Controller Input Not Working in HappyBeam Sample

I'm working on an Immersive game that requires Controller input. The Happy Beam sample is supposed to support hand tracking and controller input. I have tested the controller input with a PS5 Dual Sense controller and all I can do is move around the scene while the game plays. But cannot interact with anything in the scene. Can anyone confirm this and or suggest how I can use a controller in an immersive space? I cannot find a single working example.

Accepted Answer

Hi, you can direct game controller input to your app with the Simulator menu option: I/O > Input > Send Game Controller to Device. If you haven’t selected that option, you’ll see the behavior you described where the controller moves your perspective around in the scene.

Controller Input Not Working in HappyBeam Sample
 
 
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