Hello, I am building game with SpriteKit. 2 or 3 days ago my code worked perfectly then some project files paths changed in my computer. So now my code is running on preview but it's not running on simulator. I got error message like this Thread 1: signal SIGABRT
2022-04-17 23:48:25.927505+0300 MultiplayerGame[58416:1308997] fopen failed for data file: errno = 2 (No such file or directory)
2022-04-17 23:48:25.927569+0300 MultiplayerGame[58416:1308997] Errors found! Invalidating cache...
2022-04-17 23:48:26.015933+0300 MultiplayerGame[58416:1309280] Execution of the command buffer was aborted due to an error during execution. The operation couldn’t be completed. (MTLCommandBufferErrorDomain error 9.)
2022-04-17 23:48:26.016392+0300 MultiplayerGame[58416:1309280] Execution of the command buffer was aborted due to an error during execution. The operation couldn’t be completed. (MTLCommandBufferErrorDomain error 9.)
XPC_ERROR_CONNECTION_INTERRUPTED
dyld4 config: DYLD_ROOT_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/mkg/Library/Developer/Xcode/DerivedData/MultiplayerGame-ghupaqvlksldiogzatxbetsvshfx/Build/Products/Debug-iphonesimulator:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMTLCapture.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/mkg/Library/Developer/Xcode/DerivedData/MultiplayerGame-ghupaqvlksldiogzatxbetsvshfx/Build/Products/Debug-iphonesimulator:/Users/mkg/Library/Developer/Xcode/DerivedData/MultiplayerGame-ghupaqvlksldiogzatxbetsvshfx/Build/Products/Debug-iphonesimulator/PackageFrameworks
CoreSimulator 802.6 - Device: iPhone 12 Pro Max (50569CD6-26AA-45EF-BE07-3B5F9702915E) - Runtime: iOS 15.4 (19E240) - DeviceType: iPhone 12 Pro Max
(lldb)
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mkg10
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justinmeans
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I'm also getting this error on a SceneKit app since upgrading to iOS 15.4. When running the code on my iOS 15.4 device, this error triggers, but when running the code on my 15.3 device, nothing happens. The error displays upon every successive frame redraw and the polygons in my scene aren't rendering, the whole SceneKit view is frozen. The only thing that's changed is the upgrade to 15.4.