collision detecting is not working in my Watch app

Wanted to reach out for some assistance with troublshooting my watch app not detecting collision, I have set up a few breakpoints and determined that it is not running the game over struct even if it had detected the collision, I have also tried to generate a log file when a collision is detected and that does not work either. I have considered that the objects may not be on the same layer so they are now in the same zstack.

We're having trouble understanding what you're asking about. Can you provide a code snippet and/or some more context so we can understand what your expectation is and what you're experiencing instead?

collision detecting is not working in my Watch app
 
 
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