Local Network bug on UE5 build iOS 16

Hi,

I've been making a multiplayer game with Unreal Engine 5 over the same network.

The thing is that when i press the "join session" button, the join session fail. When i press the "create session" button, it open the map but don't log any session name (where it should print out my device name".

Unlike the few threads on forums that report the same bug as me, on those posts the user says that the "allow the app to access local network" popup doesn't appear, however, i kinda fixed that bug with making another build. Even when "allow" is pressed, the bug is the same.

It works on my iOS 15 iPhone but won't on my iOS 16 iPhone 14 Pro.

--> I install the IPA via Xcode Device & Simulators window.

Update: still doesn’t work on iOS 16.4 beta

I recommend that you raise this via the support channel for the third-party tooling you’re using. While I can help folks debug local network privacy problems — a good place to start is the Local Network Privacy FAQ — I can only do that if they control the code that’s actually talking to the network. That doesn’t sound like it’s the case here, so someone who has access to the code needs to investigate.

Share and Enjoy

Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"

Local Network bug on UE5 build iOS 16
 
 
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