SwiftUI full screen animation uses less energy than Metal Game template

I've got a full-screen animation of a bunch of circles filled with gradients, with plenty of (careless) overdraw, plus real-time audio processing driving the animation, plus the overhead of SwiftUI's dependency analysis, and that app uses less energy (on iPhone 13) than the Xcode "Metal Game" template which is a rotating textured cube (a trivial GPU workload). Why is that? How can I investigate further?

Does CoreAnimation have access to a compositor fast-path that a Metal app cannot access?

Maybe another data point: when I do the same circles animation using SwiftUI's Canvas, the energy use is "Very High" and GPU utilization is also quite high. Eventually the phone's thermal state goes "Serious" and I get a message on the device that "Charging will resume when iPhone returns to normal temperature".

SwiftUI full screen animation uses less energy than Metal Game template
 
 
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