Hi fellow developers,
an iOS App, which implements various HTML5/WebGL Games via WebKit, should be able to suppress the "long press" gesture which selects the whole content and opens a copy/sharing dialoge. This behaviour may not be wanted for a majority of games, where "long press" is part of the gameplay.
The solution to add CSS snippets '-webkit-touch-callout: none;' and '-webkit-user-select: none;' is not really economic/feasible here, because you need to make this adjustments for every single game (made with different engines, from different developers).
We suggest a solution at the app / webkit level: The developer of the app should be able to set a flag (maybe inside the plist file), e.g. "Allow-User-Selection-in-WebKit: false". If this flag is set, the "long press" behaviour gets globally surpressed within the whole app.
Is there an alternative way? Whats the best way to file a feature request directly to Apple?
Any hints appreciated,
Rene
an iOS App, which implements various HTML5/WebGL Games via WebKit, should be able to suppress the "long press" gesture which selects the whole content and opens a copy/sharing dialoge. This behaviour may not be wanted for a majority of games, where "long press" is part of the gameplay.
The solution to add CSS snippets '-webkit-touch-callout: none;' and '-webkit-user-select: none;' is not really economic/feasible here, because you need to make this adjustments for every single game (made with different engines, from different developers).
We suggest a solution at the app / webkit level: The developer of the app should be able to set a flag (maybe inside the plist file), e.g. "Allow-User-Selection-in-WebKit: false". If this flag is set, the "long press" behaviour gets globally surpressed within the whole app.
Is there an alternative way? Whats the best way to file a feature request directly to Apple?
Any hints appreciated,
Rene