Reality Composer texture animation/swapping

Hi there,

I was wondering whether its possible, in Reality Composer, to add a mesh object into the scene with an animated texture onto it? Whether it's a sprite sheet or a simple tiling offset animation?

If not, is there a way to switch textures that are on an object? Either immediately on tap, or gradually fade from one to the other.

  • You posted this long ago. As a new developer I am struggling with something similar. Were you able to fix it.? Also looking for emissive material animation from USD material in Xcode.?

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Hi, I don’t know if something like this is possible in Reality Composer. But, you might be able to do this if you can use RealityKit’s VideoMaterial or DrawableQueue APIs. But that would require you to write an app.

  • Some more info: "Reality Composer does not support animated textures or sprite sheets. What you can do however is load your images in separate objects and set a behavior to show / hide them in sequence. Effectively building your own flip book."

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