I'm currently using gl.points to render sprites (lens flares, explosions, etc) looks like M1 / M2 hardware (ipad, macbook pro) limits the point size to 64. Every other device has minimum of 512, usually 1024, and many even provide 2048.
wondering if this is a was a choice or oversight?
Also, not sure where to file this type of bug/request as its specific to M1/M2 hardware that affects multiple devices?
many thanks, -Dm