The answer to my question is probably very simple but I've spent twelve hours trying to find it myself and I am at my wit's end. Searching the web shows multiple sufferers from, and multiple answers to, this same problem from at least ten years ago.
I've a SwiftUI macOS/iOS app that is not finished but at a stage where I want to get it ready for TestFlight. I set it up on App State Connect and set Xcode Cloud to build it on GitHub commits.
The first build revealed some obvious omissions, easily fixed, then I hit this one, for macOS: Missing required icon. The application bundle does not contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image.
[In passing, I'll note the app, passes muster for the iOS platform]
I make a 1024x1024 PNG .. convert it to ICNS with GraphicConverter .. convert it again with iconutil to a iconset and add it to my app. I do a regular build in Xcode and, there it is, my .icns file in the app bundle.
I commit to fire off another Xcode Cloud build, but get the same error. Especially frustrating because I can see the ".. application bundle does contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image".
It's hard to debug from an abundantly obvious incorrect diagnostic, but I do have to get past this and start fiddling with assorted settings .. ten builds later, still no joy.
I did notice that my Info.plist file (autogenerated) doesn't contain the string "icon" and that, for example, Mail.app has:
<key>CFBundleIconFile</key>
<string>ApplicationIcon</string>
<key>CFBundleIconName</key>
<string>ApplicationIcon</string>
If the build process checks for an icon based on the Info.plist contents then the reported error could be more correct, ".. application bundle's Info.plist file makes no reference to an icon in ICNS format .."
One possible complication is that my app includes embedded custom fonts and so it need a Fonts.plist file for them. I set that file as my INFOPLIST_FILE
<key>UIAppFonts</key>
<array>
<string>Zerlina.otf</string>
<string>Gorton-Condensed.otf</string>
<string>Gorton-Normal-180.otf</string>
<string>Gorton-Normal-120.otf</string>
</array>
<key>ATSApplicationFontsPath</key>
<string>.</string>
The contents of Fonts.plist are copied to the final Info.plist. Maybe that defeated some of the Info autogeneration? I see no setting for CFBundleIconFile so can't add it myself.
I'm confident pressing "Submit" on this will suddenly clear my mental murk but, for now, I need help .. thanks for any ..
Xcode Cloud
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I can't find the required app identifier for the distributed app with the Bundle ID 'recoverlution-production' on my account on the page https://developer.apple.com/account/resources/identifiers/list. I am getting 'No profiles for recoverlution-production found.' when validating the app on Xcode after the build. Additionally, I am getting 'No eligible profiles found for recoverlution-ios-app matching the iOS platform with bundle identifier recoverlution-production.' when selecting the provisioning profile from Xcode.
video of the error
https://drive.google.com/file/d/1x0PaUcpJ8pBHShEEufE_zNlOQz0p8hUh/view?usp=drive_link
Can a profile be deleted if it is currently in use on App Store Connect?
I can't find the required app identifier for the distributed app with the Bundle ID 'recoverlution-production' on my account on the page https://developer.apple.com/account/resources/identifiers/list. I am getting 'No profiles for recoverlution-production found.' when validating the app on Xcode after the build. Additionally, I am getting 'No eligible profiles found for recoverlution-ios-app matching the iOS platform with bundle identifier recoverlution-production.' when selecting the provisioning profile from Xcode.
I have two remote Swift Packages (call them A & B). B depends on A, and package B is declared as a dependency in the app project.
I have set up Xcode Cloud for this project so that it builds an archive when there is a change to the main branch. This works fine.
I also want to set up Xcode Cloud workflows to run tests when there are changes to either the repos of A or B. Both Bitbucket repositories of A and B are listed as primary repositories for the project (in the Xcode Cloud tab) and both have been granted access.
So far I've only gotten this working for package B, where the condition is a pull request against the main branch. So this works fine too. However, for package A, Xcode Cloud is not picking up any pull requests, so it's not triggering the action for the workflow.
The problem I see is that when I look at the repository settings on Bitbucket, there is no "https://appstoreconnect.apple.com/ci/webhook/bitbucket" webhook in A's repository. There is one for the repository for B and the project. Why not for A?
Has anyone run into this issue, or know how to fix it? The webhook URL contains an ID that must be provided by Apple when configuring the repos or the Xcode Cloud workflows, so I don't think there's anything I can do manually.
Any help would be appreciated!
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
After trying to build with macOS 15 and XCode 16 (beta and beta2), XcodeCloud started to crash at the Resolve package dependencies step.
Everything works perfect on my local system running same OS same XC.
Details: [<IDESwiftPackageCore.IDESwiftPackageDependencyPlaceholderFileReference, 0x7fb23a2082a0: name:swift path:(No Path)>]
Function: unregisterDependencyFileReferences(_:)
Thread: <_NSMainThread: 0x600002094200>{number = 1, name = main}
Hints:
Backtrace:
0 -[DVTAssertionHandler handleFailureInFunction:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in DVTFoundation)
1 _DVTAssertionHandler (in DVTFoundation)
2 _DVTAssertFromSwift (in DVTFoundation)
3 _DVTAssert(_:file:line:function:varargs:) (in DVTFoundation)
4 DVTAssert(_:_:file:line:function:) (in DVTFoundation)
5 closure #1 in closure #1 in IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore)
6 closure #1 in IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore)
7 closure #1 in OS_dispatch_queue.dvt_sync<A>(execute:) (in DVTFoundation)
8 thunk for @callee_guaranteed () -> () (in DVTFoundation)
9 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
10 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
11 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
12 IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore)
13 closure #1 in closure #1 in IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:) (in IDESwiftPackageCore)
14 closure #1 in IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:) (in IDESwiftPackageCore)
15 closure #1 in OS_dispatch_queue.dvt_sync<A>(execute:) (in DVTFoundation)
16 thunk for @callee_guaranteed () -> () (in DVTFoundation)
17 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
18 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
19 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
20 IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:) (in IDESwiftPackageCore)
21 closure #1 in IDESPMWorkspaceDelegate.dependencyPackagesDidUpdate(packages:graphHasErrors:) (in IDESwiftPackageCore)
22 closure #1 in OS_dispatch_queue.dvt_sync<A>(execute:) (in DVTFoundation)
23 thunk for @callee_guaranteed () -> () (in DVTFoundation)
24 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
25 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation)
26 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation)
27 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
28 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
29 IDESPMWorkspaceDelegate.dependencyPackagesDidUpdate(packages:graphHasErrors:) (in IDESwiftPackageCore)
30 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM)
31 closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded() (in SwiftPM)
32 swift::runJobInEstablishedExecutorContext(swift::Job*) (in libswift_Concurrency.dylib)
33 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) (in libswift_Concurrency.dylib)
34 _dispatch_main_queue_drain (in libdispatch.dylib)
35 _dispatch_main_queue_callback_4CF (in libdispatch.dylib)
36 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation)
37 __CFRunLoopRun (in CoreFoundation)
38 CFRunLoopRunSpecific (in CoreFoundation)
39 +[DVTKVOConditionValidator waitForCondition:sourceObject:keyPathAffectingConditionBlock:timeout:] (in DVTFoundation)
40 -[Xcode3CommandLineBuildTool waitForRemoteSourcePackagesToFinishLoading] (in Xcode3Core)
41 -[Xcode3CommandLineBuildTool _resolveInputOptionsWithTimingSection:] (in Xcode3Core)
42 -[Xcode3CommandLineBuildTool run] (in Xcode3Core)
43 XcodeBuildMain (in libxcodebuildLoader.dylib)
44 -[XcodebuildPreIDEHandler loadXcode3ProjectSupportAndRunXcode3CommandLineBuildToolWithArguments:] (in xcodebuild)
45 -[XcodebuildPreIDEHandler runWithArguments:] (in xcodebuild)
46 main (in xcodebuild)
47 start (in dyld)
bash: line 1: 4274 Abort trap: 6 xcodebuild -resolvePackageDependencies -project /Volumes/workspace/repository/***.xcodeproj -scheme '***' -derivedDataPath /Volumes/workspace/DerivedData -hideShellScriptEnvironment
Error
Command exited with non-zero exit-code: 134
Hi Folks,
We've been using Xcode Cloud for a year without any issues. Recently, our IT team switched authentication from LDAP to Azure SAML SSO. Since then, we've been getting the following error whenever Xcode Cloud launches a build:
"Run command: '/bin/rm -rf /Volumes/workspace/repository &> /dev/null && GIT_TRACE2_PERF=/tmp/git_trace2_perf GIT_TRACE2_EVENT=/tmp/git_trace2_event git init /Volumes/workspace/repository && GIT_TRACE2_PERF=.....etc."
"could not read Username for 'http://bitbucket.***': Device not configured
Command exited with non-zero exit-code: 128"
Any idea what we need to change to get things working again?
Thank you
Cam
I'm having issues compiling the visionOS app via XcodeCloud.
Here's the error:
2024-06-20T09:24:47.634651911Z compileSkybox /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Fi22/InstallationBuildProductsLocation/Applications/VR22.app/ImageBasedLighting.rclink /Volumes/workspace/repository/Fi22/ImageBasedLighting.skybox (in target 'Fi22' from project 'Fi22')
2024-06-20T09:24:47.634669847Z cd /Volumes/workspace/repository
2024-06-20T09:24:47.634681756Z /Applications/Xcode.app/Contents/Developer/usr/bin/rctool create skybox -skyboxPath=/Volumes/workspace/repository/Fi22/ImageBasedLighting.skybox -o=/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Fi22/InstallationBuildProductsLocation/Applications/VR22.app
2024-06-20T09:24:47.634730433Z [91mError: [39m There is no available Metal device on this system.
2024-06-20T09:24:47.634745602Z Command compileSkybox failed with a nonzero exit code
How do I configure XcodeCloud to use an instance with Metal support? Another option would be precompiling the skybox but I couldn't find any info on that either.
Log shows:
Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
UI Tests are not running on Xcode Cloud CI pipeline, due to add-to-app flutter modules being present
The application is not able to run on CI as the Flutter engine is crashing.
Can see the same behaviour on external device when ran in debug mode and the debugger(XCODE) is disconnected and launching the application. It runs fine locally when connected to Xcode.
does anyone have some inputs on how to resolve this?
Hello! I'm having difficulties getting Xcode Cloud to see new changes to my files in my project that are being pushed. Previously, this was due to some network situation on my GitLab self-hosted server. This has likely been changed but I'm having difficulties because I tried to use an integration in GitLab for App Store Connect which isn't the same as Xcode Cloud and so as a result it didn't work. I tried starting over and setting up the system from scratch but the web hook hasn't appeared as it had done the first time I set it up.
Does anyone know how to set up the web hook manually for Xcode Cloud so that Xcode Cloud is notified when a new push and other relevant events occur in my repository? The web hook that was previously there would error when I tried testing it on the GitLab end, but since I had deleted it, the web hook is not longer present and I was unable to recreate it as part of the setup procedure because it was pretty opaque to me the first time around and I followed the procedure in the documentation to get it to work. Xcode Cloud works fine when I manually start a build.
This issue started to appear in the last couple of weeks. And it's annoying because Xcode Cloud actually is based on build duration. Here is a sample:
The whole build took like 10 minutes.
We can easily consume the 25 hours free tier because of these. The crash logs are completely useless. And the failing tests change from one run to the other and on different simulators. I really hope Xcode Cloud team look into this as it's frustrating and kills the whole point of Xcode Cloud (BTW, these issues won't happen on Bitrise).
My UI Tests are not running on Xcode Cloud CI pipeline, they run fine on locally.
they seem to be timing out due to the application not running in the pipeline and I have tried everything I could to fix it yet nothing.
The error I see is : Failed to application com.xyz.app is not running
Every time I try to build archive iOS app I get error like this: Type 'ImageResource' has no member <<resource_name>>.
I am using generated ImageResource through out my app. I can archive and upload build using Xcode. But it is not working using Xcode Cloud.
Hi there,
I'm trying to upload a new build to my app, but I have a windows computer, so seems transporter is out of the equation.
Any recommendations to upload the new ipa?
A contractor with a mac took care of the original publishing of the app so I'm on my own for this one.
Thanks!
Evan
Hi,
I'd received an invitation for test flight, but first, i need to join their development team.
I'd received the email invitation for joining the team. Click "Accept Invitation", and prompt to log in. Success. But, I'd received "Cannot proceed with the request" message. Although, I'd try 2 different account tester.
When, I click, "Contact Us". This page appeared.
And I realize that, sometime, I didn't receive the invitation link although my teammate had sent it multiple times...
I started to use Xcode Cloud recently trying to understand how the whole build process etc. works. I created some workflows, integrated ci scripts to let fastlane create snapshots in the end, and everything seem to work while I was making progress step by step to get it up and running (struggling with the environment, etc.).
Then last night it suddenly stopped working in the form, that
Xcode shows the builds, but the last build still shows a spinner, although the job has finished already
When I try to cancel the last run from Xcode (thought it was not finished) I get an error: Failed to Cancel Build 57. An internal error occurred while authenticating. Try again later. (FB13802231)
When I open Manage Workflows…, Xcode suddenly shows "This operation could not be completed" and details reveal: The operation couldn’t be completed. ((extension in XcodeCloudKit):XcodeCloudAPI.Client.HTTPClientError error 0.) (FB13802952)
Trying to access the Xcode Cloud tab of the app or general from users and permissions shows a white page with a spinner.
The console filtered by Xcode shows (around the time the error happens): Failed to query public key: 0xe800000c
The Safari browser console shows: An internal error occurred while authenticating. Try again later.
What works:
I can login to AppStore Connect without problem.
I am logged-in in Xcode (but there's no option to logout and re-login)
I can use tools like fastlane with API calls (or some xcc command line tool) and list the products, workflows and runs using my API key. From this information I also figured out, that the build in question (57) where Xcode still shows the spinner, has finished (failing) already.
I was also able to start a new build manually (58) via API, which however has finished 3 seconds after creation, but has never started (startedDate is empty while createdDate and finshedDate contains data).
I was able to delete the workflow via API in hope that the problem goes away, but theres no change in Xcode (still shows the same picture with the workflow and last build 57 spinning).
I should have used <4 / 25 hours of free plan of Xcode Cloud this month, so limit not exceeded.
I'm on macOS 14.4.1, Xcode 15.3.
Seems I can't make use of Xcode Cloud at all anymore right now which keeps me from proceeding now on my way to first time deliver to AppStore (still understanding and learning). I also provided info about the 2 Xcode errors as feedback, which I linked above.
Any help on how to reset / do whatever is necessary to make it work again is very much appreciated.
Hi everyone,
I'm encountering an intermittent issue with my Xcode Cloud CI/CD pipeline when pulling Swift Package Manager (SPM) dependencies from AWS CodeArtifact. The build process occasionally fails with an SSL error, but other times it succeeds without any issues. This inconsistency is causing significant disruption to our continuous integration process.
Environment:
Xcode Cloud
Swift Package Manager (SPM) for dependency management
AWS CodeArtifact as the package registry
Error Message:
Error: registry login using https://xx-xx-xx.codeartifact.eu-central-1.amazonaws.com/swift/***/login failed: The certificate for this server is invalid. You might be connecting to a server that is pretending to be "xx-xx-xx.codeartifact.eu-central-1.amazonaws.com" which could put your confidential information at risk.. Would you like to connect to the server anyway?
I'm working on some apps at the minute, with the intention of running a lot of automated UI tests. Xcode cloud looks great and has a lot of integrated features, but having to make sure I don't run too many hours so my subscription doesn't stop mid dev cycle, or getting a surprise large bill etc, are things I want to avoid. Even the cheapest paid plan for a year works out about the same cost as an M2 mac mini, which would probably be significantly faster than the cloud nodes.
Github actions allow you to provide your own machines. But actions requires a lot more scripting, and so far they've been very slow to update Macos/Xcode versions (not sure how this will effect supplying own machine). My preference would be to deploy my own machine for Xcode cloud, similar to what we used to be able to do with Xcode server.
I think this is currently impossible right? Is there any word that this might be an added feature in the near future?
I'm trying to increase the compute hours on our Xcode Cloud, but it says this needs to be performed via the Apple Developer App. The issue is that my iOS devices are authenticated with my personal Apple ID and not my work/developer Apple ID.
Is there any way to upgrade my subscription on Desktop? Any other suggestions how I can upgrade our subscription?