how to reduce scanned ARReferenceObject file?

While making ARKit object detection application, the scanned object(ARReferenceObject) is 5~20MB for detecting an object smoothly.

Is there a way to reduce this size?

Why is it needed?

I have more than 200 objects to detect. and if an object takes 5MB, then almost 1GB will be occupied only for my application, which seems not appropriate.

Try reducing resolution or compressing textures, and exclude unnecessary details. It is important to consider dynamically loading objects as needed instead of storing all of them...

Has it helped you? If not, then maybe http://essaypapers.reviews/ will be useful.

how to reduce scanned ARReferenceObject file?
 
 
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