Controller Input Not Working in HappyBeam Sample

I'm working on an Immersive game that requires Controller input. The Happy Beam sample is supposed to support hand tracking and controller input. I have tested the controller input with a PS5 Dual Sense controller and all I can do is move around the scene while the game plays. But cannot interact with anything in the scene. Can anyone confirm this and or suggest how I can use a controller in an immersive space? I cannot find a single working example.

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Hi, you can direct game controller input to your app with the Simulator menu option: I/O > Input > Send Game Controller to Device. If you haven’t selected that option, you’ll see the behavior you described where the controller moves your perspective around in the scene.

  • Thanks! That's exactly what it was.

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