Custom Haptics on Apple Watch

Is it possible to customize haptics on Apple Watch (something like CoreHaptics) rather than using standard haptics out of WatchKit? I'm looking for a way to play a continuous waveform (like a more complex version of Breathe).

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Same request here

Sadly after doing fairly extensive research on this topic it doesn't seem possible. The best I could do was to chain the most basic WatchKit haptic type (WKHapticType- I think it was Click) together to make a pattern using a loop. But this is quite low-res as you'll have 100 milliseconds between clicks.

You can get a lot more control (although less intensity) on iPhone using CoreHaptics, but this is not available on Watch.

  • hey paul, what was the code you used to chain together the haptic types? trying to do a similar thing here. did you add 100ms delays between lines, or was that automatic?

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I'm also interested in this method

So far, CoreHaptics API does not support watchOS.