first of all i'm not an IOS developer, i have a very little knowledge on handling IOS errors. i have developed a game in unity for both IOS and Android.
deployment : AWS Server: Nakama gaming solution. Database : cockroachdb
the app works fine on android but when i try it on IOS sometimes it lags and the session times out and i can't send anymore requests after that. i know this issue is related to network connection but i want to go deeper to find i source of the issue and be able to fix it.
in xcode output i found these errors show up when this happens
is there any better way to diagnose this and go in deep detail of the issue???