25
The behavior of AVPlayerItem.didPlayToEndTimeNotification is not as expected in iOS 26.
Hello, Environment macOS 15.6.1 / Xcode 26 beta 7 / iOS 26 Beta 9 In a simple AVFoundation video-playback sample, I’m seeing different behavior between iOS 18 and iOS 26 regarding AVPlayerItem.didPlayToEndTimeNotification. I’ve attached a minimal sample below. Please replace videoURL with a valid short video URL. Repro steps Tap “Play” to start playback and let the video finish. The AVPlayerItem.didPlayToEndTimeNotification registered with NotificationCenter should fire, and you should see Play finished. in the console. Without relaunching, tap “Play” again. This is where the issue arises. Observed behavior On iOS 18 and earlier: The video does not play again (it does not restart from the beginning), but AVPlayerItem.didPlayToEndTimeNotification is posted and Play finished. appears in the console. The same happens every time you press “Play”. On iOS 26: Pressing “Play” does not post AVPlayerItem.didPlayToEndTimeNotification. The code path that prints Play finished. is never called (the callback enclosing that line is not invoked again). Building the same program with Xcode 16.4 and running it on an iOS 26 beta device shows the same phenomenon, which suggests there has been a behavioral change for AVPlayerItem.didPlayToEndTimeNotification on iOS 26. I couldn’t find any mention of this in the release notes or API Reference. Because the semantics around AVPlayerItem.didPlayToEndTimeNotification appear to differ, we’re forced to adjust our logic. If there is a way to achieve the iOS 18–style behavior on iOS 26, I would appreciate guidance. Alternatively, if this change is intentional, could you share the reasoning? Is iOS 26 the correct behavior from Apple’s perspective and iOS 18 (and earlier) behavior considered incorrect? Any official clarification would be extremely helpful. import UIKit import AVFoundation final class ViewController: UIViewController { private let videoURL = URL(string: "https://......mp4")! private var player: AVPlayer? private var playerItem: AVPlayerItem? private var playerLayer: AVPlayerLayer? private var observeForComplete: NSObjectProtocol? // UI private let playerContainerView = UIView() private let playButton = UIButton(type: .system) private let stopButton = UIButton(type: .system) private let replayButton = UIButton(type: .system) deinit { if let observeForComplete { NotificationCenter.default.removeObserver(observeForComplete) } } override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground setupUI() setupPlayer() } override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() playerLayer?.frame = playerContainerView.bounds } // MARK: - Setup private func setupUI() { playerContainerView.translatesAutoresizingMaskIntoConstraints = false playerContainerView.backgroundColor = .black view.addSubview(playerContainerView) // Buttons playButton.setTitle("Play", for: .normal) stopButton.setTitle("Pause", for: .normal) replayButton.setTitle("RePlay", for: .normal) [playButton, stopButton, replayButton].forEach { $0.titleLabel?.font = .systemFont(ofSize: 16, weight: .semibold) $0.translatesAutoresizingMaskIntoConstraints = false $0.contentEdgeInsets = UIEdgeInsets(top: 10, left: 16, bottom: 10, right: 16) } let stack = UIStackView(arrangedSubviews: [playButton, stopButton, replayButton]) stack.axis = .horizontal stack.spacing = 16 stack.alignment = .center stack.distribution = .equalCentering stack.translatesAutoresizingMaskIntoConstraints = false view.addSubview(stack) NSLayoutConstraint.activate([ playerContainerView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20), playerContainerView.leadingAnchor.constraint(equalTo: view.leadingAnchor), playerContainerView.trailingAnchor.constraint(equalTo: view.trailingAnchor), playerContainerView.heightAnchor.constraint(equalToConstant: 200), stack.topAnchor.constraint(equalTo: playerContainerView.bottomAnchor, constant: 20), stack.centerXAnchor.constraint(equalTo: view.centerXAnchor) ]) // Action playButton.addTarget(self, action: #selector(didTapPlay), for: .touchUpInside) stopButton.addTarget(self, action: #selector(didTapStop), for: .touchUpInside) replayButton.addTarget(self, action: #selector(didTapReplayFromStart), for: .touchUpInside) } private func setupPlayer() { // AVURLAsset -> AVPlayerItem → AVPlayer let asset = AVURLAsset(url: videoURL) let item = AVPlayerItem(asset: asset) self.playerItem = item let player = AVPlayer(playerItem: item) player.automaticallyWaitsToMinimizeStalling = true self.player = player let layer = AVPlayerLayer(player: player) layer.videoGravity = .resizeAspect playerContainerView.layer.addSublayer(layer) layer.frame = playerContainerView.bounds self.playerLayer = layer // Notification if let observeForComplete { NotificationCenter.default.removeObserver(observeForComplete) } if let playerItem { observeForComplete = NotificationCenter.default.addObserver( forName: AVPlayerItem.didPlayToEndTimeNotification, object: playerItem, queue: .main ) { [weak self] _ in guard self != nil else { return } Task { @MainActor in print("Play finished.") } } } } // MARK: - Actions @objc private func didTapPlay() { player?.play() } @objc private func didTapStop() { player?.pause() } // RePlay @objc private func didTapReplayFromStart() { player?.seek(to: .zero, toleranceBefore: .zero, toleranceAfter: .zero) { [weak self] _ in self?.player?.play() } } } I would greatly appreciate an official response from Apple engineering on whether this is an intentional change, a regression, or an API contract clarification, and what the recommended approach is going forward. Thank you.
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Sep ’25
React Native iOS - Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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Aug ’25
Live activity push update is not work
Hey there, i start a live activity with notification , and but sometime it can not update, it happens sometime and make me so confuse; like about 2025-08-19 +8.0 09:20:52 updatetoken : 40ead3fd4dd4a934548c5455c645fc6920edfaa0ddad98abd619dc1d2662389c15d3dc3b420bdec733d9438d25ae61cb55601ae64292b3064a71ffb8d0355633f3f0f2254e6f7438282ce83366d8430c app can not accept push update msg, and APNs has show success when server send update msg to APP; how can i check the APNS to APP? Thanks
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Aug ’25
Generating token using pushToStartTokenUpdates in terminated state
Pretty much the title. I am a noob in apple app development and currently starting it out. I got stuck in this. Can anyone let me know that how can i generate the token for starting live activity in terminated state? I have tried multiple times to find that this one is not working in terminated state. How can I overcome this? Is there any solution or workaround?
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Jul ’25
[iOS 26 beta] Unexpected Behavior: didRegisterForRemoteNotificationsWithDeviceToken Invoked Before User Notification Authorization on iOS 26 Beta
I'm encountering an issue with our legacy Objective-C codebase that uses UIApplicationDelegate. Here are the steps to reproduce the issue: Uninstall the application from the device. Install and launch the application. As part of the launch event, the client requests notification permission. The permission prompt is still displayed, even though the client receives a remote notification token (which appears to be a cached one). I followed the same steps with a sample app built with Swift (SwiftUI), and this issue did not occur. In the Swift app, I consistently received a delegate<didRegisterForRemoteNotificationsWithDeviceToken> call after the user allowed the notification permission. Could you please provide some insights into why this might be happening with only our client?
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Jul ’25
Is it possible to programmatically set macOS notification preferences for an app in Swift?
Hi, I’m working on a Safari extension for macOS, and I’d like the app to use specific system notification settings right after installation. I’m wondering if there’s a way in Swift to programmatically configure the default notification preferences (as seen in System Settings > Notifications > [my app]). Here are the desired settings: Only Desktop – without “Notification Center” or “Lock Screen” Alert Style: Temporary Badge App Icon: Enabled Play Sound for Notifications: Disabled Show Previews: When Unlocked Notification Grouping: Off (I don’t want them to accumulate in Notification Center) Here is the code I’m currently using to display a basic notification: private func handleNotificationRequest(_ message: [String: Any]) { guard let title = message["title"] as? String, let body = message["body"] as? String else { return } UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { granted, error in if granted { self.showNotification(title: title, body: body) } } } private func showNotification(title: String, body: String) { let content = UNMutableNotificationContent() content.title = title content.body = body content.sound = nil // No sound for subtle notification // Create notification that doesn't persist in notification center let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 0.1, repeats: false) let request = UNNotificationRequest(identifier: "fast-url-copy-notification", content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) { error in if let error = error { os_log(.error, "Failed to show notification: %@", error.localizedDescription) } } } OS: macOS 26.0 Thanks in advance, Mateusz
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Jul ’25
didReceive isn't called in CarPlay scene
I have set up an iOS application with CarPlay scene using carplay-driving-tasks entitlement. And as per latest policy changes I'm able to get push notifications in the CarPlay screen. But unlike from phone scene, when I tap on a notification from CarPlay I don't get a trigger on didReceive method to intercept the payload of the notification that user tapped on. Is there any other ways or configuration needed to get this working? I just need to get the payload and present an Alert template within the CarPlay when user taps on a CarPlay notification and the app opens.
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Jul ’25
Notification Service Extension and the main thread
Question, if I am writing async code in the notification service extension, I understand it terminates after 30 seconds. If I want to wait until these async methods finish before calling the content handler, I believe an option I have is to use dispatch groups. However I am open to other solutions if there are better options. My question is, if I use dispatch groups, is there any issue in using the main queue here? Or does the main thread not make sense to use in the context of the NSE? dispatch_group_notify(group, dispatch_get_main_queue(), ^{ if (self.contentHandler) { self.contentHandler(self.bestAttemptContent); } }); Or is it recommended to instead use a different queue in the NSE? dispatch_queue_t nseQueue = dispatch_queue_create("com.blah.blah.nse.queue", DISPATCH_QUEUE_SERIAL); dispatch_group_notify(group, dispatch_get_global_queue(QOS_CLASS_(SOMETHING), 0), ^{ ... }); OR am I over thinking this? :) Thanks ahead of time, relatively new to iOS so just looking to learn/understand better.
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Jun ’25
App Notifications - Audible Alert Schedule
Hi all, First time poster :) I am interested to understand if it is possible to set a notification alert within an application. I am building an application on internet connectivity health but want users to be able to choose a time when the notification is audible or silent. (appreciate you can set the device to a status where notifications are silenced) Within the application if they choose to be alerted to critical alerts, I would like them to be able to choose a time period when the alerts should be silent or when they should be audible. Who wants alert on your internet at 2am when Maintenace windows open up? Cheers Dan
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Jun ’25