M1 M2 webgl.ALIASED_POINT_SIZE_RANGE

I'm currently using gl.points to render sprites (lens flares, explosions, etc) looks like M1 / M2 hardware (ipad, macbook pro) limits the point size to 64. Every other device has minimum of 512, usually 1024, and many even provide 2048.

wondering if this is a was a choice or oversight?

Also, not sure where to file this type of bug/request as its specific to M1/M2 hardware that affects multiple devices?

many thanks, -Dm

simple test case https://codepen.io/mrmernan/pen/MWVvGmv

M1 M2 webgl.ALIASED_POINT_SIZE_RANGE
 
 
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