Unity App crash on launched(EXC_CRASH (SIGABRT))

Can anyone help me solve this problem? This problem occurs when I publish to the app store or Testflight, and it only happens on the iPad, the iPhone can run normally.

I am a novice, if possible can you tell me how to do it in detail? thx.

attached crash log

Consider this snippet:

Last Exception Backtrace:
0   CoreFoundation  … __exceptionPreprocess + 164
1   libobjc.A.dylib … objc_exception_throw + 60
2   Foundation      … _userInfoForFileAndLine + 0
3   UnityFramework  … -[SplashScreen createUI] + 28192 (SplashScreen.mm:39)
4   UnityFramework  … -[SplashScreenController create:] + 29896 (SplashScreen.mm:148)
5   UnityFramework  … ShowSplashScreen(UIWindow*) + 30560 (SplashScreen.mm:227)
6   UnityFramework  … -[UnityAppController(ViewHandling) createUI] + 37672 (UnityAppController+ViewHandling.mm:136)
7   UnityFramework  … -[UnityAppController application:didFinishLaunchingWithOptions:] + 69612 (UnityAppController.mm:381)
8   UnityFramework  … firebase::messaging::AppDelegateApplicationDidFinishLaunchingWithOptions+ 13719068 (objc_object*, objc_selector*, UIApplication*, NSDictionary*) + 531
9   UIKitCore       … -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 300

Frame 3 suggests that your app crashed because it threw an exception from line 39 of SplashScreen.mm. I’ve no idea why it did that. I recommend taht you seek help from your third-party tools vendor.

Share and Enjoy

Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"

hi eskimo, I‘m not sure why it happened. It was working fine a few months ago, but this month my iPad isn't functioning properly. And when I build in Xcode, it runs fine, but once I publish it to TestFlight, the app crashes.

Unity App crash on launched(EXC_CRASH (SIGABRT))
 
 
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