Transmission property for transparent materials ("frosted")

Today I was surprised that the latest version of Three.js (browser based 3D Engine) actually supports a transmission property for transparent materials that looks pretty good and is really performant:

So far I have only used this material property when rendering in Blender, not in a realtime engine.

But if THREE can run this at 60fps in the browser, there must be a way of achieving the same in ARKit/SceneKit/RealityKit? I just haven't found anything in the SCNMaterial documentation about Transmission nor anyone mentioning relevant shader modifiers. Especially if we want to present objects with frosted glas effects in AR this would be super useful?

(The Three.js app for reference: https://q2nl8.csb.app/ and I learned about this in an article by Kelly Mulligan: https://tympanus.net/codrops/2021/10/27/creating-the-effect-of-transparent-glass-and-plastic-in-three-js/)