Hi, looking forward to trying this out! Couple questions:
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How are the workflows stored? Can the workflows themselves be versioned in source control so that changes to the build can be tracked and rolled back if needed?
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For Unity games on iOS, the Xcode project is generated and not usually committed in a scm repo. Will there be a way to start an xcode cloud build without a source repo, downloading the zipped xcode project? (Or would we need to commit the generated folder to a git repo and then start a build from there.)