Object Tracking slow: ARKit + Unity3D

I am using ArKit to create an augmented reality application in Unity. Following the addition of an object reference object Because it tracks the object in front of it slowly and inaccurately, the application does not update the screen quickly.

How can I track objects more quickly?

Sorry, object tracking in visionOS 2.0 is designed for stationary objects.

Object Tracking slow: ARKit + Unity3D
 
 
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