FxPlug outputTexture have wrong usage.

After the build 4.2.9. I have a weird bug. It keep crashing and when I read the message, it display

validateRenderPassDescriptor:782: failed assertion `RenderPass Descriptor Validation
Texture at colorAttachment[0] has usage (0x01) which doesn't specify MTLTextureUsageRenderTarget (0x04)

This happen when I run in debug mode and try to hook up the motion template. I found out that the output texture create have usage only "MTLTextureUsageShaderRead" but no "MTLTextureUsageRenderTarget" Anyone have problem like me? I uusing fxplug 4.2.9 motion 5.7 and final cut 10.7.1. running in sonoma 14.2.1

在FxRemoteWindowAPI 的协议中,没有办法设置 window.frame.origin 使用NSWindow时,又无法实现 [Window setLevel:NSFloatingWindowLevel]; 请问我应该如何保持窗口在Final cut pro 的前面呢?

FxPlug outputTexture have wrong usage.
 
 
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