How can I use EnvironmentLightEstimationProvider and EnvironmentProbeAnchor API to detect the environment and reflect the real environment onto the virtual model

Can provide a demo or code snippets?

Hello @hudingfeng,

I'm not aware of a demo or snippet that demonstrates how to utilize the environment texture of a probe anchor, please file an enhancement request for one using Feedback Assistant.

Having said that, it would also be helpful to know, are you utilizing RealityKit for rendering, or are you using Metal?

Best regards,

Greg

How can I use EnvironmentLightEstimationProvider and EnvironmentProbeAnchor API to detect the environment and reflect the real environment onto the virtual model
 
 
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