I use the following code in my xamarin forms project:
image.Source = ImageSource.FromStream(() => { return new MemoryStream(bytes); });
This loads the image on ios simulators and android devices but not on iphone.
I use the following code in my xamarin forms project:
image.Source = ImageSource.FromStream(() => { return new MemoryStream(bytes); });
This loads the image on ios simulators and android devices but not on iphone.