Xcode GPU Frame Capture shows that "PreZ Test Fails" percent is zero. I can't understand what is wrong.. I drawed the opaque primitives with depth test, no alpha test, no alpha blend.
I thought that "Hidden Surface Removal" removes hidden surfaces, so There is no killed fragments by "PreZ Test Kill". But I couldn't find the column about "Hidden Surface Removal". It looks that xcode gpu frame capture doesn't show the data about hidden surface removal.
I tested it on iphone 13 mini(ios 16.3), M1 Mac Ventura