Core Haptics

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Add customized haptic and audio feedback to your app using Core Haptics.

Posts under Core Haptics tag

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hapticpatternlibrary.plist error with Text entry fields in Simulator only
When I have a TextField or TextEditor, tapping into it produces these two console entries about 18 times each: CHHapticPattern.mm:487 +[CHHapticPattern patternForKey:error:]: Failed to read pattern library data: Error Domain=NSCocoaErrorDomain Code=260 "The file “hapticpatternlibrary.plist” couldn’t be opened because there is no such file." UserInfo={NSFilePath=/Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSURL=file:///Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSUnderlyingError=0x600000ca1b30 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}} <_UIKBFeedbackGenerator: 0x600003505290>: Error creating CHHapticPattern: Error Domain=NSCocoaErrorDomain Code=260 "The file “hapticpatternlibrary.plist” couldn’t be opened because there is no such file." UserInfo={NSFilePath=/Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSURL=file:///Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSUnderlyingError=0x600000ca1b30 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}} My app does not use haptics. This doesn't appear to cause any issues, although entering text can feel a bit sluggish (even on device), but I am unable to determine relatedness. None-the-less, it definitely is a lot of log noise. Code to reproduce in simulator (xcode 26.2; ios 26 or 18, with iPhone 16 Pro or iPhone 17 Pro): import SwiftUI struct ContentView: View { @State private var textEntered: String = "" @State private var textEntered2: String = "" @State private var textEntered3: String = "" var body: some View { VStack { Spacer() TextField("Tap Here", text: $textEntered) TextField("Tap Here Too", text: $textEntered2) TextEditor(text: $textEntered3) .overlay(RoundedRectangle(cornerRadius: 8).strokeBorder(.primary, lineWidth: 1)) .frame(height: 100) Spacer() } } } #Preview { ContentView() } Tapping back and forth in these fields generates the errors each time. Thanks, Steve
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1.1k
Mar ’26
Unknown CHHapticError.Code (1852797029 == 'nope') in iOS 18+ on iPhone 11 Pro
Hello, I'm getting this error when launching a SpriteKit Swift game in iOS 18+ on an iPhone 11 Pro, whose shell is partly damaged in the back: CHHapticEngine.mm:1206 -[CHHapticEngine doStartWithCompletionHandler:]_block_invoke: ERROR: Player start failed: The operation couldn’t be completed. (com.apple.CoreHaptics error 1852797029.) Haptics do not work on this device, due to the damaged shell, so some error — which obviously occurs when calling start(completionHandler:) — is definitely expected; what is not expected is the main thread sometimes blocking for up to 5 seconds — although the method is not called from the main thread... the error itself is always displayed from some other secondary (system) thread. During this time, the main thread does not access the haptics engine at all; on average, it blocks once every four or five launches. In each launch (blocking or not), the 'nope' error is displayed ~5 seconds after trying to start the engine. After going nuts with all kinds of breakpoints and instrumentation, I'm at a loss as to why the main thread would sometimes block... Ideas, anyone? Thank you, D.
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490
Jul ’25
CoreHaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null
There is a bug in Unity Plugins: Corehaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null (FB17305973). I fixed it and created a pull request: https://github.com/apple/unityplugins/pull/47 It has been months and this bug is really annoying.
0
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240
Jun ’25
hapticpatternlibrary.plist error with Text entry fields in Simulator only
When I have a TextField or TextEditor, tapping into it produces these two console entries about 18 times each: CHHapticPattern.mm:487 +[CHHapticPattern patternForKey:error:]: Failed to read pattern library data: Error Domain=NSCocoaErrorDomain Code=260 "The file “hapticpatternlibrary.plist” couldn’t be opened because there is no such file." UserInfo={NSFilePath=/Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSURL=file:///Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSUnderlyingError=0x600000ca1b30 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}} <_UIKBFeedbackGenerator: 0x600003505290>: Error creating CHHapticPattern: Error Domain=NSCocoaErrorDomain Code=260 "The file “hapticpatternlibrary.plist” couldn’t be opened because there is no such file." UserInfo={NSFilePath=/Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSURL=file:///Library/Audio/Tunings/Generic/Haptics/Library/hapticpatternlibrary.plist, NSUnderlyingError=0x600000ca1b30 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}} My app does not use haptics. This doesn't appear to cause any issues, although entering text can feel a bit sluggish (even on device), but I am unable to determine relatedness. None-the-less, it definitely is a lot of log noise. Code to reproduce in simulator (xcode 26.2; ios 26 or 18, with iPhone 16 Pro or iPhone 17 Pro): import SwiftUI struct ContentView: View { @State private var textEntered: String = "" @State private var textEntered2: String = "" @State private var textEntered3: String = "" var body: some View { VStack { Spacer() TextField("Tap Here", text: $textEntered) TextField("Tap Here Too", text: $textEntered2) TextEditor(text: $textEntered3) .overlay(RoundedRectangle(cornerRadius: 8).strokeBorder(.primary, lineWidth: 1)) .frame(height: 100) Spacer() } } } #Preview { ContentView() } Tapping back and forth in these fields generates the errors each time. Thanks, Steve
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4
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1.1k
Activity
Mar ’26
Unknown CHHapticError.Code (1852797029 == 'nope') in iOS 18+ on iPhone 11 Pro
Hello, I'm getting this error when launching a SpriteKit Swift game in iOS 18+ on an iPhone 11 Pro, whose shell is partly damaged in the back: CHHapticEngine.mm:1206 -[CHHapticEngine doStartWithCompletionHandler:]_block_invoke: ERROR: Player start failed: The operation couldn’t be completed. (com.apple.CoreHaptics error 1852797029.) Haptics do not work on this device, due to the damaged shell, so some error — which obviously occurs when calling start(completionHandler:) — is definitely expected; what is not expected is the main thread sometimes blocking for up to 5 seconds — although the method is not called from the main thread... the error itself is always displayed from some other secondary (system) thread. During this time, the main thread does not access the haptics engine at all; on average, it blocks once every four or five launches. In each launch (blocking or not), the 'nope' error is displayed ~5 seconds after trying to start the engine. After going nuts with all kinds of breakpoints and instrumentation, I'm at a loss as to why the main thread would sometimes block... Ideas, anyone? Thank you, D.
Replies
2
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0
Views
490
Activity
Jul ’25
CoreHaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null
There is a bug in Unity Plugins: Corehaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null (FB17305973). I fixed it and created a pull request: https://github.com/apple/unityplugins/pull/47 It has been months and this bug is really annoying.
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0
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0
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240
Activity
Jun ’25