How do you set the size of an area light in sceneKit?
let areaLightNode = SCNNode() areaLightNode.light = SCNLight() areaLightNode.light!.type = .area areaLightNode.position = SCNVector3(x: 0, y: 5, z: 0) areaLightNode.light?.intensity = 1000
Nothing appears when using the above