Xcode Previews

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Create an app UI and configure almost everything your users see using Xcode Previews.

Posts under Xcode Previews tag

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SwiftUI preview with different @AppStorage values
I have SwiftUI views, which access the user defaults by using the property wrapper @AppStorage. Now I would like to have a preview with multiple variations of the view depending on the same user default with different values. Is there a pure way to do that? Currently I have a solution which is very probably a hack and supports only one variation of the user default. To do that I define the user settings in a sub views onAppear() method: struct MyTestedView_Previews : PreviewProvider { static var previews: some View { VStack { VStack { MyTestedView .previewLayout(.sizeThatFits) } .onAppear{ UserDefaults.standard.set(true, forKey: "myConsumedKey") } //VStack //{ // MyTestedView // .previewLayout(.sizeThatFits) //} //.onAppear{ // UserDefaults.standard.set(false, forKey: "myConsumedKey") //} } } } When I have two VStack for different variations and I set the user defaults to different values in their onAppear(), only one user default value wins and I see one variation of my view twice. What I also don't like on my solution, is that I don't know where this user default is stored. Is it stored temporary in the memory or do I even manipulate Xcode's user defaults? Does anybody know if SwiftUI has already a solution to test different variations of user defaults in the preview?
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How to change the background color of the status bar in SwiftUI when creating a custom NavigationController View
I wanted to experiment a little using UINavigationController with SwiftUI App Lifecycle I created a Custom Navigation Controller named JDNavigationController. It does not do much other than having the @Observable macro public struct NavigationControllerStack<Content: View>: UIViewControllerRepresentable { private let initialView: () -> Content @State private var controller = JDNavigationController() public init(content: @escaping () -> Content) { self.initialView = content } public func makeUIViewController(context: Context) -> JDNavigationController { let viewController = self.initialView() .environment(self.controller) .viewController self.controller.viewControllers = [ viewController ] return controller } public func updateUIViewController(_ uiViewController: JDNavigationController, context: Context) { } public typealias UIViewControllerType = JDNavigationController } when I check, the functionality of the navigation controller works as expected, however, I can't for the life of me to change the background color of the status bar. #Preview { NavigationControllerStack { ZStack { Color.purple .ignoresSafeArea(.all) VStack { Text("somethign") } } } } I have tried Using the appearance functions Creating a Custom View Controller, and in that view controller I tried using a Hosting Controller by adding the hosting controller as a child and setting hostingController.view.insetsLayoutMarginsFromSafeArea = false using the toolbar modifiers from SwiftUI View none seems to work. I opened the View Debugger it looks like the white portion comes from the UIHosting Controller but I am not sure what I can do to fix it
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Xcode 16 Previews: Always crash when compilation mode is WMO
This can be easily reproduced in a vanilla Xcode 16 beta 3 project. Steps Create a new project. By default, previews work fine because default SWIFT_COMPILATION_MODE is Incremental. (aka Batch Mode) Now, change it to WMO, and notice the previews crash with the enclosed crash report. Feedback filed with reproducer + diagnostics + crash report: https://feedbackassistant.apple.com/feedback/14268698 We have observed that enabling Whole Module Optimization (WMO) improves build times in our project. Therefore, if Previews can be compatible with WMO, it would be highly beneficial. Otherwise, it would be helpful to provide a warning or feedback to developers, as many projects are likely utilizing WMO, and identifying issues solely from crash reports can be challenging. Note: This works all fine with the Legacy Previews Engine in Xcode 15/16.
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Xcode 16 Previews: dyld Loader Crash
We have been seeing a dyld loader crash when trying out the new Previews engine in Xcode 16 beta 3. Feedback filed with reproducer + diagnostics: https://feedbackassistant.apple.com/feedback/14323960 Investigation: Running nm -a on the debug dylib reveals duplicate SO entries pointing to SomeStatic.swift. One entry originates from the LibAStatic module, while the other comes from the LibBStatic module. Local workaround - 1 Providing unique file names resolves the issue. However, these files are in different modules, so ideally, this shouldn't be necessary. Our codebase is extensive, and many code-generated modules have the same file names. Therefore, renaming files to ensure uniqueness is not a simple solution for us due to various complexities. Local workaround - 2 Making these dependencies dylibs instead of static libraries also resolves the issue. However, we can't pursue this direction because a significant portion of our pre-build setup, foundations, and vendor linkages are statically linked. Note: The same flow works with "Legacy Preview Engine in Xcode 16/15" but dynamic replacement has other issues, which we are super happy that the new engine doesn't make use of. This issue is currently a blocker for us in trying out the new Previews in our project, it would be highly beneficial if this problem could be resolved soon.
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SwiftUI Preview + Swift Packages Break App
I have a multi-platform app with the SwiftUI code a separate Swift Package. Any Views with SwiftUI Previews break the compilation of the app. Here's the error message I get in Xcode: Showing All Messages ld: warning: Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Undefined symbols for architecture arm64_32: "(extension in SwiftUI):DeveloperToolsSupport.Preview.init(_: Swift.String?, traits: DeveloperToolsSupport.PreviewTrait&lt;DeveloperToolsSupport.Preview.ViewTraits&gt;..., body: @Swift.MainActor @Sendable () -&gt; SwiftUI.View) -&gt; DeveloperToolsSupport.Preview", referenced from: static BitnessViews.$s12BitnessViews33_ABDBADF565C741E50A2A5746CE94FCD9Ll7PreviewfMf_15PreviewRegistryfMu_.makePreview() throws -&gt; DeveloperToolsSupport.Preview in BitnessViews.o ld: symbol(s) not found for architecture arm64_32 clang: error: linker command failed with exit code 1 (use -v to see invocation) Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Undefined symbol: (extension in SwiftUI):DeveloperToolsSupport.Preview.init(_: Swift.String?, traits: DeveloperToolsSupport.PreviewTrait&lt;DeveloperToolsSupport.Preview.ViewTraits&gt;..., body: @Swift.MainActor @Sendable () -&gt; SwiftUI.View) -&gt; DeveloperToolsSupport.Preview Linker command failed with exit code 1 (use -v to see invocation) Any thoughts as to what might be going on here?
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ContentView
Hello, I‘ve started developing an App not to long ago on Xcode and I have noticed that I can’t see any progress or like preview of what I have coded so far and it’s starting to concern me. I have Xcode version 15.5 and I am coding with swift, everything works fine there is no error or anything preventing it to run but when I try to preview the only thing I see when I launch the Simulator and I open my app the only thing I see is a white page. Can someone please help me.
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SwiftUI Previews not working with Firebase in Xcode 16.0 beta
The SwiftUI previews have been working fine in Xcode 16.0 beta, but ever since I added Firebase into my app, I've been getting error with previews. CrashReportError: IshaanCord crashed IshaanCord crashed. Check ~/Library/Logs/DiagnosticReports for crash logs from your application. Process: IshaanCord[5651] Date/Time: 2024-07-04 19:29:51 +0000 Log File: <none> "Cannot preview in this file" Does anyone know how to fix this? Thank you.
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SampleTrips Previews work, but not in my primary project.
I wanted to get my SwiftData previews working in my primary project, so I started modeling them after the SampleTrips project. After messing around with that & being unable to make it work, I brought the same (working) sample code into my main project, unfortunately that's not working... I've attached the preview error (note, there's nothing in the Diagnostic Reports). //Sample code that works in it's own project, but not my primary target. import SwiftUI import SwiftData struct TestSwiftDataStuffView: View { let trip: Trip var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, \(trip.name)!") .padding() .foregroundColor(.red) } .padding() } } #Preview(traits: .sampleDataSecondary) { @Previewable @Query var trips: [Trip] TestSwiftDataStuffView(trip: trips.first!) } actor DataModelSecondary { struct TransactionAuthor { static let widget = "widget" } static let shared = DataModelSecondary() private init() {} nonisolated lazy var modelContainer: ModelContainer = { let modelContainer: ModelContainer let schema = Schema([ Trip.self ]) do { let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false, cloudKitDatabase: .none) modelContainer = try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { fatalError("Failed to create the model container: \(error)") } return modelContainer }() } @Model class Trip { @Attribute(.preserveValueOnDeletion) var name: String init(name: String) { self.name = name } } extension Trip { static var previewTrips: [Trip] { [ Trip(name: "Revenant"), Trip(name: "Newcastle"), Trip(name: "Bianca") ] } } struct SampleDataSecondary: PreviewModifier { static func makeSharedContext() throws -> ModelContainer { let config = ModelConfiguration(isStoredInMemoryOnly: true) let container = try ModelContainer( for: Trip.self, configurations: config ) SampleDataSecondary.createSampleData(into: container.mainContext) return container } func body(content: Content, context: ModelContainer) -> some View { content.modelContainer(context) } static func createSampleData(into modelContext: ModelContext) { Task { @MainActor in let sampleDataTrips: [Trip] = Trip.previewTrips let sampleData: [any PersistentModel] = sampleDataTrips //+ sampleDataLA + sampleDataBLT sampleData.forEach { modelContext.insert($0) } try? modelContext.save() } } } @available(iOS 18.0, *) extension PreviewTrait where T == Preview.ViewTraits { @MainActor static var sampleDataSecondary: Self = .modifier(SampleDataSecondary()) } Xcode16Preview.txt
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Can I preview "regular" view in widget extension?
Basically, in my widget/live activity, I want to extract reusable views into a separate file with an isolated view and preview. Dummy example below. I cannot do it because it says "missing previewcontext". The only way I've found is to add the view to my main app target, but I don't want to clutter my main app wiews that only exist in my widgets if I can avoid it. Can this be done somehow? Thoughts appreciated. Dummy example (tried with and without "previewLayout": struct StatusActivityView: View { let status: UserStatusData var body: some View { VStack(alignment: .center) { Text("Dummy example") }.background(.blue).padding(5) } } @available(iOS 16.2, *) struct StatusActivityView_Previews: PreviewProvider { static var previews: some View { let status = WidgetConstants.defaultEntry() return StatusActivityView(status: status).previewLayout(.sizeThatFits) } }
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Xcode error at preview after changing my macOS user account name
Hello, Today earlier I changed my macOS user account name and now I'm getting error at Xcode 16 at Preview. A piece of error report is: XOJITError: Could not create oop-jit code file directory /Users/victorvaz/Library/Developer/Xcode/UserData/Previews/Simulator Devices/CCCD8E24-3E82-4B02-9D30-0E2B5D09EB4A/data/Containers/Data/Application/D4EA132D-A318-4D58-8618-DFD428FD5F71/tmp/OOPJit/previews: Permission denied But "victorvaz" is my old macOS user account name, how can I make Xcode identify my new account name? Kind regards, Victor de Oliveira
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Xcode previews fail with JIT error
== PREVIEW UPDATE ERROR: JITError ================================== | NoBuiltTargetDescriptionCouldBeFound | | translationUnit: PreviewTranslationUnit(moduleNamePrefix: "Previews_EmptyFeedRow", sourceIdentifier: file:///Users/bryananderson/Developer/JournalApp/JournalApp/Interface/Feed/EmptyFeedRow.swift -> EmptyFeedRow.swift, parseTree: ParseTree(version: 727, statements: 3, providers: 1), update: nil, changesContextMemoizer: PreviewsPipeline.PreviewTranslationUnit.(unknown context at $34b4b9c4c).ChangesContextMemoizer(parseTree: ParseTree(version: 727, statements: 3, providers: 1), sourceIdentifier: file:///Users/bryananderson/Developer/JournalApp/JournalApp/Interface/Feed/EmptyFeedRow.swift -> EmptyFeedRow.swift, cachedValue: os.OSAllocatedUnfairLock<Swift.Optional<PreviewsModel.ParseTree.PreviewChangesContext>>(__lock: Swift.ManagedBuffer<Swift.Optional<PreviewsModel.ParseTree.PreviewChangesContext>, __C.os_unfair_lock_s>)), registryDeclarationMemoizer: PreviewsPipeline.PreviewTranslationUnit.(unknown context at $34b4b9bec).RegistryDeclarationMemoizer) | | builtTargetDescriptions: | == VERSION INFO: Tools: 16A5171c OS: 24A5264n PID: 906 Model: MacBook Pro Arch: arm64e == ENVIRONMENT: openFiles = [ /Users/bryananderson/Developer/JournalApp/JournalApp/Interface/Feed/EmptyFeedRow.swift ] wantsNewBuildSystem = true newBuildSystemAvailable = true activeScheme = JournalApp activeRunDestination = iPhone 15 Pro variant iphonesimulator arm64 workspaceArena = [x] buildArena = [x] buildableEntries = [ Remember.app ] runMode = JIT Executor == SELECTED RUN DESTINATION: name = iPhone 15 Pro eligible = true sdk = Optional(<DVTSDK:0x13870da30:'iphonesimulator18.0':Simulator - iOS 18.0:<DVTFilePath:0x600001e8c700:'/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk'>>) variant = Optional("iphonesimulator") device = Optional(<DVTiPhoneSimulator: 0x32f00d290> { SimDevice: iPhone 15 Pro (CF3C85BC-F559-4437-9072-7F30153B399B, iOS 18.0, Booted) PairedSim: <DVTiPhoneSimulator: 0x33733d150> { SimDevice: Apple Watch Series 9 (45mm) (627CE93E-EB02-4200-BE40-3DCB5C91DB44, watchOS 11.0, Shutdown) } }) == SELECTED RUN DESTINATION: Simulator - iOS 18.0 | iphonesimulator | arm64 | iPhone 15 Pro | Apple Watch Series 9 (45mm) jit enabled: true fallback to dynamic replacement: false
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SwiftData with CloudKit freezing previews in Xcode 16 beta
To reproduce: In Xcode, create a new project with SwiftData storage Add a new item in the preview — everything works fine so far Enable CloudKit sync for the target (add iCloud capability, check CloudKit, add a container) Go back to the preview and add a new item — Xcode will now freeze As soon as you modify the SwiftData storage, the preview freezes and the Xcode app becomes extremely slow until you either refresh the preview or restart Xcode.
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Jun ’24
@Previewable version problem iOS 18 - 17
Hi, i am currently updating my app in SwiftUI from iOS 16.4 to 18.0, i am getting in xcode these new warning @State' used inline will not work unless tagged with '@Previewable' so i fix the problem with the suggestions and add the new tag @Previewable and put the variable in the first line of the preview #Preview { @Previewable @State var enabled: Bool = true return NotificationLabel(enabled: $enabled, type: "test", icon: "star", title: "test", description: "test") } the problem is that my app is available from iOS 16.4 to iOS 18.0 and the preview gives me this error 'Previewable()' is only available in iOS 18.0 or newer but if i put a versione if at the top i get another error if #available(iOS 18.0, *){ @Previewable @State var enabled: Bool = true @Previewable' items must be at root scope in the preview block is there a way to silence the warning making a two version preview, one for iOS 18 and one for the previous versions?
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Jun ’24
Crowdstrike Falcon vs Xcode build performance
Crowdstrike Falcon vs Xcode performance Our IT department is using CrowdStrike Falcon, an ML-security tool, on all the Mac hardware. It will flag processes as malicious, and it sounds like it may sandbox such processes that are deemed malicious and / or scan anything the process touches. TLDR Does anybody know how to make CrowdStrike Falcon behave nicely with Xcode and its tools and prevent it from consuming high CPU and interfering with the build and debugging processes? Xcode, SwiftUI previews and building should be as performant as possible. Details Perplexity describes CrowdStrike Falcon as follows: CrowdStrike Falcon is a cloud-based endpoint security platform that provides real-time protection against malware, ransomware, and other cyber threats. It uses artificial intelligence and machine learning to detect and prevent known and unknown threats across endpoints (laptops, desktops, servers, etc.), cloud workloads, and cloud environments. The Falcon platform includes next-generation antivirus, endpoint detection and response (EDR), managed threat hunting, vulnerability management, and other security capabilities delivered through a lightweight sensor that streams data to the CrowdStrike cloud for analysis and response. The problem is that apparently Falcon's ML signatures will flag Xcode as malicious. So when building in Xcode, Falcon will use a huge amount of CPU (I have seen it go up to 456%), affecting build performance. I am getting the impression it is sandboxing and / or scanning every single file Xcode touches. The same goes for the iOS Simulator which will also cause Falcon to consume lots of CPU. It's clear this is affecting our build performance a lot. Falcon supports a number of exclusions: Machine learning (ML) exclusion: For trusted file paths, stop all ML-based detections and preventions, or stop files from being uploaded to the CrowdStrike cloud. Indicator of attack (IOA) exclusion: Stop all behavioral detections and preventions for an IOA that’s based on a CrowdStrike-generated detection. Sensor visibility exclusion: For trusted file paths that you want to exclude from sensor monitoring, minimize sensor event collection, and stop all associated detections and preventions. Use sensor visibility exclusions with extreme caution. Potential attacks and malware associated with excluded files will not be recorded, detected, or prevented. Using Sensor Visibility Exclusions it is possible to exclude applications on file pattern basis and preventing Falcon's ML signatures for flagging any such process as malicious. Which means that it is possible to exclude /Applications/Xcode.app/** and prevent it, or the processes it spawns, as malicious. However, Xcode and the toolchain are much more complicated than just excluding a single binary. Switching toolchains via sudo xcode-select -s will also update a lot of files in /usr (see Xcode.app/Contents/Developer/usr) such as /usr/bin/swift*, /usr/bin/ibtool*, /usr/bin/lldb and /usr/bin/xcrun (there are many more). For testing Xcode performance we excluded /Applications/Xcode.app/** and /usr/bin from Falcon, but just launching the simulator and a simulator build of the app will still cause Falcon to go up to about 300%. I assume this will affect SwiftUI live previews as well. Probably /Users/*/Library/Developer/** should be excluded as well then? Obviously, Falcon's AI/ML should just identify all of this as legitimate software development tools and no exclusions should be necessary... IMHO a file-pattern based exclusion seems to contradict what this tool is supposed to do. I would think it should evaluate signing (codesign / spctl) or validate checksums, rather than file pattern based exclusions. But as long as Xcode becomes more performant I am not complaining. The less an IT tool is flagging legitimate software as malicious and interfering with our daily work, the better. So my question is if anybody knows how to make CrowdStrike Falcon behave nicely with Xcode and its tools and prevent it from consuming high CPU and interfering with the build and debugging processes? Xcode, SwiftUI previews and building should be as performant as possible.
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SwiftUI Previews broken on local Swift Package with dependencies
I have a project with two local packages One client package with an interface and some models with dynamic type in the Package.Swift One feature package with the UI and a dependency to the client package When I try to preview a view that is not using any models or code from the client package, it loads just fine e.g. a view that is just a container to display things like a card But when I tried to preview any other view that actually uses models from the client package, it just fails the first few lines of the preview error display LinkDylibError: Failed to build <filename>.swift Linking failed: linker command failed with exit code 1 (use -v to see invocation) ld: warning: search path '/Applications/Xcode-15.4.0.app/Contents/SharedFrameworks-iphonesimulator' not found Undefined symbols for architecture arm64: Also, I'm using Xcode 15.4 and iOS 17 as the min version
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