Discuss hardware-specific topics related to iPhone.

Posts under iPhone tag

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Dual SIM call uses wrong default line
Hello, I am investigating call behaviour on a dual SIM iPhone. Observed behavior: A specific line is selected in Settings > Cellular > Default Voice Line. Our app initiates the native call flow by opening a phone-number URL scheme with the destination number. The native Phone app does not always place the call using the selected default line. Expected behaviour: The native Phone app should place the call using the line selected in Settings > Cellular > Default Voice Line Questions: In this flow, is line selection fully controlled by iOS? Is there any supported way for an app to ensure the native Phone app respects the selected default line? Is this a known limitation or known issue on dual SIM devices? Any clarification on expected iOS behaviour would be appreciated.
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iPhone Duo tab bar in Portrait Mode (inner screen)
We are currently adapting our app to Liquid Glass. It's mainly written with UIKit. One of the questions is about the tab bar. We advocate the business to go with Apple's recommendation to display it at the top with only labels on iPad. The question now is this: on iPhone Duo, in the inner screen, in Portrait mode, where is the tab bar displayed ? We know from the Tech Talks and Human Interface Guidelines that is is the only pose when it's horizontal (as opposed to vertical on the side). But is it displayed at the top like on iPad (with only labels) or at the bottom like on iPhone (with icons and / or labels) ?
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Upload Failed: "The app contains one or more corrupted binaries" - Xcode 26.3 / macOS Sequoia 15.8
I'm encountering a validation failure when uploading my app to App Store Connect. The upload itself completes successfully, but Apple's server-side validation fails with the following error: "The app contains one or more corrupted binaries. Rebuild the app and resubmit. (ID: 087e356b-4dc3-4e52-8d61-ddee9e3c74e7)" App Information App Name: 万华电商 Bundle ID: com.imhehe.wanhuads Version: 1.0.25 (Build 2) Distribution: iOS App Store Environment Xcode: 26.3 macOS: Sequoia 15.8 Team: Wanhua Petrochemical Co.,Ltd Steps Already Taken I have tried the following troubleshooting steps, but the issue persists: Cleaned Derived Data and removed old Archives Executed Product > Clean Build Folder Re-archived the app with a fresh build Re-uploaded via Xcode Organizer The upload appears to succeed (ContentDelivery returns 201 Created), but the binary fails during Apple's server-side validation with the corrupted binaries error. What I'm Looking For Could someone help clarify what might cause this server-side validation failure, and what additional steps I should take to resolve it? I'm particularly interested in: Whether there are known issues with Xcode 26.3 and App Store validation Any specific binary integrity checks that might be failing on Apple's side Whether there are additional diagnostic steps I can take to identify which binary is flagged as corrupted Attachments I have attached the full upload log for reference. Please let me know if any additional information would be helpful. Thank you in advance for any guidance. ContentDelivery.log DVTITunesSoftwareService.log [ContentDelivery.log] IDEDistributionPipeline.log ( IDEDistribution.standard.log h IDEDistribution.verbose.log ttps://developer.apple.com/forums/content/attachment/8d344932-bbfe-41cc-81dc-3d93e94cda2b)
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Where is the API for variable aperture of the iPhone 18 Pro?
According to Apple's press release (https://www.apple.com/pt/newsroom/2026/09/apple-debuts-iphone-18-pro-and-iphone-18-pro-max/): Variable aperture also provides more control for creative pros by giving them the ability to manually adjust any of the four aperture settings in the Camera app, and an API is available to developers for even more control across the aperture range in their apps. Can a DTS engineer specify the quoted API please? I can't see it anywhere in the documentation yet. What does it mean "even more control across the aperture range"? Will it be possible to set the aperture in a 0.0-1.0 range?
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iPhone 17 Pro loses all touchscreen input on iOS 27 public 24A437 — reproducible on RC 24A435
Device: iPhone 17 Pro 256GB Affected builds: • iOS 27 RC — 24A435 • iOS 27 public release — 24A437 Known working version: • iOS 26.7 DESCRIPTION I am seeing a reproducible total loss of touchscreen input on this specific iPhone 17 Pro when running iOS 27. Before today's test, the device was running iOS 26.7 and the touchscreen was working normally. On September 14, I updated through the official OTA Software Update to iOS 27.0 public release, build 24A437. Beta Updates were disabled. After the update completed, the iPhone booted normally and reached the Hello screen. The display renders normally. Physical buttons respond normally. However, all touchscreen input is completely unavailable. No taps or swipes are recognized anywhere on the display, so it is not possible to proceed past the Hello screen. REPRODUCIBLE ON IOS 27 RC The exact same behavior previously occurred on iOS 27 RC build 24A435. To eliminate backup corruption, user data, apps and settings as possible variables, I performed a complete clean restore of 24A435 using Apple Configurator. No backup was restored. No apps were installed. No user data was restored. No previous settings were restored. Immediately after the clean restore, at the initial Hello screen, touchscreen input was still completely unavailable. Restoring the same device back to iOS 26 immediately restored touchscreen functionality. REPRODUCTION HISTORY iOS 26.7 → Touchscreen works normally iOS 27 RC 24A435 → Touchscreen completely unresponsive after boot Clean restore of 24A435 → Touchscreen still completely unresponsive at the initial Hello screen Restore back to iOS 26 → Touchscreen functionality returns iOS 27 public 24A437 → Touchscreen completely unresponsive again after boot DIAGNOSTICS Apple has already performed: • Remote diagnostics — passed • MRI — passed • Multi-Touch diagnostic — passed None of these diagnostics detected a hardware failure. The issue was reported through Feedback Assistant before the public release: Feedback ID: FB24728805 I also have an active Apple Support case, and the device is being evaluated by an Apple Authorized Service Provider. QUESTION / TECHNICAL OBSERVATION The particularly unusual aspect is the repeatability across OS versions on the same physical device: iOS 26 → touch works iOS 27 → touch does not work iOS 26 → touch works again iOS 27 → touch does not work again I am not assuming that the root cause is purely software or purely hardware. I am interested in whether this could involve touchscreen/HID initialization, digitizer-related firmware, or an interaction between iOS 27 and a particular hardware/display/controller revision. Has anyone observed a similar condition where: • the display continues rendering normally; • physical buttons continue working; • all touchscreen input is lost immediately after booting iOS 27; • a clean restore of iOS 27 does not resolve it; and • restoring the same device to iOS 26 restores touchscreen functionality? If anyone has reproduced this on another iPhone 17 Pro or 17 Pro Max, the exact model and iOS build would be particularly useful. RELATED PUBLIC DISCUSSIONS Apple Support Community: https://discussions.apple.com/thread/256356702 MacRumors: https://forums.macrumors.com/threads/iphone-17-pro-touchscreen-completely-dead-on-ios-27-public-24a437-same-issue-on-rc-24a435.2489323/
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App is Approved but not showing up in the App store
Hi All, My app was approved last month around 27 August and the email stated indexing would take 24 to 48 hours. However it is now almost close to a week and I am still not abe to see the app in App store. The app is limited to UK destination only. In the app store connect, the initial link is marked as US and when I changed it to GB, I can see the app store link showing up the app. But not in the App store search. It is displaying several other apps but not mine. Is there anything I should fix? If the users does not have geographical in Media & Purchase, will it cause an issue. How can I ensure all UK users even if they dont have the geeographical location added to their profile see the app.
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Did you know that you can't make calls on the iPhone 17 Pro Max if you use two eSIMs?
You know that you can install up to 9 eSIMs and activate 2, right? I use two activated eSIMs, but when I turn them both on, it says my location cannot be found. I only get through when I make calls, and I receive very few calls. When I answer a call, one of the two SIMs turns off. My carrier and Apple say they are currently looking into this, but where can I get a response? I am trying to surrender my current phone and watch for repair for the sake of public interest, even if it means sacrificing privacy, but I have no way to do so. What is even more ridiculous is that the paired watch does not match the watch name or the actual watch itself. It looks as if someone else's watch has been paired. The digital crown, gestures, and health sensors are not working. I am just using the watch as a speaker to listen to music. None of the functions work. If Developer Mode were enabled, I could force gestures to work through Accessibility, but Developer Mode won't turn on.
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Public API to overlay or hide the system keyboard while preserving its exact state?
I am building an iOS text composer with an attachment panel. When its UITextField is first responder and the system keyboard is visible, tapping the attachment button should present a panel that can extend into the region occupied by the keyboard. When the panel closes, the user should return to the same keyboard state without a visible dismissal and re-presentation. The required continuity is: The same UITextField remains first responder. The active input mode remains alphabet, 123, or Emoji. Emoji preserves its selected category, search state, and scroll position. The composer remains positioned above the keyboard throughout the transition. I have investigated the public UIKit approaches: A normal app-window overlay cannot render above the remotely hosted system keyboard. inputAccessoryView remains in the accessory region and cannot cover the keycaps. Resigning first responder visibly dismisses the keyboard and loses continuity. Assigning a custom inputView to the same UITextField and calling reloadInputViews() publicly replaces the keyboard. However, restoring inputView to nil reconstructs the system keyboard and does not preserve the exact Emoji or keyplane state. UIKeyboardLayoutGuide provides geometry but no presentation control. Is there a supported public API or recommended architecture that allows an app to: Temporarily obscure or visually hide the system keyboard while keeping it active and preserving its state? Present app-owned content in a layer above the keyboard keycaps? Temporarily replace the keyboard and restore the same mode, Emoji category, and scroll position? If these are unsupported, what is Apple's recommended way to create an attachment panel that visually occupies the keyboard region while maintaining input continuity? This occurs on iOS 26.x in Simulator and on a physical iPhone using a UIKit-backed text field inside a SwiftUI interface. I am specifically looking for a public API solution and do not want to access private keyboard windows or views.
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Aug ’26
Apple software bug
Hi I don’t know if I come to correct place but fingers crossed we can get somewhere I am currently receiving some software bugs on my new device model iPhone 17 pro recently brought also I have been on social media and I have noticed a few people have mentioned the same thing about the same situation as I thought it was a bit normal to have them type of issues so i thought I’d look into it and see if this problem could be resolved a manner
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Aug ’26
includeAllNetworks still breaks wired CarPlay
I'm an developer and a fans of Apple, writing because you handled a forum thread that exactly matches an issue I can still reproduce today: "VPN causes CarPlay to not work" (developer.apple.com/forums/thread/712441), filed as FB11285432 back in August 2022. Summary: When any Packet Tunnel VPN with includeAllNetworks enabled is active, wired CarPlay fails to establish a connection. The phone charges normally, but the head unit never detects CarPlay. Steps to reproduce (iPhone on iOS [iOS 26.5.2], [Volkswagen's universal in-vehicle infotainment system for the 2023 and 2024 model years] head unit, USB-C wired CarPlay): Start a VPN configured with includeAllNetworks = true (reproduced with Shadowrocket; other users report the same with ExpressVPN, Google One VPN, etc.) Plug in the USB cable Result: CarPlay never connects. Charging works. Additional observations: With the VPN off, the same phone/cable/car connects instantly, ruling out hardware. If CarPlay is established first and the VPN is enabled afterward, the existing session keeps working — only the initial handshake/discovery is blocked. Consistent with thread 712441, excluding local networks does not help. This suggests includeAllNetworks blocks the mDNS/discovery traffic on the USB virtual Ethernet interface that CarPlay needs, with no exemption available. Two questions: Is there any supported configuration that allows includeAllNetworks and first-time CarPlay connection to coexist? If not, is FB11285432 still tracked? I'd be happy to file a new Feedback report referencing it with current repro details if that helps prioritization. Thanks for your time — your forum posts on Network Extension have been invaluable in diagnosing this.
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Aug ’26
Supported way to re-acquire genlock after follow() detaches mid-session?
Summary. iPhone 17 Pro Max + Blackmagic Camera ProDock, genlock BNC in from a generator confirmed at a true 30.00 fps. follow(_:videoFrameDuration:delegate:) reaches .activeSync in ~2 s. On one unit the lock then holds for 10+ minutes. On a second unit, same binary and same reference, it detaches 6 s to ~4 min after lock: .activeSync → .ready with input.externalSyncDevice == nil, no runtime error and no delegate error. Calling follow() again on the still-running session is rejected with -11800 every time, while unfollowExternalSyncDevice() plus a stopRunning()/startRunning() bounce recovers reliably. I am not looking for a fix. I want to know whether my call sequence is wrong, whether this transition is expected, and how a shipping app should be structured around it. Questions Is re-following a running session supported? Is the unfollow + bounce the intended reset sequence, or is there a lighter-weight way to clear whatever state the -11800 is keyed on? And once detached, is re-acquisition entirely the app's responsibility, or is the system expected to re-calibrate on its own while the reference is present? Is a hard detach a legal outcome for an already-calibrated input? The documentation describes .freeRunSync as the hold-over when a locked input loses sync. Is that hold-over guaranteed, or must an app also handle .activeSync → .ready with a nil externalSyncDevice? Is anything in my call sequence wrong (code in a reply below), and is polling input.externalSyncDevice the right signal to key recovery on, or is there a supported notification for detach? Setup. Video-only AVCaptureSession: one .builtInWideAngleCamera input, one AVCaptureVideoDataOutput. No multi-cam, no depth output, no synchronizer, no audio. Both frame durations set to CMTime(1, 30) before the input is created, never rewritten while a follow is live. Device A (iOS 26.0.1) holds: 601 s and 956 s runs, zero detaches. Device B (26.3.1, then 26.5.2) has 39 drops across 6 logs. The ProDock, cable and generator were swapped between units; the failure followed the phone. Caveat: n=2, and unit and OS build vary together. The detach. No AVCaptureSessionRuntimeError and no delegate error (-11892 has never been observed here, so this is not the documented frame-duration-mismatch path). The session keeps running and delivering frames. Status is .ready, not .unavailable — the ProDock stays enumerated, the reference unchanged. No confirmed drop has passed through .freeRunSync. PTS ground truth, independent of the follow state: while locked, every frame PTS sits exactly on the 1/30 grid, zero drift. At the drop there is exactly one teardown gap, 238–337 ms across 8 runs, after which the clock free-runs at ~30.013 fps (444 ppm) and never returns to the grid. On -11800. It surfaces through AVCaptureSessionRuntimeErrorNotification. The bounce recovers 3/3, with no activeFormat change. Caveat: -11800 is AVErrorUnknown and I see it in unrelated cases too, so I do not assume it is specific to retained follow state. Ruled out. Exposure duration — a run at ≤ 16.67 ms, within the recommendation in the follow() documentation, still drops. Reference drift — zero, by microsecond PTS. Accessory chain — full swap; the failure followed the phone. Another client — Final Cut Camera holds genlock on the fragile unit with the same ProDock and reference. Load and resolution — load changes time-to-drop, not whether it drops; with recording and audio off it still drops, and Device B drops at both 12 MP and 1080p. Code and supporting logs are in replies below; the length limit would not take them inline. Per-frame PTS CSVs, raw status logs, and a minimal Xcode project that still drops are available on request. Prior art read: forums/thread/799739 and thread/804594 — neither covers post-lock detach or re-acquisition.
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Aug ’26
The future of the Internet and wireless upload and download with 6G.
The Post-Cloud Internet: A 6G Quantum P2P Architecture. 6G, internet networking, hardware, and Quantum Architectural, technical, compendia!. ARCHITECTURAL COMPENDIUM & DATA SHEET Next-Generation 6G P2P Networking, MVI Protocol, & Quantum Infrastructure Document ID: ARC-6G-QPIN-2026 Classification: Public Vision Release Framework Version: 2.4 Vision Overview & Executive Blueprint This architectural compendium outlines a transformative blueprint for the future of global internet communication. By unifying the MVI Protocol for state consistency, IP-to-IP Quantum P2P Meshing, AI-Accelerated Cell Towers, and ultra-high performance hardware, this framework eliminates legacy centralized cloud routing bottlenecks and achieves instant, secure device-to-device connectivity. MVI Protocol & Local Digital Profiles Deterministic State Flow & Physical User Consent The Model-View-Intent (MVI) architecture governs localized network actions to eliminate data leakage and asynchronous race conditions: Local Profile Sovereignty: User identity, cryptographic keys, and personal profiles remain physically anchored on local device storage. Physical Input Validation: No outbound packet transmission occurs without explicit tactile or biometric confirmation (User Consent → Intent State → Encrypted P2P Broadcast). Unidirectional Flow: Guarantees zero background telemetry or third-party harvesting. Quantum Entanglement P2P & Edge-Node Routing Devices do not merely consume data; they act as active routing nodes (routers, cell towers, or orbital relays) forming a resilient mesh network. Network Layer Core Technology Operational Function Endpoint Nodes Personal devices with local digital profiles Instant peer-to-peer pings and localized micro-routing. Quantum Entanglement Core Entangled photon/state-pairs Zero-latency state synchronization across arbitrary geographic distance. Cellular Basestations AI-Integrated Motherboards & Processors Real-time path calculation, load balancing, and mesh optimization. Upgraded Cellular Infrastructure & Dedicated Processors AI-Driven Cell Tower Motherboards & Processors Cell towers are reimagined from passive relay towers into active computing nodes: High-Throughput Ping Processors: Dedicated multi-core silicon architectures built specifically to handle billions of simultaneous micro-pings between peer devices. Dynamic AI Routing Agents: Machine learning micro-controllers embedded directly on the tower motherboards to dynamically compute optimal routing paths between direct P2P mesh links and optical fiber backbones in milliseconds. Hardware Upgrades for 6G Throughput Unlocking Terabit-Scale Bandwidth To support the massive upload/download speeds inherent to 6G and optical infrastructure, foundational hardware components must evolve: Ultra-High-Speed Storage I/O: Next-generation NVMe and solid-state storage controllers capable of sustained read/write speeds exceeding 150 GB/s, preventing I/O throttling during high-speed data bursts. Quantum Batteries: Energy cells leveraging quantum confinement to provide extended lifespan and stable voltage under peak transceiver loads. Direct Optical Interfaces: Physical fiber-optic transceiver ports integrated natively into personal computing motherboards for direct, lossless light-based data transmission. Sincerely: VNB MVI! TECHNICAL WHITE PAPER & COMPENDIUM Hardware Limits, Optimal Silicon, and Infrastructure Upgrades for 6G Quantum P2P Networks Release ID: WP-6G-HW-2026 | Target Domain: Next-Gen Telecom & Edge Compute Introduction & Architectural Scope Realizing a decentralized, instant-connection peer-to-peer (P2P) internet integrated with local digital profiles and quantum entanglement requires pushing past current hardware boundaries. This technical paper details the peak silicon available today, maps out optimal physical thresholds based on fundamental hardware limits, and specifies required upgrades for cell towers, satellites, and client nodes. Current Peak Hardware Standards (State-of-the-Art Silicon) Enterprise Motherboards and Processor Benchmarks To support high-frequency routing, low-latency packet processing, and massive data pipelines, contemporary high-end server architectures provide the baseline for edge-node testing: Server Processing Pinnacle: Platforms utilizing AMD EPYC (5th Gen & Zen 6 architectures) offer up to 192–256 high-density cores per socket with massive multi-channel DDR5 memory bandwidth (>6400 MT/s to MRDIMM standards), making them ideal for high-throughput basestation switching. Workstation & Edge Powerhouse: Intel Xeon 600 Series Workstation Processors provide up to 86 performance-cores (P-cores) with 128 lanes of PCIe Gen 5 connectivity, offering exceptional single-threaded responsiveness for real-time AI micro-agents. Optimal Infrastructure Configuration & Hardware Upgrades Scaling Cell Towers and Satellites to Meet 6G Demands Traditional cell towers acting as passive relay points create unacceptable bottlenecks for P2P mesh architectures. Upgrading infrastructure involves transforming nodes into intelligent compute centers: Infrastructure Node Current Limitation Proposed Hardware Upgrade Cellular Basestations Centralized backhaul dependence; high latency routing via core cloud. Integration of multi-core server motherboards running local AI routing micro-agents and dedicated high-speed packet-switching silicon. Low-Earth-Orbit (LEO) Satellites Slow orbital handoffs and high payload translation delays. On-board quantum state transceivers paired with optical laser inter-satellite links and localized edge-accelerator arrays. Client Endpoints (Devices) Battery drain during continuous mesh pinging and heavy telemetry. Quantum-dot battery cells providing high energy density and stable output under peak transceiver loads. Overcoming Hardware Bottlenecks: Storage & Optical Limits Data Throughput & Physical Interconnects To prevent storage I/O and data transfer speeds from choking 6G wireless pipelines: Storage Read/Write Acceleration: Conventional solid-state drives must transition to high-throughput NVMe architectures capable of sustained sequential speeds exceeding 150 GB/s to prevent cache thrashing during concurrent multi-device streaming. Direct Optical Integration: Eliminating electrical conversion loss by building native fiber-optic transceiver ports straight into computer and server motherboards for light-speed internal routing. Conclusion By pairing current enterprise-grade multi-core processors (such as advanced AMD EPYC and Intel Xeon architectures) with localized AI cell-tower upgrades and quantum entanglement routing layers, the framework presented in this compendium provides a clear roadmap toward a secure, lightning-fast, and completely decentralized global internet. Sincerely: VNB MVI!
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Aug ’26
I would appreciate your help in getting my developer account approved.
Hi, if anyone can help me: I’ve been waiting five days for my developer account to be approved, and Support isn't responding. When I make the payment, I get an email confirming it went through, but the money isn't actually deducted from my account, and the account status remains "payment pending." If anyone knows how to resolve this, I would really appreciate the help.
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Aug ’26
Help needed identifying commands for remote access
Hey everyone, I’m new to here and have very basic Knowledge so was hoping one of you geniuses could help me. I have had my devices hacked into remotely and monitored remotely for a number of weeks now. I have done all the security measures including erasing, new phone, sim, Vpns etc and still have the issue of my phone network being accessed. I believe code has been added to my phone or apps but I just don’t know what it looks like. I was hoping someone could take a look at some code for me and help me work it out as it has been driving me nuts. im not sure if I can post this on here so apologies if I offend anyone by doing so but I would be ever so grateful of some help. Thank you. Paul
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Aug ’26
register account
Hello everyone, I am experiencing a similar issue to the one reported by aarshps: "I hope someone has encountered this specific pattern and resolved it, or can point me in the right direction to escalate the issue." In my case, my iOS Apple Developer account (Case ID: 102929769930) has been pending for 40 days. I have met all of Apple's requirements, but support staff stated they could not verify my subscription or enrollment. The only potential detail on my end is that the payment was made using my son's credit card (Felipe Silva Ferraz), while the developer account was registered under my own name (Ademir Gomes Ferraz). I have sent multiple emails through the support portal, and my account still hasn't been approved. If anyone has faced this pattern or knows how to properly escalate it, please let me know.
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Jul ’26
Can I use my Apple Developer Account for free at the time of development?
Hello, I want to use universal links in my application, for which I need to get the TeamID and BundleId, for apple-app-site-association file. Can you please tell me, do I have to buy an Apple Developer Account at the time of development to do this, or can I get it all for free at the time of development?
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Activity
May ’24
Dual SIM call uses wrong default line
Hello, I am investigating call behaviour on a dual SIM iPhone. Observed behavior: A specific line is selected in Settings > Cellular > Default Voice Line. Our app initiates the native call flow by opening a phone-number URL scheme with the destination number. The native Phone app does not always place the call using the selected default line. Expected behaviour: The native Phone app should place the call using the line selected in Settings > Cellular > Default Voice Line Questions: In this flow, is line selection fully controlled by iOS? Is there any supported way for an app to ensure the native Phone app respects the selected default line? Is this a known limitation or known issue on dual SIM devices? Any clarification on expected iOS behaviour would be appreciated.
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Activity
12h
iPhone Duo tab bar in Portrait Mode (inner screen)
We are currently adapting our app to Liquid Glass. It's mainly written with UIKit. One of the questions is about the tab bar. We advocate the business to go with Apple's recommendation to display it at the top with only labels on iPad. The question now is this: on iPhone Duo, in the inner screen, in Portrait mode, where is the tab bar displayed ? We know from the Tech Talks and Human Interface Guidelines that is is the only pose when it's horizontal (as opposed to vertical on the side). But is it displayed at the top like on iPad (with only labels) or at the bottom like on iPhone (with icons and / or labels) ?
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13h
Upload Failed: "The app contains one or more corrupted binaries" - Xcode 26.3 / macOS Sequoia 15.8
I'm encountering a validation failure when uploading my app to App Store Connect. The upload itself completes successfully, but Apple's server-side validation fails with the following error: "The app contains one or more corrupted binaries. Rebuild the app and resubmit. (ID: 087e356b-4dc3-4e52-8d61-ddee9e3c74e7)" App Information App Name: 万华电商 Bundle ID: com.imhehe.wanhuads Version: 1.0.25 (Build 2) Distribution: iOS App Store Environment Xcode: 26.3 macOS: Sequoia 15.8 Team: Wanhua Petrochemical Co.,Ltd Steps Already Taken I have tried the following troubleshooting steps, but the issue persists: Cleaned Derived Data and removed old Archives Executed Product > Clean Build Folder Re-archived the app with a fresh build Re-uploaded via Xcode Organizer The upload appears to succeed (ContentDelivery returns 201 Created), but the binary fails during Apple's server-side validation with the corrupted binaries error. What I'm Looking For Could someone help clarify what might cause this server-side validation failure, and what additional steps I should take to resolve it? I'm particularly interested in: Whether there are known issues with Xcode 26.3 and App Store validation Any specific binary integrity checks that might be failing on Apple's side Whether there are additional diagnostic steps I can take to identify which binary is flagged as corrupted Attachments I have attached the full upload log for reference. Please let me know if any additional information would be helpful. Thank you in advance for any guidance. ContentDelivery.log DVTITunesSoftwareService.log [ContentDelivery.log] IDEDistributionPipeline.log ( IDEDistribution.standard.log h IDEDistribution.verbose.log ttps://developer.apple.com/forums/content/attachment/8d344932-bbfe-41cc-81dc-3d93e94cda2b)
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Activity
13h
Where is the API for variable aperture of the iPhone 18 Pro?
According to Apple's press release (https://www.apple.com/pt/newsroom/2026/09/apple-debuts-iphone-18-pro-and-iphone-18-pro-max/): Variable aperture also provides more control for creative pros by giving them the ability to manually adjust any of the four aperture settings in the Camera app, and an API is available to developers for even more control across the aperture range in their apps. Can a DTS engineer specify the quoted API please? I can't see it anywhere in the documentation yet. What does it mean "even more control across the aperture range"? Will it be possible to set the aperture in a 0.0-1.0 range?
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477
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1d
iPhone 17 Pro loses all touchscreen input on iOS 27 public 24A437 — reproducible on RC 24A435
Device: iPhone 17 Pro 256GB Affected builds: • iOS 27 RC — 24A435 • iOS 27 public release — 24A437 Known working version: • iOS 26.7 DESCRIPTION I am seeing a reproducible total loss of touchscreen input on this specific iPhone 17 Pro when running iOS 27. Before today's test, the device was running iOS 26.7 and the touchscreen was working normally. On September 14, I updated through the official OTA Software Update to iOS 27.0 public release, build 24A437. Beta Updates were disabled. After the update completed, the iPhone booted normally and reached the Hello screen. The display renders normally. Physical buttons respond normally. However, all touchscreen input is completely unavailable. No taps or swipes are recognized anywhere on the display, so it is not possible to proceed past the Hello screen. REPRODUCIBLE ON IOS 27 RC The exact same behavior previously occurred on iOS 27 RC build 24A435. To eliminate backup corruption, user data, apps and settings as possible variables, I performed a complete clean restore of 24A435 using Apple Configurator. No backup was restored. No apps were installed. No user data was restored. No previous settings were restored. Immediately after the clean restore, at the initial Hello screen, touchscreen input was still completely unavailable. Restoring the same device back to iOS 26 immediately restored touchscreen functionality. REPRODUCTION HISTORY iOS 26.7 → Touchscreen works normally iOS 27 RC 24A435 → Touchscreen completely unresponsive after boot Clean restore of 24A435 → Touchscreen still completely unresponsive at the initial Hello screen Restore back to iOS 26 → Touchscreen functionality returns iOS 27 public 24A437 → Touchscreen completely unresponsive again after boot DIAGNOSTICS Apple has already performed: • Remote diagnostics — passed • MRI — passed • Multi-Touch diagnostic — passed None of these diagnostics detected a hardware failure. The issue was reported through Feedback Assistant before the public release: Feedback ID: FB24728805 I also have an active Apple Support case, and the device is being evaluated by an Apple Authorized Service Provider. QUESTION / TECHNICAL OBSERVATION The particularly unusual aspect is the repeatability across OS versions on the same physical device: iOS 26 → touch works iOS 27 → touch does not work iOS 26 → touch works again iOS 27 → touch does not work again I am not assuming that the root cause is purely software or purely hardware. I am interested in whether this could involve touchscreen/HID initialization, digitizer-related firmware, or an interaction between iOS 27 and a particular hardware/display/controller revision. Has anyone observed a similar condition where: • the display continues rendering normally; • physical buttons continue working; • all touchscreen input is lost immediately after booting iOS 27; • a clean restore of iOS 27 does not resolve it; and • restoring the same device to iOS 26 restores touchscreen functionality? If anyone has reproduced this on another iPhone 17 Pro or 17 Pro Max, the exact model and iOS build would be particularly useful. RELATED PUBLIC DISCUSSIONS Apple Support Community: https://discussions.apple.com/thread/256356702 MacRumors: https://forums.macrumors.com/threads/iphone-17-pro-touchscreen-completely-dead-on-ios-27-public-24a437-same-issue-on-rc-24a435.2489323/
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3d
App is Approved but not showing up in the App store
Hi All, My app was approved last month around 27 August and the email stated indexing would take 24 to 48 hours. However it is now almost close to a week and I am still not abe to see the app in App store. The app is limited to UK destination only. In the app store connect, the initial link is marked as US and when I changed it to GB, I can see the app store link showing up the app. But not in the App store search. It is displaying several other apps but not mine. Is there anything I should fix? If the users does not have geographical in Media & Purchase, will it cause an issue. How can I ensure all UK users even if they dont have the geeographical location added to their profile see the app.
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293
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2w
How to measure the temperature of the CPU cores in an iPhone?
I want to obtain the precise temperature of the CPU core of the iPhone. What should I do?
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1
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237
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2w
Apple Account Binding for Wallet Pass
Does anyone know how to implement Apple Account Binding for Wallet Pass function like https://www.ticketswest.com/customer-service/nfc-apple-account-binding/apple-account-bin
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186
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2w
dimension of new iPhone
???
Topic: Design SubTopic: General Tags:
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946
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2w
Did you know that you can't make calls on the iPhone 17 Pro Max if you use two eSIMs?
You know that you can install up to 9 eSIMs and activate 2, right? I use two activated eSIMs, but when I turn them both on, it says my location cannot be found. I only get through when I make calls, and I receive very few calls. When I answer a call, one of the two SIMs turns off. My carrier and Apple say they are currently looking into this, but where can I get a response? I am trying to surrender my current phone and watch for repair for the sake of public interest, even if it means sacrificing privacy, but I have no way to do so. What is even more ridiculous is that the paired watch does not match the watch name or the actual watch itself. It looks as if someone else's watch has been paired. The digital crown, gestures, and health sensors are not working. I am just using the watch as a speaker to listen to music. None of the functions work. If Developer Mode were enabled, I could force gestures to work through Accessibility, but Developer Mode won't turn on.
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369
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3w
Public API to overlay or hide the system keyboard while preserving its exact state?
I am building an iOS text composer with an attachment panel. When its UITextField is first responder and the system keyboard is visible, tapping the attachment button should present a panel that can extend into the region occupied by the keyboard. When the panel closes, the user should return to the same keyboard state without a visible dismissal and re-presentation. The required continuity is: The same UITextField remains first responder. The active input mode remains alphabet, 123, or Emoji. Emoji preserves its selected category, search state, and scroll position. The composer remains positioned above the keyboard throughout the transition. I have investigated the public UIKit approaches: A normal app-window overlay cannot render above the remotely hosted system keyboard. inputAccessoryView remains in the accessory region and cannot cover the keycaps. Resigning first responder visibly dismisses the keyboard and loses continuity. Assigning a custom inputView to the same UITextField and calling reloadInputViews() publicly replaces the keyboard. However, restoring inputView to nil reconstructs the system keyboard and does not preserve the exact Emoji or keyplane state. UIKeyboardLayoutGuide provides geometry but no presentation control. Is there a supported public API or recommended architecture that allows an app to: Temporarily obscure or visually hide the system keyboard while keeping it active and preserving its state? Present app-owned content in a layer above the keyboard keycaps? Temporarily replace the keyboard and restore the same mode, Emoji category, and scroll position? If these are unsupported, what is Apple's recommended way to create an attachment panel that visually occupies the keyboard region while maintaining input continuity? This occurs on iOS 26.x in Simulator and on a physical iPhone using a UIKit-backed text field inside a SwiftUI interface. I am specifically looking for a public API solution and do not want to access private keyboard windows or views.
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428
Activity
Aug ’26
Apple software bug
Hi I don’t know if I come to correct place but fingers crossed we can get somewhere I am currently receiving some software bugs on my new device model iPhone 17 pro recently brought also I have been on social media and I have noticed a few people have mentioned the same thing about the same situation as I thought it was a bit normal to have them type of issues so i thought I’d look into it and see if this problem could be resolved a manner
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454
Activity
Aug ’26
includeAllNetworks still breaks wired CarPlay
I'm an developer and a fans of Apple, writing because you handled a forum thread that exactly matches an issue I can still reproduce today: "VPN causes CarPlay to not work" (developer.apple.com/forums/thread/712441), filed as FB11285432 back in August 2022. Summary: When any Packet Tunnel VPN with includeAllNetworks enabled is active, wired CarPlay fails to establish a connection. The phone charges normally, but the head unit never detects CarPlay. Steps to reproduce (iPhone on iOS [iOS 26.5.2], [Volkswagen's universal in-vehicle infotainment system for the 2023 and 2024 model years] head unit, USB-C wired CarPlay): Start a VPN configured with includeAllNetworks = true (reproduced with Shadowrocket; other users report the same with ExpressVPN, Google One VPN, etc.) Plug in the USB cable Result: CarPlay never connects. Charging works. Additional observations: With the VPN off, the same phone/cable/car connects instantly, ruling out hardware. If CarPlay is established first and the VPN is enabled afterward, the existing session keeps working — only the initial handshake/discovery is blocked. Consistent with thread 712441, excluding local networks does not help. This suggests includeAllNetworks blocks the mDNS/discovery traffic on the USB virtual Ethernet interface that CarPlay needs, with no exemption available. Two questions: Is there any supported configuration that allows includeAllNetworks and first-time CarPlay connection to coexist? If not, is FB11285432 still tracked? I'd be happy to file a new Feedback report referencing it with current repro details if that helps prioritization. Thanks for your time — your forum posts on Network Extension have been invaluable in diagnosing this.
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622
Activity
Aug ’26
Supported way to re-acquire genlock after follow() detaches mid-session?
Summary. iPhone 17 Pro Max + Blackmagic Camera ProDock, genlock BNC in from a generator confirmed at a true 30.00 fps. follow(_:videoFrameDuration:delegate:) reaches .activeSync in ~2 s. On one unit the lock then holds for 10+ minutes. On a second unit, same binary and same reference, it detaches 6 s to ~4 min after lock: .activeSync → .ready with input.externalSyncDevice == nil, no runtime error and no delegate error. Calling follow() again on the still-running session is rejected with -11800 every time, while unfollowExternalSyncDevice() plus a stopRunning()/startRunning() bounce recovers reliably. I am not looking for a fix. I want to know whether my call sequence is wrong, whether this transition is expected, and how a shipping app should be structured around it. Questions Is re-following a running session supported? Is the unfollow + bounce the intended reset sequence, or is there a lighter-weight way to clear whatever state the -11800 is keyed on? And once detached, is re-acquisition entirely the app's responsibility, or is the system expected to re-calibrate on its own while the reference is present? Is a hard detach a legal outcome for an already-calibrated input? The documentation describes .freeRunSync as the hold-over when a locked input loses sync. Is that hold-over guaranteed, or must an app also handle .activeSync → .ready with a nil externalSyncDevice? Is anything in my call sequence wrong (code in a reply below), and is polling input.externalSyncDevice the right signal to key recovery on, or is there a supported notification for detach? Setup. Video-only AVCaptureSession: one .builtInWideAngleCamera input, one AVCaptureVideoDataOutput. No multi-cam, no depth output, no synchronizer, no audio. Both frame durations set to CMTime(1, 30) before the input is created, never rewritten while a follow is live. Device A (iOS 26.0.1) holds: 601 s and 956 s runs, zero detaches. Device B (26.3.1, then 26.5.2) has 39 drops across 6 logs. The ProDock, cable and generator were swapped between units; the failure followed the phone. Caveat: n=2, and unit and OS build vary together. The detach. No AVCaptureSessionRuntimeError and no delegate error (-11892 has never been observed here, so this is not the documented frame-duration-mismatch path). The session keeps running and delivering frames. Status is .ready, not .unavailable — the ProDock stays enumerated, the reference unchanged. No confirmed drop has passed through .freeRunSync. PTS ground truth, independent of the follow state: while locked, every frame PTS sits exactly on the 1/30 grid, zero drift. At the drop there is exactly one teardown gap, 238–337 ms across 8 runs, after which the clock free-runs at ~30.013 fps (444 ppm) and never returns to the grid. On -11800. It surfaces through AVCaptureSessionRuntimeErrorNotification. The bounce recovers 3/3, with no activeFormat change. Caveat: -11800 is AVErrorUnknown and I see it in unrelated cases too, so I do not assume it is specific to retained follow state. Ruled out. Exposure duration — a run at ≤ 16.67 ms, within the recommendation in the follow() documentation, still drops. Reference drift — zero, by microsecond PTS. Accessory chain — full swap; the failure followed the phone. Another client — Final Cut Camera holds genlock on the fragile unit with the same ProDock and reference. Load and resolution — load changes time-to-drop, not whether it drops; with recording and audio off it still drops, and Device B drops at both 12 MP and 1080p. Code and supporting logs are in replies below; the length limit would not take them inline. Per-frame PTS CSVs, raw status logs, and a minimal Xcode project that still drops are available on request. Prior art read: forums/thread/799739 and thread/804594 — neither covers post-lock detach or re-acquisition.
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Aug ’26
The future of the Internet and wireless upload and download with 6G.
The Post-Cloud Internet: A 6G Quantum P2P Architecture. 6G, internet networking, hardware, and Quantum Architectural, technical, compendia!. ARCHITECTURAL COMPENDIUM & DATA SHEET Next-Generation 6G P2P Networking, MVI Protocol, & Quantum Infrastructure Document ID: ARC-6G-QPIN-2026 Classification: Public Vision Release Framework Version: 2.4 Vision Overview & Executive Blueprint This architectural compendium outlines a transformative blueprint for the future of global internet communication. By unifying the MVI Protocol for state consistency, IP-to-IP Quantum P2P Meshing, AI-Accelerated Cell Towers, and ultra-high performance hardware, this framework eliminates legacy centralized cloud routing bottlenecks and achieves instant, secure device-to-device connectivity. MVI Protocol & Local Digital Profiles Deterministic State Flow & Physical User Consent The Model-View-Intent (MVI) architecture governs localized network actions to eliminate data leakage and asynchronous race conditions: Local Profile Sovereignty: User identity, cryptographic keys, and personal profiles remain physically anchored on local device storage. Physical Input Validation: No outbound packet transmission occurs without explicit tactile or biometric confirmation (User Consent → Intent State → Encrypted P2P Broadcast). Unidirectional Flow: Guarantees zero background telemetry or third-party harvesting. Quantum Entanglement P2P & Edge-Node Routing Devices do not merely consume data; they act as active routing nodes (routers, cell towers, or orbital relays) forming a resilient mesh network. Network Layer Core Technology Operational Function Endpoint Nodes Personal devices with local digital profiles Instant peer-to-peer pings and localized micro-routing. Quantum Entanglement Core Entangled photon/state-pairs Zero-latency state synchronization across arbitrary geographic distance. Cellular Basestations AI-Integrated Motherboards & Processors Real-time path calculation, load balancing, and mesh optimization. Upgraded Cellular Infrastructure & Dedicated Processors AI-Driven Cell Tower Motherboards & Processors Cell towers are reimagined from passive relay towers into active computing nodes: High-Throughput Ping Processors: Dedicated multi-core silicon architectures built specifically to handle billions of simultaneous micro-pings between peer devices. Dynamic AI Routing Agents: Machine learning micro-controllers embedded directly on the tower motherboards to dynamically compute optimal routing paths between direct P2P mesh links and optical fiber backbones in milliseconds. Hardware Upgrades for 6G Throughput Unlocking Terabit-Scale Bandwidth To support the massive upload/download speeds inherent to 6G and optical infrastructure, foundational hardware components must evolve: Ultra-High-Speed Storage I/O: Next-generation NVMe and solid-state storage controllers capable of sustained read/write speeds exceeding 150 GB/s, preventing I/O throttling during high-speed data bursts. Quantum Batteries: Energy cells leveraging quantum confinement to provide extended lifespan and stable voltage under peak transceiver loads. Direct Optical Interfaces: Physical fiber-optic transceiver ports integrated natively into personal computing motherboards for direct, lossless light-based data transmission. Sincerely: VNB MVI! TECHNICAL WHITE PAPER & COMPENDIUM Hardware Limits, Optimal Silicon, and Infrastructure Upgrades for 6G Quantum P2P Networks Release ID: WP-6G-HW-2026 | Target Domain: Next-Gen Telecom & Edge Compute Introduction & Architectural Scope Realizing a decentralized, instant-connection peer-to-peer (P2P) internet integrated with local digital profiles and quantum entanglement requires pushing past current hardware boundaries. This technical paper details the peak silicon available today, maps out optimal physical thresholds based on fundamental hardware limits, and specifies required upgrades for cell towers, satellites, and client nodes. Current Peak Hardware Standards (State-of-the-Art Silicon) Enterprise Motherboards and Processor Benchmarks To support high-frequency routing, low-latency packet processing, and massive data pipelines, contemporary high-end server architectures provide the baseline for edge-node testing: Server Processing Pinnacle: Platforms utilizing AMD EPYC (5th Gen & Zen 6 architectures) offer up to 192–256 high-density cores per socket with massive multi-channel DDR5 memory bandwidth (>6400 MT/s to MRDIMM standards), making them ideal for high-throughput basestation switching. Workstation & Edge Powerhouse: Intel Xeon 600 Series Workstation Processors provide up to 86 performance-cores (P-cores) with 128 lanes of PCIe Gen 5 connectivity, offering exceptional single-threaded responsiveness for real-time AI micro-agents. Optimal Infrastructure Configuration & Hardware Upgrades Scaling Cell Towers and Satellites to Meet 6G Demands Traditional cell towers acting as passive relay points create unacceptable bottlenecks for P2P mesh architectures. Upgrading infrastructure involves transforming nodes into intelligent compute centers: Infrastructure Node Current Limitation Proposed Hardware Upgrade Cellular Basestations Centralized backhaul dependence; high latency routing via core cloud. Integration of multi-core server motherboards running local AI routing micro-agents and dedicated high-speed packet-switching silicon. Low-Earth-Orbit (LEO) Satellites Slow orbital handoffs and high payload translation delays. On-board quantum state transceivers paired with optical laser inter-satellite links and localized edge-accelerator arrays. Client Endpoints (Devices) Battery drain during continuous mesh pinging and heavy telemetry. Quantum-dot battery cells providing high energy density and stable output under peak transceiver loads. Overcoming Hardware Bottlenecks: Storage & Optical Limits Data Throughput & Physical Interconnects To prevent storage I/O and data transfer speeds from choking 6G wireless pipelines: Storage Read/Write Acceleration: Conventional solid-state drives must transition to high-throughput NVMe architectures capable of sustained sequential speeds exceeding 150 GB/s to prevent cache thrashing during concurrent multi-device streaming. Direct Optical Integration: Eliminating electrical conversion loss by building native fiber-optic transceiver ports straight into computer and server motherboards for light-speed internal routing. Conclusion By pairing current enterprise-grade multi-core processors (such as advanced AMD EPYC and Intel Xeon architectures) with localized AI cell-tower upgrades and quantum entanglement routing layers, the framework presented in this compendium provides a clear roadmap toward a secure, lightning-fast, and completely decentralized global internet. Sincerely: VNB MVI!
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663
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Aug ’26
I would appreciate your help in getting my developer account approved.
Hi, if anyone can help me: I’ve been waiting five days for my developer account to be approved, and Support isn't responding. When I make the payment, I get an email confirming it went through, but the money isn't actually deducted from my account, and the account status remains "payment pending." If anyone knows how to resolve this, I would really appreciate the help.
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247
Activity
Aug ’26
Help needed identifying commands for remote access
Hey everyone, I’m new to here and have very basic Knowledge so was hoping one of you geniuses could help me. I have had my devices hacked into remotely and monitored remotely for a number of weeks now. I have done all the security measures including erasing, new phone, sim, Vpns etc and still have the issue of my phone network being accessed. I believe code has been added to my phone or apps but I just don’t know what it looks like. I was hoping someone could take a look at some code for me and help me work it out as it has been driving me nuts. im not sure if I can post this on here so apologies if I offend anyone by doing so but I would be ever so grateful of some help. Thank you. Paul
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5
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680
Activity
Aug ’26
register account
Hello everyone, I am experiencing a similar issue to the one reported by aarshps: "I hope someone has encountered this specific pattern and resolved it, or can point me in the right direction to escalate the issue." In my case, my iOS Apple Developer account (Case ID: 102929769930) has been pending for 40 days. I have met all of Apple's requirements, but support staff stated they could not verify my subscription or enrollment. The only potential detail on my end is that the payment was made using my son's credit card (Felipe Silva Ferraz), while the developer account was registered under my own name (Ademir Gomes Ferraz). I have sent multiple emails through the support portal, and my account still hasn't been approved. If anyone has faced this pattern or knows how to properly escalate it, please let me know.
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585
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Jul ’26
Apple inteligente
Gerstart Apple inteligente
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1
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485
Activity
Jul ’26
Vertical layout breaks after app switching from active keyboard context.
When switching to a SwiftUI app (built with Xcode 26.5) from an app with an active keyboard, the target app's tab bar incorrectly floats above the keyboard safe area. This layout issue occurs even though the target app does not display a keyboard and contains only a tab bar and scroll views.
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716
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Jul ’26